Mario: use .a library instead of dynamic
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parent
df61983f55
commit
91df7c3f63
@ -1,5 +1,7 @@
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PREFIX ?= /usr/local/bin
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EDITORFLAGS = -DEDITOR
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ifeq ($(OS),Windows_NT)
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UNAME_S := Windows
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CXX = cl
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@ -16,19 +18,12 @@ LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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endif
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COMMON_OBJECTS = blocks.${OBJEXT} global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT}
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MARIO_OBJECTS = main.${OBJEXT} mario_visitor.${OBJEXT} mario.${OBJEXT} ${COMMON_OBJECTS}
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EDITOR_OBJECTS = editor.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS}
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COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} libsdlpp.a
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MARIO_OBJECTS = main.${OBJEXT} blocks.${OBJEXT} mario_visitor.${OBJEXT} mario.${OBJEXT} ${COMMON_OBJECTS}
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EDITOR_OBJECTS = editor.${OBJEXT} editor_blocks.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS}
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ifeq ($(UNAME_S),Linux)
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MARIO_OBJECTS += libsdlpp.so
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endif
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ifeq ($(UNAME_S),Darwin)
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MARIO_OBJECTS += libsdlpp.dylib
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endif
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ifeq ($(UNAME_S),Windows)
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MARIO_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
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SDLLIB = libsdlpp.dll
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endif
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.PHONY: default
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@ -36,21 +31,23 @@ default: mario
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ifeq ($(UNAME_S),Windows)
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mario: ${MARIO_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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$(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib
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editor: ${EDITOR_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${EDITOR_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -Fe"$@" ${EDITOR_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib
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else
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mario: ${MARIO_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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editor: ${EDITOR_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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endif
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main.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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editor_blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -c ${OUTPUTFLAG}$@ $<
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global_vars.${OBJEXT}: global_vars.cpp ../sdlpp/sdlpp.hpp global_vars.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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sprites.${OBJEXT}: sprites.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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@ -69,23 +66,13 @@ editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp edit
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.so: ../sdlpp
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libsdlpp.a: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.so .
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ln -sf libsdlpp.so libsdlpp.so.1
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libsdlpp.dylib: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dylib .
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libsdlpp.dll: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dll .
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cp ../sdlpp/libsdlpp.lib .
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$(MAKE) libsdlpp.a -C ../sdlpp
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cp ../sdlpp/libsdlpp.a .
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windows_release: ../Release/Tetris
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cp mario.exe testfont.ttf libsdlpp.dll block.png ../Release/Tetris
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cp mario.exe testfont.ttf block.png ../Release/Tetris
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rm ../Release/Tetris.zip
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cd ../Release && zip -r Tetris.zip Tetris
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@ -95,4 +82,4 @@ start_edit:
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LD_LIBRARY_PATH=$$(pwd) ./editor
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clean:
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rm -Rf *.${OBJEXT} mario editor
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rm -Rf *.${OBJEXT} mario editor *.a
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@ -15,6 +15,7 @@ MarioBlock::MarioBlock( int x, int y,
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_destructible = destructible;
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}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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#ifdef EDITOR
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if ( !_tool && _terrain &&
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visitor.getVisitorType() == VisitorType::Terrain ) {
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destroy();
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@ -23,9 +24,11 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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visitor.getVisitorType() == VisitorType::Modifier ) {
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destroy();
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}
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#else
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if(visitor.getFromId() == MARIO_TOP_DETECT && _destructible && dynamic_cast<MarioVisitor&>(visitor).canDestroy()) {
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destroy();
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}
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#endif
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visitor.visit( *this );
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}
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void MarioBlock::setTool( bool tool ) {
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