Mario: change modifier IDs to start with 0x6000
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@ -65,13 +65,14 @@
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#define MUSHROOM_ID 0x703C
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#define MUSHROOM_ID 0x703C
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// modifiers
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// modifiers
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#define DESTRUCTIBLE_MODIFIER_ID 0x01
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#define DESTRUCTIBLE_MODIFIER_ID 0x6001
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#define BACKGROUND_MODIFIER_ID 0x02
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#define BACKGROUND_MODIFIER_ID 0x6002
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#define COIN_MODIFIER_ID 0x03
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#define COIN_MODIFIER_ID 0x6003
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#define MUSHROOM_MODIFIER_ID 0x04
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#define MUSHROOM_MODIFIER_ID 0x6004
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// character IDs
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// character IDs
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#define MARIO_ID 0x0F
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#define MARIO_ID 0x0F
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#define GOOMBA_ID 0x0E
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#define DEATH_ID 0x1001
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#define DEATH_ID 0x1001
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#define STOP_MOVEMENT 0x2000
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#define STOP_MOVEMENT 0x2000
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@ -82,6 +83,12 @@
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#define MARIO_TOP_DETECT 0x2004
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#define MARIO_TOP_DETECT 0x2004
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#define MARIO_TOP_LEFT_DETECT 0x2005
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#define MARIO_TOP_LEFT_DETECT 0x2005
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#define MARIO_TOP_RIGHT_DETECT 0x2006
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#define MARIO_TOP_RIGHT_DETECT 0x2006
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#define MARIO_ENEMY_DETECT 0x2007
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#define NPC_FLOOR_DETECT 0x2008
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#define NPC_LEFT_SIDE_DETECT 0x2009
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#define NPC_RIGHT_SIDE_DETECT 0x200A
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#define NPC_TOP_DETECT 0x200B
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#define EDITOR_EDIT_SQUARE 0xF001
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#define EDITOR_EDIT_SQUARE 0xF001
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#define EDITOR_MOUSE_ID 0xF002
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#define EDITOR_MOUSE_ID 0xF002
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