Only show shadow BELOW current piece
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@ -746,7 +746,8 @@ void updateShadow(SDLPP::Scene &scene) {
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auto colY = col->getPos().second;
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if(std::find(invalid_objects.begin(), invalid_objects.end(), col) != invalid_objects.end())
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continue;
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if(colY - curY < shadow_drop)
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auto possible_drop = colY - curY;
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if(possible_drop < shadow_drop && possible_drop >= 0)
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shadow_drop = colY - curY;
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}
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}
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