Add death drop
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parent
9c1fef7a86
commit
847b5cbd8e
30
main.cpp
30
main.cpp
@ -5,6 +5,7 @@
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#define PLAYER_ID 0x00000001
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#define PLAYER_ID 0x00000001
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#define STONE_ID 0x00000002
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#define STONE_ID 0x00000002
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#define DEATH 0x00000003
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class Player : public SDLPP::RectangleRender {
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class Player : public SDLPP::RectangleRender {
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public:
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public:
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@ -74,13 +75,13 @@ bool quit = false;
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void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
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void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
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std::shared_ptr<SDLPP::RectangleRender> stone;
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std::shared_ptr<SDLPP::RectangleRender> stone;
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double posx = 0;
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double posx = 0;
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while(posx < 1) {
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while(posx < 3) {
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stone = std::make_shared<SDLPP::RectangleRender>(posx,0.5,0.15,0.1,r);
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stone = std::make_shared<SDLPP::RectangleRender>(posx,0.5,0.15,0.1,r);
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stone->addCollision(SDLPP::Rect(0,0,1,1));
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stone->addCollision(SDLPP::Rect(0,0,1,1));
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stone->setTexture("stone.png");
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stone->setTexture("stone.png");
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stone->setId(STONE_ID);
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stone->setId(STONE_ID);
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scene.addObject(stone);
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scene.addObject(stone);
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posx += 0.15;
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posx += 0.45;
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}
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}
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auto x = std::make_shared<Player>(0,0,0.2,0.2, r);
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auto x = std::make_shared<Player>(0,0,0.2,0.2, r);
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x->addCollision(SDLPP::Rect(0,0,1,1));
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x->addCollision(SDLPP::Rect(0,0,1,1));
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@ -88,6 +89,10 @@ void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
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x->setId(PLAYER_ID);
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x->setId(PLAYER_ID);
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scene.addObject(x);
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scene.addObject(x);
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player = x;
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player = x;
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auto z = std::make_shared<SDLPP::RectangleRender>(0,2.5,100,100,r);
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z->addCollision(SDLPP::Rect(0,0,1,1));
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z->setId(DEATH);
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scene.addObject(z);
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}
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}
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void quitGame() {
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void quitGame() {
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@ -175,8 +180,6 @@ void doInput(std::shared_ptr<SDLPP::Scene> scene) {
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FPSmanager gFPS;
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FPSmanager gFPS;
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SDL_initFramerate(&gFPS);
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SDL_initFramerate(&gFPS);
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SDL_setFramerate(&gFPS, 200);
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SDL_setFramerate(&gFPS, 200);
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int base = SDL_GetTicks();
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int frames = 0;
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while(!quit) {
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while(!quit) {
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SDL_framerateDelay(&gFPS);
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SDL_framerateDelay(&gFPS);
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pollEvents(*scene);
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pollEvents(*scene);
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@ -194,14 +197,12 @@ void doInput(std::shared_ptr<SDLPP::Scene> scene) {
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if(player->isGravityEnabled())
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if(player->isGravityEnabled())
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player->setLastStand();
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player->setLastStand();
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}
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}
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if( x->getId() == DEATH ) {
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std::cout << "Oh no, you died!" << std::endl;
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quitGame();
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}
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}
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}
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player->setGravity(gravity);
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player->setGravity(gravity);
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frames++;
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if(SDL_GetTicks() - base >= 1000) {
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base = SDL_GetTicks();
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printf("FPS: %d\n", frames);
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frames = 0;
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}
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}
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}
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}
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}
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@ -220,6 +221,9 @@ int main() {
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player->setMovementSpeed(0.3);
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player->setMovementSpeed(0.3);
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player->enableGravity();
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player->enableGravity();
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int base = SDL_GetTicks();
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int frames = 0;
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FPSmanager gFPS;
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FPSmanager gFPS;
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SDL_initFramerate(&gFPS);
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SDL_initFramerate(&gFPS);
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SDL_setFramerate(&gFPS, 60);
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SDL_setFramerate(&gFPS, 60);
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@ -228,6 +232,12 @@ int main() {
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SDL_framerateDelay(&gFPS);
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SDL_framerateDelay(&gFPS);
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main_scene->renderScene();
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main_scene->renderScene();
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main_scene->presentScene();
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main_scene->presentScene();
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frames++;
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if(SDL_GetTicks() - base >= 1000) {
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base = SDL_GetTicks();
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printf("FPS: %d\n", frames);
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frames = 0;
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}
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}
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}
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inputThread.join();
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inputThread.join();
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}
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}
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@ -334,6 +334,7 @@ public:
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setTexture(texture);
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setTexture(texture);
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}
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}
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virtual void render() {
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virtual void render() {
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if(texture != NULL)
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SDL_RenderCopy(renderer->getRendererPtr(), texture->getTexturePtr(), NULL, &rect);
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SDL_RenderCopy(renderer->getRendererPtr(), texture->getTexturePtr(), NULL, &rect);
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}
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}
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virtual void move(int ticks) {
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virtual void move(int ticks) {
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