Mario: check before bouncing
This commit is contained in:
parent
734b0b58cb
commit
6e61eb03b9
@ -30,8 +30,18 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
|
|||||||
if( _destructible ) {
|
if( _destructible ) {
|
||||||
destroy();
|
destroy();
|
||||||
} else {
|
} else {
|
||||||
// TODO check if anything above
|
BounceVisitor bv;
|
||||||
bounce();
|
bv.setVisitorType(VisitorType::Terrain);
|
||||||
|
|
||||||
|
setPos(getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
|
||||||
|
if(getCollisions().size() < 2)
|
||||||
|
addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8, 69));
|
||||||
|
updateSizeAndPosition();
|
||||||
|
g_playground->visitCollisions(*this, bv);
|
||||||
|
setPos(getPos() + SDLPP::Vec2D<double>(0, BLOCK_SIZE));
|
||||||
|
updateSizeAndPosition();
|
||||||
|
if(bv.canBounce())
|
||||||
|
bounce();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -4,3 +4,4 @@
|
|||||||
std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
|
std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
|
||||||
std::shared_ptr< SDLPP::Texture > g_mario_texture{};
|
std::shared_ptr< SDLPP::Texture > g_mario_texture{};
|
||||||
std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
|
std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
|
||||||
|
std::shared_ptr< SDLPP::Scene > g_playground{};
|
||||||
|
@ -6,5 +6,6 @@
|
|||||||
extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
|
extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
|
||||||
extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
|
extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
|
||||||
extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
|
extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
|
||||||
|
extern std::shared_ptr< SDLPP::Scene > g_playground;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -166,6 +166,7 @@ int main() {
|
|||||||
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
|
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
|
||||||
|
|
||||||
auto scene = std::make_shared< SDLPP::Scene >( renderer );
|
auto scene = std::make_shared< SDLPP::Scene >( renderer );
|
||||||
|
g_playground = scene;
|
||||||
auto bg = std::make_shared< SDLPP::RectangleRender >(
|
auto bg = std::make_shared< SDLPP::RectangleRender >(
|
||||||
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
|
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
|
||||||
bg->setPermanent();
|
bg->setPermanent();
|
||||||
|
@ -38,3 +38,17 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BounceVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||||
|
auto id = obj.getId();
|
||||||
|
switch ( id ) {
|
||||||
|
case FLOOR_ID:
|
||||||
|
case BRICK_ID:
|
||||||
|
case BRICK_TOP_ID:
|
||||||
|
if(from == 69) {
|
||||||
|
hits += 1;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -80,4 +80,31 @@ private:
|
|||||||
SDLPP::Vec2D<double> movement_blockage;
|
SDLPP::Vec2D<double> movement_blockage;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class BounceVisitor : public SDLPP::Visitor {
|
||||||
|
public:
|
||||||
|
BounceVisitor() {}
|
||||||
|
virtual void visit( const SDLPP::RenderObject &obj ) override;
|
||||||
|
virtual void setFromId( uint64_t id ) override {
|
||||||
|
from = id;
|
||||||
|
}
|
||||||
|
virtual uint64_t getFromId() override {
|
||||||
|
return from;
|
||||||
|
}
|
||||||
|
virtual void setVisitorType( uint64_t type ) override {
|
||||||
|
_type = type;
|
||||||
|
}
|
||||||
|
virtual uint64_t getVisitorType() override {
|
||||||
|
return _type;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool canBounce() {
|
||||||
|
return hits <= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int hits = 0;
|
||||||
|
uint64_t from;
|
||||||
|
uint64_t _type;
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user