Mario: add mushroom block
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@ -67,9 +67,11 @@ target_sources(mario
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PRIVATE ${CommonFiles}
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PRIVATE main.cpp
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PRIVATE visitors/mario_visitor.cpp
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PRIVATE visitors/mushroom_visitor.cpp
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PRIVATE visitors/bounce_visitor.cpp
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PRIVATE visitors/visitor_generator.cpp
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PRIVATE blocks/coinblock.cpp
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PRIVATE blocks/mushroomblock.cpp
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)
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target_sources(editor
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51
mario/blocks/mushroomblock.cpp
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51
mario/blocks/mushroomblock.cpp
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@ -0,0 +1,51 @@
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#include "mushroomblock.hpp"
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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#include "../visitors/mushroom_visitor.hpp"
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MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) {
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setHidden(true);
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ensureCollision();
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setId(MUSHROOM_ID);
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT );
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bottom_detect.setColor("#FF0000");
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT ) );
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}
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void MushroomBlock::custom_move(int ticks) {
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if(_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
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setHidden(false);
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travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
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_parent = nullptr;
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} else if(_parent == nullptr && !isTraveling() && !_started_movement) {
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_started_movement = true;
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setMovement(movementSpeed/2, 0);
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}
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gravity(ticks);
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MarioBlock::custom_move(ticks);
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}
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void MushroomBlock::setParent(MarioBlock *parent) {
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_parent = parent;
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}
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void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
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if(!_started_movement) {
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return;
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}
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auto &m_visitor = dynamic_cast<MushroomVisitor&>(visitor);
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setOnGround(m_visitor.isOnGround());
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if(!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
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setMovement(-getMovement().getX(), getMovement().getY());
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}
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if(m_visitor.getDeath()) {
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destroy();
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}
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}
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17
mario/blocks/mushroomblock.hpp
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17
mario/blocks/mushroomblock.hpp
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@ -0,0 +1,17 @@
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#ifndef MUSHROOM_BLOCK_HPP
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#define MUSHROOM_BLOCK_HPP
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#include "../blocks.hpp"
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class MushroomBlock : public MarioBlock {
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public:
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MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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MarioBlock *_parent = nullptr;
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bool _started_movement = false;
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};
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#endif
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@ -113,6 +113,7 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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bool destructible = false;
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bool removeCollisions = false;
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int coinCount = 0;
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bool mushroom = false;
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if ( !editor &&
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block.getModifierId() == DESTRUCTIBLE_MODIFIER_ID ) {
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destructible = true;
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@ -126,6 +127,9 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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block.getModifierId() == COIN_MODIFIER_ID ) {
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coinCount = block.getModifierData();
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}
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if ( !editor && block.getModifierId() == MUSHROOM_MODIFIER_ID ) {
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mushroom = true;
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}
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// TODO add modifiers to createTerrainBlock
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if(block.getTerrainId() != 0) {
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auto obj = createTerrainBlock(
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@ -133,6 +137,9 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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renderer, i, j, destructible, editor );
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if(obj != nullptr) {
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obj->setCoinCount(coinCount);
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if(mushroom) {
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obj->addMushroom();
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}
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if(removeCollisions) {
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obj->removeCollisions();
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}
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@ -62,6 +62,7 @@
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#define CANNON_PEDESTAL_ID 0x7039
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#define CANNON_ID 0x703A
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#define COIN_ID 0x703B
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#define MUSHROOM_ID 0x703C
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// modifiers
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#define DESTRUCTIBLE_MODIFIER_ID 0x01
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@ -79,6 +79,7 @@ const SDL_Rect CANNON_TOWER_SRC = {256, 46, 16, 16};
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const SDL_Rect CANNON_PEDESTAL_SRC = {256, 29, 16, 16};
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const SDL_Rect CANNON_SRC = {256, 12, 16, 16};
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const SDL_Rect COIN_SRC = {549, 202, 16, 16};
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const SDL_Rect MUSHROOM_SRC = {69, 12, 16, 16};
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extern const SDL_Rect MOD_DESTRUCTIBLE_SRC = {0, 0, 16, 16};
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extern const SDL_Rect MOD_BACKGROUND_SRC = {16, 0, 16, 16};
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@ -87,6 +87,7 @@ extern const SDL_Rect CANNON_TOWER_SRC;
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extern const SDL_Rect CANNON_PEDESTAL_SRC;
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extern const SDL_Rect CANNON_SRC;
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extern const SDL_Rect COIN_SRC;
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extern const SDL_Rect MUSHROOM_SRC;
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//------------------ MODIFIERS ----------------------
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extern const SDL_Rect MOD_DESTRUCTIBLE_SRC;
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extern const SDL_Rect MOD_BACKGROUND_SRC;
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52
mario/visitors/mushroom_visitor.cpp
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52
mario/visitors/mushroom_visitor.cpp
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@ -0,0 +1,52 @@
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#include "mushroom_visitor.hpp"
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#include "../../sdlpp/sdlpp_renderobject.hpp"
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getId();
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switch ( id ) {
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case FLOOR_ID:
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case BRICK_ID:
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case BRICK_TOP_ID:
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case PIPE_LEFT_BOTTOM_ID:
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case PIPE_RIGHT_BOTTOM_ID:
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case PIPE_LEFT_TOP_ID:
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case PIPE_RIGHT_TOP_ID:
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case STEP_ID:
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case SIDEWAY_PIPE_END_TOP_ID:
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case SIDEWAY_PIPE_END_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_TOP_ID:
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case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
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case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
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case TREE_PLATFORM_TOP_LEFT_ID:
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case TREE_PLATFORM_TOP_RIGHT_ID:
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case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
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case MUSHROOM_PLATFORM_TOP_LEFT_ID:
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case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
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case CANNON_TOWER_ID:
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case CANNON_PEDESTAL_ID:
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case CANNON_ID:
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if ( from == MARIO_FLOOR_DETECT ) {
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onGround = true;
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groundY = obj.getPos().getY();
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} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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}
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left = true;
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} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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}
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right = true;
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}
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break;
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case MARIO_ID:
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std::cout << "MARIO" << std::endl;
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death = true;
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default:
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break;
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}
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}
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56
mario/visitors/mushroom_visitor.hpp
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56
mario/visitors/mushroom_visitor.hpp
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#ifndef MUSHROOM_VISITOR_H
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#define MUSHROOM_VISITOR_H
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#include "../../sdlpp/sdlpp_visitor.hpp"
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#include "../../sdlpp/sdlpp_geometry.hpp"
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#include "../../sdlpp/sdlpp_scene.hpp"
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#include "../blocks.hpp"
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class MushroomVisitor : public SDLPP::Visitor {
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public:
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MushroomVisitor() = default;
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void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() const {
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return onGround;
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}
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void setFromId( uint64_t id ) override {
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from = id;
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}
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uint64_t getFromId() const override {
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return from;
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}
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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uint64_t getVisitorType() const override {
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return _type;
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}
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bool canGoLeft() const {
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return !left;
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}
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bool canGoRight() const {
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return !right;
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}
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double getGroundY() const {
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return groundY;
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}
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const SDLPP::Vec2D<double> &getMovementBlockage() {
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return movement_blockage;
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}
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bool getDeath() {
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return death;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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bool stop = false;
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bool left = false;
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bool right = false;
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SDLPP::Vec2D<double> movement_blockage;
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uint64_t from{};
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uint64_t _type{};
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bool death = false;
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};
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#endif
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