Decided this TODO isn't required
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@ -59,7 +59,6 @@ void Scene::moveZ( const std::shared_ptr< RenderObject > &obj, int addition ) {
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std::iter_swap( render_objects.begin() + original_index,
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std::iter_swap( render_objects.begin() + original_index,
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render_objects.begin() + original_index + addition );
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render_objects.begin() + original_index + addition );
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}
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}
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// TODO addCollision
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std::shared_ptr< RenderObject > Scene::getObject( int index ) {
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std::shared_ptr< RenderObject > Scene::getObject( int index ) {
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return render_objects[index];
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return render_objects[index];
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}
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}
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@ -19,7 +19,6 @@ public:
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void moveDownZ( const std::shared_ptr< RenderObject > &obj );
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void moveDownZ( const std::shared_ptr< RenderObject > &obj );
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void moveUpZ( const std::shared_ptr< RenderObject > &obj );
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void moveUpZ( const std::shared_ptr< RenderObject > &obj );
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void moveZ( const std::shared_ptr< RenderObject > &obj, int addition );
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void moveZ( const std::shared_ptr< RenderObject > &obj, int addition );
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// TODO addCollision
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std::shared_ptr< RenderObject > getObject( int index );
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std::shared_ptr< RenderObject > getObject( int index );
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std::vector< std::shared_ptr< RenderObject > > getObjects();
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std::vector< std::shared_ptr< RenderObject > > getObjects();
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std::vector< std::shared_ptr< RenderObject > >
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std::vector< std::shared_ptr< RenderObject > >
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