Mario: add sdlpp as a subdirectory instead of ExternalProject
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509e5e36c2
commit
8e566ddb03
@ -3,7 +3,6 @@ set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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enable_language(CXX)
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enable_language(CXX)
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include(ExternalProject)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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@ -19,20 +18,8 @@ list(APPEND CommonFiles
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mario.cpp
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mario.cpp
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blocks.cpp
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blocks.cpp
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)
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)
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set(SDLPPDir ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp)
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add_library(sdlpp STATIC IMPORTED)
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add_subdirectory(../sdlpp sdlpp)
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set_target_properties(sdlpp PROPERTIES
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IMPORTED_LOCATION libsdlpp.a
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)
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ExternalProject_Add(sdlpp_external
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SOURCE_DIR ${SDLPPDir}
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CONFIGURE_COMMAND ""
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BUILD_COMMAND make libsdlpp.a
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BUILD_IN_SOURCE 1
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INSTALL_COMMAND install -m 644 "${SDLPPDir}/libsdlpp.a" ${CMAKE_CURRENT_BINARY_DIR}
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)
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add_executable(mario
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add_executable(mario
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${CommonFiles}
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${CommonFiles}
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@ -53,10 +40,8 @@ add_executable(editor
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)
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)
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target_compile_definitions(editor PUBLIC EDITOR)
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target_compile_definitions(editor PUBLIC EDITOR)
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target_link_libraries(mario PRIVATE sdlpp)
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target_link_libraries(editor PRIVATE sdlpp)
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target_link_libraries(mario PRIVATE SDL2 SDL2_image SDL2_gfx SDL2_ttf Threads::Threads)
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target_link_libraries(mario PRIVATE sdlpp SDL2 SDL2_image SDL2_gfx SDL2_ttf Threads::Threads)
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target_link_libraries(editor PRIVATE SDL2 SDL2_image SDL2_gfx SDL2_ttf Threads::Threads)
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target_link_libraries(editor PRIVATE sdlpp SDL2 SDL2_image SDL2_gfx SDL2_ttf Threads::Threads)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/testfont.ttf ${CMAKE_CURRENT_SOURCE_DIR}/sprites DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/testfont.ttf ${CMAKE_CURRENT_SOURCE_DIR}/sprites DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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