Gravity + jumping

This commit is contained in:
zvon 2020-07-27 20:05:59 +02:00
parent 18f1213985
commit 9195be85d0
2 changed files with 104 additions and 15 deletions

105
main.cpp
View File

@ -4,19 +4,85 @@
#include <SDL2/SDL2_framerate.h>
#define PLAYER_ID 0x00000001
#define FINALLY_ID 0x00000002
#define STONE_ID 0x00000002
std::shared_ptr<SDLPP::RenderObject> player;
class Player : public SDLPP::RectangleRender {
public:
Player(double x, double y, double w, double h, std::shared_ptr<SDLPP::Renderer> &r, double _max_gravity = 1.0, uint32_t _max_gravity_time = 1000) : SDLPP::RectangleRender(x,y,w,h,r) {
max_gravity = _max_gravity;
jump_speed = 1.5*max_gravity;
max_gravity_time = _max_gravity_time;
cur_gravity_time = max_gravity_time;
}
void setGravity(bool grav) {
gravity_enabled = grav;
}
void enableGravity() {
gravity_enabled = true;
}
void disableGravity() {
gravity_enabled = false;
}
bool isGravityEnabled() {
return gravity_enabled;
}
bool isJumping() {
return jumping;
}
void setLastStand() {
cur_gravity_time = max_gravity_time;
jumping = false;
}
void jump() {
jumping = true;
}
virtual void move(int ticks) {
auto dimensions = renderer->getDimensions();
auto time_portion = (static_cast<double>(ticks)/1000);
auto addx = static_cast<double>(movementSpeed * movementDirection.first)*time_portion;
auto addy = static_cast<double>(movementSpeed * movementDirection.second)*time_portion;
x_ += addx;
y_ += addy;
cur_gravity_time -= ticks;
auto grav = gravity_enabled * max_gravity * (max_gravity_time - cur_gravity_time)/max_gravity_time;
if( grav > max_gravity)
grav = max_gravity;
auto jump_ = jumping * jump_speed * cur_gravity_time/max_gravity_time;
if(jump_ < 0 || jump_ > jump_speed)
jump_ = 0;
y_ += grav * time_portion;
y_ -= jump_ * time_portion;
rect.x = x_ * dimensions.first;
rect.y = y_ * dimensions.second;
for( auto &x : collisions ) {
x->updateCollision(collisionPushX(), collisionPushY(), collisionWidth(), collisionHeight());
}
}
private:
double max_gravity = 1.0;
double jump_speed = 2.0;
uint32_t max_gravity_time = 1000;
uint32_t cur_gravity_time = 1000;
bool gravity_enabled = false;
bool jumping = false;
};
std::shared_ptr<Player> player;
std::vector<std::shared_ptr<SDLPP::Texture>> bgtextures;
bool quit = false;
void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
auto y = std::make_shared<SDLPP::RectangleRender>(0.4,0.2,0.25,0.4, r);
y->addCollision(SDLPP::Rect(0,0,1,1));
y->setTexture("6.png");
y->setId(FINALLY_ID);
scene.addObject(y);
auto x = std::make_shared<SDLPP::RectangleRender>(0,0,0.2,0.2, r);
std::shared_ptr<SDLPP::RectangleRender> stone;
double posx = 0;
while(posx < 1) {
stone = std::make_shared<SDLPP::RectangleRender>(posx,0.5,0.15,0.1,r);
stone->addCollision(SDLPP::Rect(0,0,1,1));
stone->setTexture("stone.png");
stone->setId(STONE_ID);
scene.addObject(stone);
posx += 0.15;
}
auto x = std::make_shared<Player>(0,0,0.2,0.2, r);
x->addCollision(SDLPP::Rect(0,0,1,1));
x->setTexture("5.png");
x->setId(PLAYER_ID);
@ -53,10 +119,12 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
player->addMovement(1,0);
break;
case SDLK_w:
player->addMovement(0,-1);
if(!player->isJumping()) {
player->setLastStand();
player->jump();
}
break;
case SDLK_s:
player->addMovement(0,1);
break;
default:
scene.setBackground(bgtextures[4]);
@ -73,10 +141,8 @@ void handleKeyUp(SDL_Keycode key) {
player->addMovement(-1,0);
break;
case SDLK_w:
player->addMovement(0,1);
break;
case SDLK_s:
player->addMovement(0,-1);
default:
break;
}
@ -115,11 +181,21 @@ void doInput(std::shared_ptr<SDLPP::Scene> scene) {
SDL_framerateDelay(&gFPS);
pollEvents(*scene);
scene->movement();
bool gravity = true;
for( auto &x : scene->getCollisions(*player) ) {
if( x->getId() == FINALLY_ID ) {
std::cout << "Finally!" << std::endl;
if( x->getId() == STONE_ID ) {
gravity = false;
auto stoneRect = x->getDoubleRect();
auto playerPos = player->getDoubleRect();
auto newPX = playerPos.first.first;
auto newPY = playerPos.first.second;
newPY = stoneRect.first.second - playerPos.second.second;
player->setPos(newPX, newPY);
if(player->isGravityEnabled())
player->setLastStand();
}
}
player->setGravity(gravity);
frames++;
if(SDL_GetTicks() - base >= 1000) {
base = SDL_GetTicks();
@ -142,6 +218,7 @@ int main() {
main_scene->setBackground(bgtextures[0]);
addStuff(*main_scene, renderer);
player->setMovementSpeed(0.3);
player->enableGravity();
FPSmanager gFPS;
SDL_initFramerate(&gFPS);

View File

@ -170,6 +170,8 @@ public:
virtual int collisionPushY() = 0;
virtual int collisionWidth() = 0;
virtual int collisionHeight() = 0;
virtual std::pair<std::pair<double,double>,std::pair<double,double>> getDoubleRect() = 0;
virtual void setPos(double x, double y) = 0;
bool colidesWith(const RenderObject &other) const {
if(!hasCollisions() || !other.hasCollisions()) {
return false;
@ -333,6 +335,16 @@ public:
x->updateCollision(collisionPushX(), collisionPushY(), collisionWidth(), collisionHeight());
}
}
virtual std::pair<std::pair<double,double>,std::pair<double,double>> getDoubleRect() {
return {{x_,y_}, {w_,h_}};
}
virtual void setPos(double x, double y) {
auto dimensions = renderer->getDimensions();
x_ = x;
y_ = y;
rect.x = x_ * dimensions.first;
rect.y = y_ * dimensions.second;
}
virtual int leftmost() {
return rect.x;
}
@ -359,7 +371,7 @@ public:
rect.w = w_ * smaller_dimension;
rect.h = h_ * smaller_dimension;
}
private:
protected:
double x_;
double y_;
double w_;