SDLPP: Formatting
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@ -1,8 +1,10 @@
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#include "sdlpp_fontconfiguration.hpp"
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namespace SDLPP {
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FontConfiguration::FontConfiguration( std::shared_ptr< Font > font, const std::string &color,
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const std::string &outline_color, double outline_size ) {
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FontConfiguration::FontConfiguration( std::shared_ptr< Font > font,
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const std::string &color,
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const std::string &outline_color,
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double outline_size ) {
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_font = font;
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_color = color;
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_outline_color = outline_color;
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@ -32,4 +34,4 @@ void FontConfiguration::setColor( const std::string &color ) {
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void FontConfiguration::setOutlineColor( const std::string &outline_color ) {
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_outline_color = outline_color;
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}
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}
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} // namespace SDLPP
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@ -28,6 +28,7 @@ public:
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updateMost();
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return *this;
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}
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void updateMost() {
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if ( _start.getY() < _end.getY() ) {
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top = &_start;
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@ -44,28 +45,36 @@ public:
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right = &_start;
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}
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}
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const Vec2D< T > &getStart() const {
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return _start;
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}
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const Vec2D< T > &getEnd() const {
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return _end;
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}
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double length() const {
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return vecDistance( _start, _end );
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}
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double lengthSquared() const {
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return vecDistanceSquared( _start, _end );
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}
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void setInfinite( bool infinite ) {
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_infinite = infinite;
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}
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bool isInfinite() {
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return _infinite;
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}
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void add( const Vec2D< T > &vec ) {
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_start += vec;
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_end += vec;
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}
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const Vec2D< T > &topmost() const {
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return *top;
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}
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@ -14,7 +14,7 @@ public:
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Renderer( Window &window );
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virtual ~Renderer();
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SDL_Renderer *getRendererPtr();
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Vec2D<int> getDimensions() const;
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Vec2D< int > getDimensions() const;
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int getWidth() const;
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int getHeight() const;
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int getSmallerSide() const;
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@ -163,7 +163,7 @@ const std::shared_ptr< RenderObject > &Scene::leftmost() {
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const std::shared_ptr< RenderObject > &Scene::rightmost() {
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return rightmost_obj;
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}
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Vec2D<int> Scene::getDimensions() const {
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Vec2D< int > Scene::getDimensions() const {
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return renderer->getDimensions();
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}
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int Scene::getWidth() const {
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