Mario: destroy blocks 1 at a time, if jumping and would hit only with small side, move Mario a bit so the jump is successful
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7390f684f5
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@ -4,6 +4,7 @@
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#include "sprites.hpp"
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#include "editor_visitor.hpp"
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#include <unordered_map>
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#include "mario_visitor.hpp"
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MarioBlock::MarioBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > renderer,
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@ -22,7 +23,7 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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visitor.getVisitorType() == VisitorType::Modifier ) {
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destroy();
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}
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if(visitor.getFromId() == MARIO_TOP_DETECT && _destructible) {
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if(visitor.getFromId() == MARIO_TOP_DETECT && _destructible && dynamic_cast<MarioVisitor&>(visitor).canDestroy()) {
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destroy();
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}
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visitor.visit( *this );
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@ -119,7 +119,7 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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pollEvents( *scene );
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auto prevPos = mario->getDoubleRect().first;
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scene->updateScene();
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MarioVisitor mv{};
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MarioVisitor mv(mario->getMovement().getY() < 0);
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scene->visitCollisions( *mario, mv );
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if ( mv.isDead() ) {
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quit = true;
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@ -14,11 +14,15 @@ Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::Rectan
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addCollision(
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SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
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SDLPP::RectColider( 0.05, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
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SDLPP::RectColider( 0.85, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.45, 0, 0.1, 0.15, MARIO_TOP_DETECT ) );
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SDLPP::RectColider( 0.05, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.85, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.35, 0, 0.3, 0.15, MARIO_TOP_DETECT ) );
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setStatic( false );
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}
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void Mario::walkLeft() {
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@ -48,19 +52,8 @@ void Mario::setStanding() {
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}
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void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position) {
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// TODO - https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png
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// handle gravity
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// TODO - https://haydnscarlett.wordpress.com/2020/07/30/marios-jump/
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/* if (jumping) {
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if(stop_jump && getPos().getY() - min_jump < 0.05) {
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jumping = false;
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resetMovementY();
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} else if( getPos().getY() - max_jump < 0.05 ) {
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jumping = false;
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resetMovementY();
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} else if ( getPos().getY() - slow_jump < 0.05 && getMovement().getY() < -1*jump_movement/5 ) {
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addMovement(0, jump_movement/50);
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}
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}*/
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on_ground = visitor.isOnGround();
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if(!jumping && on_ground) {
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resetMovementY();
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@ -75,12 +68,19 @@ void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_p
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}
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if(visitor.topBlock() && getMovement().getY() < 0) {
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resetMovementY();
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stop_jump = true;
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}
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// make sure Mario isn't stuck inside a wall
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if ( visitor.isStopped() ||
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( !visitor.canGoLeft() && previous_position.getX() > getPos().getX() ) ||
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( !visitor.canGoRight() && previous_position.getX() < getPos().getX() ) ) {
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// TODO more readable function names
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if ( visitor.isStopped() || !visitor.canGoLeft() || !visitor.canGoRight() ) {
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setPos( previous_position.getX(), getPos().getY() );
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} else if (visitor.moveTop() && (jumping && !stop_jump)) {
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auto objPos = visitor.getRightLeftPos();
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if(objPos.getX() < getPos().getX()) {
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setPos( objPos.getX() + BLOCK_SIZE, getPos().getY() );
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} else {
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setPos( objPos.getX() - BLOCK_SIZE, getPos().getY() );
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}
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}
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}
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@ -17,6 +17,9 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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right = true;
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} else if (from == MARIO_TOP_DETECT) {
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top_hit = true;
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} else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) {
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rightleftpos = obj.getPos();
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top_left_right = true;
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}
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break;
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case DEATH_ID:
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@ -6,7 +6,7 @@
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class MarioVisitor : public SDLPP::Visitor {
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public:
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MarioVisitor() {}
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MarioVisitor(bool is_jumping) : jumping(is_jumping) {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
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return onGround;
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@ -44,6 +44,16 @@ public:
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bool topBlock() {
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return top_hit;
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}
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bool moveTop() {
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return top_left_right;
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}
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const SDLPP::Vec2D<double> &getRightLeftPos() {
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return rightleftpos;
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}
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bool canDestroy() {
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return jumping && !top_hit;
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}
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private:
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bool onGround = false;
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@ -56,6 +66,9 @@ private:
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bool right = false;
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uint64_t _type = 0;
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bool top_hit = false;
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SDLPP::Vec2D<double> rightleftpos;
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bool top_left_right = false;
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bool jumping;
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};
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#endif
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@ -74,6 +74,8 @@
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#define MARIO_LEFT_SIDE_DETECT 0x2002
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#define MARIO_RIGHT_SIDE_DETECT 0x2003
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#define MARIO_TOP_DETECT 0x2004
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#define MARIO_TOP_LEFT_DETECT 0x2005
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#define MARIO_TOP_RIGHT_DETECT 0x2006
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#define EDITOR_EDIT_SQUARE 0xF001
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#define EDITOR_MOUSE_ID 0xF002
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