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@ -57,7 +57,7 @@ struct MouseInfo {
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SDLPP::Vec2D<int> edit_box;
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SDLPP::Vec2D<int> tool_box;
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ToolType::Value tool_type{};
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const Button *cur_button{};
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uint64_t cur_button_index{};
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};
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struct MapInfo {
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@ -89,6 +89,7 @@ struct GlobalVars {
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std::vector<std::shared_ptr<SDLPP::RenderObject>> tool_boxes;
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std::vector<std::shared_ptr<SDLPP::RenderObject>> mod_boxes;
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std::vector<std::shared_ptr<SDLPP::RenderObject>> character_boxes;
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std::vector<std::shared_ptr<Button>> buttons;
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enum LandType::Value current_world_type{};
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std::shared_ptr<MarioBlock> coin_tool;
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std::shared_ptr<MarioBlock> generic_tool;
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@ -103,6 +104,7 @@ struct GlobalVars {
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GlobalVars global_vars;
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std::mutex destruction_mutex;
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std::mutex render_mutex;
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void updateTool() {
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auto tool_index = global_vars.tool.index;
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@ -493,7 +495,15 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
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MouseVisitor visitor;
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scene.visitCollisions(*mouse, visitor);
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global_vars.mouse.cur_button = visitor.getCurButton();
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if(visitor.getCurButton() != global_vars.mouse.cur_button_index) {
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if(global_vars.mouse.cur_button_index != (uint64_t)-1) {
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global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight(render_mutex);
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}
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if(visitor.getCurButton() != (uint64_t)-1) {
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global_vars.buttons[visitor.getCurButton()]->setHighlight(render_mutex);
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}
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}
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global_vars.mouse.cur_button_index = visitor.getCurButton();
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global_vars.mouse.cur_flags = visitor.getFlags();
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// + 1 because the left map arrow is on position 0
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global_vars.mouse.edit_box =
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@ -560,7 +570,7 @@ void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
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ToolType::CHARACTER);
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}
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if(MouseVisitor::button(flags)) {
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global_vars.mouse.cur_button->performFunction();
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global_vars.buttons[global_vars.mouse.cur_button_index]->performFunction();
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}
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}
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@ -957,6 +967,7 @@ void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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void testButtonFunc(void *input) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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global_vars.buttons[0]->disable(render_mutex);
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}
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#ifdef _WIN32
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@ -1137,9 +1148,20 @@ int main() {
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updateToolSelection(0, ToolType::CHARACTER);
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setToolColor();
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auto button = createButton(0, 0, 0.2, 0.2, renderer, "CLICK ME", "#FFFFFF", "#000000", "#FF0088", testButtonFunc, &num);
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button->setStatic();
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scene->addObject(button);
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ButtonColors default_button_theme{};
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default_button_theme.bg_color = "#FF0088";
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default_button_theme.bg_color_highlight = "#FF00FF";
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default_button_theme.bg_color_disabled = "#FFAAFF";
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default_button_theme.font_color = "#FFFFFF";
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default_button_theme.font_color_highlight = "#FFFFFF";
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default_button_theme.font_color_disabled = "#BBBBBB";
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default_button_theme.font_outline_color = "#000000";
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default_button_theme.font_outline_color_highlight = "#444444";
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default_button_theme.font_outline_color_disabled = "#888888";
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global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "CLICK ME", default_button_theme, testButtonFunc, &num));
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global_vars.buttons.back()->setStatic();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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scene->addObject(global_vars.buttons.back());
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auto base = SDL_GetTicks();
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int frames = 0;
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@ -1166,8 +1188,11 @@ int main() {
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SDL_framerateDelay(&gFPS);
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SDL_PumpEvents();
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std::lock_guard<std::mutex> lock(destruction_mutex);
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scene->renderScene();
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renderer->presentRenderer();
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{
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std::lock_guard<std::mutex> render(render_mutex);
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scene->renderScene();
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renderer->presentRenderer();
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}
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frames++;
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if (SDL_GetTicks() - base >= 1000) {
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std::cout << "FPS: " << frames << std::endl;
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@ -56,7 +56,7 @@ void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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break;
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case BUTTON_ID:
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select_flags |= SELECTED_BUTTON;
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cur_button = reinterpret_cast<const Button*>(&obj);
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cur_button = reinterpret_cast<const Button*>(&obj)->getButtonIndex();
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break;
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default:
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break;
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@ -47,7 +47,7 @@ public:
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uint64_t getToolType() const {
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return tool_box_type;
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}
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const Button *getCurButton() {
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uint64_t getCurButton() const {
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return cur_button;
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}
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@ -69,7 +69,7 @@ private:
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SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
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uint64_t _type{};
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uint64_t tool_box_type = 0;
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const Button *cur_button;
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uint64_t cur_button = -1;
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};
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class ToolVisitor : public SDLPP::Visitor {
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@ -1,6 +1,6 @@
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#include "gui.hpp"
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std::shared_ptr<SDLPP::RectangleRender>
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/*std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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@ -9,4 +9,4 @@ createButton(double x, double y, double w, double h,
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auto button = std::make_shared<Button>(
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x, y, w, h, r, text, color, outline_color, background_color, click_fun, input);
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return std::static_pointer_cast<SDLPP::RectangleRender>(button);
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}
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}*/
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@ -4,39 +4,152 @@
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#include "../../sdlpp/sdlpp.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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#include <functional>
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#include <mutex>
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#include <utility>
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#define TEXT_OUTLINE 0.2
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struct ButtonColors {
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std::string font_color;
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std::string font_outline_color;
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std::string bg_color;
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std::string font_color_highlight;
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std::string font_outline_color_highlight;
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std::string bg_color_highlight;
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std::string font_color_disabled;
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std::string font_outline_color_disabled;
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std::string bg_color_disabled;
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};
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class Button : public SDLPP::TextRenderer {
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public:
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Button() = delete;
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Button(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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const ButtonColors &colors,
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std::function<void(void *)> click_fun, void *input)
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: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, color,
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outline_color, 0.2),
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click_fun(click_fun), func_input(input) {
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setColor(background_color);
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: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, colors.font_color,
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colors.font_outline_color, TEXT_OUTLINE),
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click_fun(std::move(click_fun)), func_input(input),
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colors(colors) {
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setColor(colors.bg_color);
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setId(BUTTON_ID);
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addCollision(SDLPP::RectColider(0, 0, 1, 1));
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}
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void setFontColor(const std::string &color, std::mutex &mutex) {
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colors.font_color = color;
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if(!highlighted && !disabled) {
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updateTextColor(colors.font_color, colors.font_outline_color, mutex);
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}
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}
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void setFontColorHighlight(const std::string &color, std::mutex &mutex) {
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colors.font_color_highlight = color;
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if(highlighted && !disabled) {
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updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
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}
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}
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void setFontColorDisabled(const std::string &color, std::mutex &mutex) {
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colors.font_color_disabled = color;
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if(disabled) {
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updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
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}
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}
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void setFontOutlineColor(const std::string &color, std::mutex &mutex) {
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colors.font_outline_color = color;
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if(!highlighted && !disabled) {
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updateTextColor(colors.font_color, colors.font_outline_color, mutex);
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}
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}
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void setFontOutlineColorHighlight(const std::string &color, std::mutex &mutex) {
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colors.font_outline_color_highlight = color;
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if(highlighted && !disabled) {
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updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
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}
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}
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void setFontOutlineColorDisabled(const std::string &color, std::mutex &mutex) {
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colors.font_outline_color_disabled = color;
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if(disabled) {
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updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
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}
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}
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void setBackgroundColor(const std::string &color) {
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setColor(color);
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colors.bg_color = color;
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if(!highlighted && !disabled) {
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setColor(color);
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}
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}
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void setBackgroundColorHighlight(const std::string &color) {
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colors.bg_color_highlight = color;
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if(highlighted && !disabled) {
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setColor(color);
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}
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}
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void setBackgroundColorDisabled(const std::string &color) {
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colors.bg_color_disabled = color;
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if(disabled) {
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setColor(color);
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}
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}
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void performFunction() const {
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click_fun(func_input);
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if(!disabled) {
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click_fun(func_input);
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}
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}
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uint64_t getButtonIndex() const {
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return _id;
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}
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void setButtonIndex(uint64_t id) {
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_id = id;
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}
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void setHighlight(std::mutex &mutex) {
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if(!disabled) {
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setColor(colors.bg_color_highlight);
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updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
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}
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highlighted = true;
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}
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void unsetHighlight(std::mutex &mutex) {
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if(!disabled) {
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setColor(colors.bg_color);
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updateTextColor(colors.font_color, colors.font_outline_color, mutex);
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}
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highlighted = false;
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}
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void disable(std::mutex &mutex) {
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setColor(colors.bg_color_disabled);
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updateTextColor(colors.font_color_disabled, colors.font_outline_color_disabled, mutex);
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disabled = true;
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}
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void enable(std::mutex &mutex) {
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if(!highlighted) {
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setColor(colors.bg_color);
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updateTextColor(colors.font_color, colors.font_outline_color, mutex);
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} else {
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setColor(colors.bg_color_highlight);
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updateTextColor(colors.font_color_highlight, colors.font_outline_color_highlight, mutex);
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}
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disabled = false;
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}
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// TODO highlight visit
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private:
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void updateTextColor(const std::string &font, const std::string &outline, std::mutex &mutex) {
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std::lock_guard<std::mutex> textUpdate(mutex);
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setTextColor(g_text_config->getFont(), font, outline, TEXT_OUTLINE);
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}
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std::function<void(void *)> click_fun;
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void *func_input;
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uint64_t _id{};
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ButtonColors colors{};
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bool highlighted = false;
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bool disabled = false;
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};
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std::shared_ptr<SDLPP::RectangleRender>
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/*std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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std::function<void(void *)> click_fun, void *input);
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std::function<void(void *)> click_fun, void *input);*/
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#endif
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@ -148,12 +148,13 @@ void TextRenderer::saveFontConfig( std::shared_ptr< Font > font,
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const std::string &color,
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const std::string &outline_color,
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double outline_size ) {
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_config = std::make_shared< FontConfiguration >( font, color, outline_color,
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auto config = std::make_shared< FontConfiguration >( font, color, outline_color,
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outline_size );
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text_change = true;
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saveFontConfig(config);
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}
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void TextRenderer::saveFontConfig(
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std::shared_ptr< FontConfiguration > config ) {
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_config = config;
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_config = std::move(config);
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text_change = true;
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}
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} // namespace SDLPP
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