SDLPP: add function to change texture while keeping SRC rect
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@ -78,6 +78,9 @@ void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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texture = t;
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src_rect = source_rect;
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}
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void RenderObject::setTextureKeepSRC( const std::shared_ptr< Texture > &t ) {
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setTexture(t, src_rect);
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}
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void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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int source_x, int source_y, int source_width,
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int source_height ) {
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@ -63,6 +63,7 @@ public:
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bool hasCollisions() const;
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const std::vector< std::shared_ptr< CollisionPolygon > > &
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getCollisions() const;
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virtual void setTextureKeepSRC( const std::shared_ptr< Texture > &t );
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virtual void setTexture( const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width,
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int source_height );
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