Mario: add MapObject and use that instead of tuples
This commit is contained in:
parent
76f55fd98c
commit
a54d079fd2
@ -18,7 +18,7 @@ LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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OUTPUTFLAG = -o
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endif
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endif
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COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT}
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COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mapobject.${OBJEXT}
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ifneq ($(UNAME_S),Windows)
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ifneq ($(UNAME_S),Windows)
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COMMON_OBJECTS += libsdlpp.a
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COMMON_OBJECTS += libsdlpp.a
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endif
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endif
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@ -69,6 +69,8 @@ tool_box.${OBJEXT}: tool_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp tool_box.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp
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editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mapobject.${OBJEXT}: mapobject.cpp ../sdlpp/sdlpp.hpp objectids.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp
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mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.a: ../sdlpp
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libsdlpp.a: ../sdlpp
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@ -154,7 +154,7 @@ const std::vector< uint64_t > possibleBlocks = {
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};
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};
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const std::vector< uint64_t > possibleMods = {
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const std::vector< uint64_t > possibleMods = {
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DESTRUCTIBLE_ID,
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DESTRUCTIBLE_MODIFIER_ID,
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};
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};
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const std::vector< uint64_t > possibleCharacters = {
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const std::vector< uint64_t > possibleCharacters = {
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@ -228,7 +228,7 @@ const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_ID, &CANNON_SRC },
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{ CANNON_ID, &CANNON_SRC },
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{ MARIO_ID, &MARIO_STANDING_SRC },
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{ MARIO_ID, &MARIO_STANDING_SRC },
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{ DESTRUCTIBLE_ID, &DESTRUCTIBLE_SRC },
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{ DESTRUCTIBLE_MODIFIER_ID, &DESTRUCTIBLE_SRC },
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};
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};
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const std::unordered_map< uint64_t, uint64_t > block_flags = {
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const std::unordered_map< uint64_t, uint64_t > block_flags = {
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@ -291,7 +291,7 @@ const std::unordered_map< uint64_t, uint64_t > block_flags = {
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{ CANNON_PEDESTAL_ID, HAS_COLLISION },
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{ CANNON_PEDESTAL_ID, HAS_COLLISION },
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{ CANNON_ID, HAS_COLLISION },
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{ CANNON_ID, HAS_COLLISION },
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{ MARIO_ID, 0 },
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{ MARIO_ID, 0 },
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{ DESTRUCTIBLE_ID, 0 },
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{ DESTRUCTIBLE_MODIFIER_ID, 0 },
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};
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};
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bool blockCanBeDestroyed(uint64_t id) {
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bool blockCanBeDestroyed(uint64_t id) {
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122
mario/editor.cpp
122
mario/editor.cpp
@ -136,13 +136,9 @@ void updateTool() {
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void removeMario() {
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void removeMario() {
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if ( !global_vars.mario )
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if ( !global_vars.mario )
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return;
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return;
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auto prev = global_vars.objects[global_vars.mario_pos.getX()]
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[global_vars.mario_pos.getY()];
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// remove character/modifiers
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global_vars
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global_vars
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.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()] = {
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.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()]
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std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0
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.unsetCharacter();
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};
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global_vars.mario->destroy();
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global_vars.mario->destroy();
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}
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}
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@ -549,7 +545,7 @@ SDLPP::Vec2D< int > getSelectedObjectIndexes() {
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SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 );
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SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 );
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}
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}
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mapObjectType &getSelectedObject() {
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MapObject &getSelectedObject() {
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auto pos = getSelectedObjectIndexes();
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auto pos = getSelectedObjectIndexes();
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return global_vars.objects[pos.getX()][pos.getY()];
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return global_vars.objects[pos.getX()][pos.getY()];
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}
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}
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@ -570,48 +566,36 @@ void placeTool( SDLPP::Scene &scene ) {
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}
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}
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scene.visitCollisions( *global_vars.current_tool, visitor );
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scene.visitCollisions( *global_vars.current_tool, visitor );
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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auto &obj = getSelectedObject();
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auto &obj = getSelectedObject();
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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switch ( visitor.getVisitorType() ) {
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) =
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obj.unsetTerrain();
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global_vars.current_world_type;
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std::get< MapObject::TERRAIN_ID >( obj ) = 0;
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break;
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break;
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case VisitorType::Modifier:
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case VisitorType::Modifier:
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std::get< MapObject::CHARACTER_TYPE >( obj ) = 0;
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obj.unsetModifier();
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std::get< MapObject::CHARACTER_ID >( obj ) = 0;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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} else if ( visitor.addBlock() ) {
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} else if ( visitor.addBlock() ) {
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auto &obj = getSelectedObject();
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auto renderer = scene.getRendererShared();
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auto renderer = scene.getRendererShared();
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int z_index = 1;
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int z_index = 1;
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std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
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std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
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switch ( visitor.getVisitorType() ) {
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) =
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obj.setTerrain( global_vars.current_tool->getId(),
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global_vars.current_world_type;
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global_vars.current_world_type );
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std::get< MapObject::TERRAIN_ID >( obj ) =
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId();
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obj.getTerrainId(),
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new_obj =
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obj.getTerrainType(), renderer,
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createTerrainBlock( global_vars.current_tool->getId(),
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global_vars.current_world_type, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(), false, true );
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global_vars.mouse.edit_box.getY(), false, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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break;
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break;
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case VisitorType::Modifier:
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case VisitorType::Modifier:
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if ( tool_type == BlockRole::MARIO ) {
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if ( tool_type == BlockRole::MARIO ) {
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std::get< MapObject::CHARACTER_TYPE >( obj ) =
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obj.setCharacter(MARIO_ID, global_vars.current_world_type);
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global_vars.current_world_type;
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std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createMario( global_vars.current_world_type, renderer,
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new_obj = createMario( global_vars.current_world_type, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY() );
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global_vars.mouse.edit_box.getY() );
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@ -624,12 +608,10 @@ void placeTool( SDLPP::Scene &scene ) {
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// TODO BlockRole::Character
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// TODO BlockRole::Character
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} else {
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} else {
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// TODO data
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// TODO data
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std::get< MapObject::MODIFIER_TYPE >( obj ) =
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obj.setModifier(global_vars.current_tool->getId(), 0);
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global_vars.current_tool->getId();
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createTerrainBlock(
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId(),
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obj.getModifierId(),
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global_vars.current_world_type, renderer,
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LandType::OVERWORLD, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(),
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global_vars.mouse.edit_box.getY(),
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global_vars.translucent_terrain_texture, false, true );
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global_vars.translucent_terrain_texture, false, true );
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@ -705,7 +687,8 @@ void pollEvents( SDLPP::Scene &scene ) {
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global_vars.current_world_type = possibleLands[index];
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global_vars.current_world_type = possibleLands[index];
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updateWorld();
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updateWorld();
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} else if ( index < max_index ) {
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} else if ( index < max_index ) {
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updateToolIndex( cur_page * multiplier + index, global_vars.mouse.tool_type );
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updateToolIndex( cur_page * multiplier + index,
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global_vars.mouse.tool_type );
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}
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}
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}
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}
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break;
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break;
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@ -820,8 +803,9 @@ void populateToolGrid(
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// fall through
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// fall through
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case ToolType::BLOCK:
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case ToolType::BLOCK:
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case ToolType::MOD:
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case ToolType::MOD:
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tool_store.push_back( createTerrainBlock(
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tool_store.push_back(
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block, global_vars.current_world_type, renderer, false, true ) );
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createTerrainBlock( block, global_vars.current_world_type,
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renderer, false, true ) );
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default:
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default:
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break;
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break;
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}
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}
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@ -952,7 +936,7 @@ int main() {
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global_vars.current_world_type = LandType::OVERWORLD;
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global_vars.current_world_type = LandType::OVERWORLD;
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// TODO file name
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// TODO file name
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loadMap( scene, global_vars.mario, "test_binary.bin", renderer,
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loadMap( scene, global_vars.mario, "test_binary.bin",
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global_vars.objects, true, MAP_WIDTH );
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global_vars.objects, true, MAP_WIDTH );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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@ -962,9 +946,9 @@ int main() {
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// create grids and arrow controls
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// create grids and arrow controls
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// map
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// map
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auto arrows = createArrowControls(
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auto arrows = createArrowControls(
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0, ( MAP_WIDTH + 1 ) * BLOCK_SIZE,
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0, ( MAP_WIDTH + 1 ) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE,
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1 - MAP_HEIGHT * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene,
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EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene, font_config );
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font_config );
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auto left_map_arrow = arrows.first;
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auto left_map_arrow = arrows.first;
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auto right_map_arrow = arrows.second;
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auto right_map_arrow = arrows.second;
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createGrid( BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
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createGrid( BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
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@ -973,53 +957,61 @@ int main() {
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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scene->addObject( std::make_shared< EditBox >(
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scene->addObject( std::make_shared< EditBox >(
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i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, renderer ) );
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i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH,
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MAP_HEIGHT, renderer ) );
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}
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}
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}
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}
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// tools
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// tools
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populateToolGrid( TOOLS_WIDTH, 2, ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
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populateToolGrid( TOOLS_WIDTH, 2, ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::BLOCK, possibleBlocks,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::BLOCK,
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global_vars.tools, global_vars.tool_boxes, scene,
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possibleBlocks, global_vars.tools, global_vars.tool_boxes,
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"TERRAIN", font_config );
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scene, "TERRAIN", font_config );
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arrows = createArrowControls( ( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE,
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arrows = createArrowControls(
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MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, 2 * BLOCK_SIZE,
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EDITOR_RIGHT_TOOL_ID, scene, font_config );
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EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene, font_config );
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auto left_tool_arrow = arrows.first;
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auto left_tool_arrow = arrows.first;
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auto right_tool_arrow = arrows.second;
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auto right_tool_arrow = arrows.second;
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createGrid( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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createGrid( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
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TOOLS_WIDTH, 2, scene );
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene );
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// mods
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// mods
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populateToolGrid( MOD_WIDTH, 2, 5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::MOD,
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populateToolGrid( MOD_WIDTH, 2, 5 * BLOCK_SIZE,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::MOD,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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scene, "MODS", font_config );
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scene, "MODS", font_config );
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arrows =
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arrows = createArrowControls(
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createArrowControls( 4 * BLOCK_SIZE, ( MOD_WIDTH + 5 ) * BLOCK_SIZE,
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4 * BLOCK_SIZE, ( MOD_WIDTH + 5 ) * BLOCK_SIZE,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID,
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EDITOR_RIGHT_MOD_ID, scene, font_config );
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EDITOR_RIGHT_MOD_ID, scene, font_config );
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auto left_mod_arrow = arrows.first;
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auto left_mod_arrow = arrows.first;
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auto right_mod_arrow = arrows.second;
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auto right_mod_arrow = arrows.second;
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createGrid( 5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2, scene );
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createGrid( 5 * BLOCK_SIZE, 1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, MOD_WIDTH,
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2, scene );
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// characters
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// characters
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populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 8 ) * BLOCK_SIZE,
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populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 8 ) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::CHARACTER, possibleCharacters,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::CHARACTER,
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global_vars.characters, global_vars.character_boxes,
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possibleCharacters, global_vars.characters,
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scene, "CHARACTERS", font_config );
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global_vars.character_boxes, scene, "CHARACTERS",
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arrows = createArrowControls(
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font_config );
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( MOD_WIDTH + 7 ) * BLOCK_SIZE,
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arrows =
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( MOD_WIDTH + 8 + CHARACTER_WIDTH ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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createArrowControls( ( MOD_WIDTH + 7 ) * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID,
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( MOD_WIDTH + 8 + CHARACTER_WIDTH ) * BLOCK_SIZE,
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scene, font_config );
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID,
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EDITOR_RIGHT_CHARACTER_ID, scene, font_config );
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auto left_char_arrow = arrows.first;
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auto left_char_arrow = arrows.first;
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auto right_char_arrow = arrows.second;
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auto right_char_arrow = arrows.second;
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createGrid( ( MOD_WIDTH + 8 ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, CHARACTER_WIDTH, 2,
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createGrid( ( MOD_WIDTH + 8 ) * BLOCK_SIZE,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, CHARACTER_WIDTH, 2,
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scene );
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scene );
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// world type
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// world type
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populateWorldType( OVERWORLD_WIDTH, 2, BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, scene, "WORLD",
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populateWorldType( OVERWORLD_WIDTH, 2, BLOCK_SIZE,
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1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, scene, "WORLD",
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font_config );
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font_config );
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createGrid( BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, OVERWORLD_WIDTH, 2, scene );
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createGrid( BLOCK_SIZE, 1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE,
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OVERWORLD_WIDTH, 2, scene );
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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||||||
|
@ -207,7 +207,7 @@ int main() {
|
|||||||
leftStop->setColiderColor( "#FF00FF" );
|
leftStop->setColiderColor( "#FF00FF" );
|
||||||
scene->addObject( leftStop );
|
scene->addObject( leftStop );
|
||||||
|
|
||||||
loadMap( scene, mario, "test_binary2.bin", renderer );
|
loadMap( scene, mario, "test_binary2.bin" );
|
||||||
|
|
||||||
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
|
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
|
||||||
fps = std::make_shared<SDLPP::TextRenderer>(0.2, 0, 0.78, 0.1, renderer, font, "0fps", "#FFFFFF", "#000000", 0.1, SDLPP_TEXT_RIGHT);
|
fps = std::make_shared<SDLPP::TextRenderer>(0.2, 0, 0.78, 0.1, renderer, font, "0fps", "#FFFFFF", "#000000", 0.1, SDLPP_TEXT_RIGHT);
|
||||||
|
@ -7,21 +7,91 @@
|
|||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
#include "global_vars.hpp"
|
#include "global_vars.hpp"
|
||||||
|
|
||||||
|
#define TERRAIN_TYPE_HAS_ADDITIONAL 0x8
|
||||||
|
#define WIDE_TERRAIN_HAS_ADDITIONAL 0x8000
|
||||||
|
#define ADDITIONAL_IS_MOD 0x80
|
||||||
|
|
||||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
std::shared_ptr< SDLPP::RenderObject > mario,
|
std::shared_ptr< SDLPP::RenderObject > mario,
|
||||||
const std::string &file,
|
const std::string &file ) {
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer ) {
|
|
||||||
std::vector< mapColumnType > tmp = {};
|
std::vector< mapColumnType > tmp = {};
|
||||||
loadMap(scene, mario, file, renderer, tmp, false);
|
loadMap( scene, mario, file, tmp, false );
|
||||||
scene->moveZTop( mario );
|
scene->moveZTop( mario );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t read8Bits( std::ifstream &file ) {
|
||||||
|
uint8_t data;
|
||||||
|
file.read( ( char * )&data, sizeof( uint8_t ) / sizeof( char ) );
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
void write8Bits( std::ofstream &file, uint8_t data ) {
|
||||||
|
file.write( ( char * )&data, sizeof( uint8_t ) / sizeof( char ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t read16Bits( std::ifstream &file ) {
|
||||||
|
uint16_t data;
|
||||||
|
file.read( ( char * )&data, sizeof( uint16_t ) / sizeof( char ) );
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
void write16Bits( std::ofstream &file, uint16_t data ) {
|
||||||
|
file.write( ( char * )&data, sizeof( uint16_t ) / sizeof( char ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair< uint16_t, uint8_t > separateWideTerrain( uint16_t wide_terrain ) {
|
||||||
|
uint8_t terrain_type = ( wide_terrain & 0xF000 ) >> 12;
|
||||||
|
uint16_t terrain_id = ( wide_terrain & 0x0FFF ) | BLOCK_PREFIX;
|
||||||
|
return { terrain_id, terrain_type };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair< uint8_t, uint8_t > separateAdditionalData( uint8_t data ) {
|
||||||
|
auto id = data & 0x0F;
|
||||||
|
auto type = ( data & 0xF0 ) >> 4;
|
||||||
|
return { id, type };
|
||||||
|
}
|
||||||
|
uint16_t combineTerrain( uint16_t id, uint8_t type ) {
|
||||||
|
uint16_t wide_terrain = type;
|
||||||
|
wide_terrain = wide_terrain << 12;
|
||||||
|
wide_terrain |= 0x0FFF & id;
|
||||||
|
return wide_terrain;
|
||||||
|
}
|
||||||
|
uint8_t combineAdditionalData( uint8_t id, uint8_t type ) {
|
||||||
|
return type << 4 | id;
|
||||||
|
}
|
||||||
|
|
||||||
|
MapObject parseBlock( std::ifstream &map_file ) {
|
||||||
|
uint8_t character_type = 0, character_id = 0, modifier_id = 0,
|
||||||
|
modifier_data = 0;
|
||||||
|
uint16_t wide_terrain = read16Bits( map_file );
|
||||||
|
auto terrain = separateWideTerrain( wide_terrain );
|
||||||
|
uint16_t terrain_id = terrain.first;
|
||||||
|
uint8_t terrain_type = terrain.second;
|
||||||
|
if ( terrain_type & TERRAIN_TYPE_HAS_ADDITIONAL ) {
|
||||||
|
uint8_t additional_data = read8Bits( map_file );
|
||||||
|
terrain_type &= ~TERRAIN_TYPE_HAS_ADDITIONAL;
|
||||||
|
if ( additional_data & ADDITIONAL_IS_MOD ) {
|
||||||
|
additional_data &= ~ADDITIONAL_IS_MOD;
|
||||||
|
auto modifier = separateAdditionalData( additional_data );
|
||||||
|
// TODO swap modifier id and data
|
||||||
|
modifier_id = modifier.second;
|
||||||
|
modifier_data = modifier.first;
|
||||||
|
} else {
|
||||||
|
// character
|
||||||
|
auto character = separateAdditionalData( additional_data );
|
||||||
|
character_id = character.first;
|
||||||
|
character_type = character.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return MapObject( terrain_id, terrain_type, character_id, character_type,
|
||||||
|
modifier_id, modifier_data );
|
||||||
|
}
|
||||||
|
|
||||||
// editor loader
|
// editor loader
|
||||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
std::shared_ptr< SDLPP::RenderObject > &mario,
|
std::shared_ptr< SDLPP::RenderObject > &mario,
|
||||||
const std::string &file,
|
const std::string &file,
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
std::vector< mapColumnType > &objects, bool editor,
|
||||||
std::vector< mapColumnType > &objects, bool editor, size_t editor_width ) {
|
size_t editor_width ) {
|
||||||
|
auto renderer = scene->getRendererShared();
|
||||||
std::ifstream map_file;
|
std::ifstream map_file;
|
||||||
map_file.open( file, std::ios::in | std::ios::binary );
|
map_file.open( file, std::ios::in | std::ios::binary );
|
||||||
uint16_t cols;
|
uint16_t cols;
|
||||||
@ -36,40 +106,19 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
|||||||
col = &objects[i];
|
col = &objects[i];
|
||||||
}
|
}
|
||||||
for ( int j = 0; j < 16; j++ ) {
|
for ( int j = 0; j < 16; j++ ) {
|
||||||
uint16_t input_number;
|
auto block = parseBlock( map_file );
|
||||||
uint8_t additional_data = 0;
|
|
||||||
uint8_t character_type = 0, character = 0, modifier_type = 0,
|
|
||||||
modifier_data = 0;
|
|
||||||
map_file.read( ( char * )&input_number,
|
|
||||||
sizeof( uint16_t ) / sizeof( char ) );
|
|
||||||
uint8_t type = ( input_number & 0xF000 ) >> 12;
|
|
||||||
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
|
|
||||||
if ( type & 0x8 ) {
|
|
||||||
map_file.read( ( char * )&additional_data,
|
|
||||||
sizeof( uint8_t ) / sizeof( char ) );
|
|
||||||
type &= ~0x8;
|
|
||||||
if ( additional_data & 0x80 ) {
|
|
||||||
// modifier
|
|
||||||
additional_data &= ~0x80;
|
|
||||||
modifier_type = ( additional_data & 0xF0 ) >> 4;
|
|
||||||
modifier_data = additional_data & 0x0F;
|
|
||||||
} else {
|
|
||||||
// character
|
|
||||||
character_type = ( additional_data & 0xF0 ) >> 4;
|
|
||||||
character = additional_data & 0x0F;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( editor ) {
|
if ( editor ) {
|
||||||
col->at(j) = { type, id, character_type, character,
|
col->at( j ) = block;
|
||||||
modifier_type, modifier_data };
|
|
||||||
}
|
}
|
||||||
bool destructible = false;
|
bool destructible = false;
|
||||||
if(!editor && modifier_type == DESTRUCTIBLE_ID) {
|
if ( !editor &&
|
||||||
|
block.getModifierId() == DESTRUCTIBLE_MODIFIER_ID ) {
|
||||||
destructible = true;
|
destructible = true;
|
||||||
}
|
}
|
||||||
// TODO add modifiers to createTerrainBlock
|
// TODO add modifiers to createTerrainBlock
|
||||||
auto obj =
|
if(block.getTerrainId() != 0) {
|
||||||
createTerrainBlock( id, static_cast< LandType::Value >( type ),
|
auto obj = createTerrainBlock(
|
||||||
|
block.getTerrainId(), block.getTerrainType(),
|
||||||
renderer, i, j, destructible, editor );
|
renderer, i, j, destructible, editor );
|
||||||
if ( obj != nullptr ) {
|
if ( obj != nullptr ) {
|
||||||
if ( editor ) {
|
if ( editor ) {
|
||||||
@ -77,22 +126,25 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
|||||||
}
|
}
|
||||||
scene->addObject( obj );
|
scene->addObject( obj );
|
||||||
}
|
}
|
||||||
if ( character ) {
|
}
|
||||||
if ( character == MARIO_ID ) {
|
if ( block.hasCharacter() ) {
|
||||||
|
if ( block.getCharacterId() == MARIO_ID ) {
|
||||||
if ( editor ) {
|
if ( editor ) {
|
||||||
scene->addObject( createMario(
|
scene->addObject( createMario(
|
||||||
static_cast< LandType::Value >( character_type ),
|
block.getCharacterType(),
|
||||||
renderer, i, j ) );
|
renderer, i, j ) );
|
||||||
mario = scene->getObject(scene->getObjects().size() - 1);
|
mario =
|
||||||
|
scene->getObject( scene->getObjects().size() - 1 );
|
||||||
} else {
|
} else {
|
||||||
mario->setPos( i * BLOCK_SIZE,
|
mario->setPos( i * BLOCK_SIZE,
|
||||||
1 - ( 16 - j ) * BLOCK_SIZE );
|
1 - ( 16 - j ) * BLOCK_SIZE );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( editor && modifier_type ) {
|
if ( editor && block.hasModifier() ) {
|
||||||
|
// TODO createModifierBlock with data
|
||||||
auto mod = createTerrainBlock(
|
auto mod = createTerrainBlock(
|
||||||
modifier_type, LandType::OVERWORLD, renderer, i, j,
|
block.getModifierId(), LandType::OVERWORLD, renderer, i, j,
|
||||||
g_translucent_terrain_texture, false, editor );
|
g_translucent_terrain_texture, false, editor );
|
||||||
mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
||||||
dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
|
dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
|
||||||
@ -105,8 +157,6 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// tuple - world object type, object, world character type, character, modifier
|
|
||||||
// type, modifier data
|
|
||||||
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
|
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
|
||||||
std::ofstream output_file;
|
std::ofstream output_file;
|
||||||
output_file.open( file, std::ios::out | std::ios::binary );
|
output_file.open( file, std::ios::out | std::ios::binary );
|
||||||
@ -114,33 +164,23 @@ void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
|
|||||||
output_file.write( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
|
output_file.write( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
|
||||||
for ( auto &col : objects ) {
|
for ( auto &col : objects ) {
|
||||||
for ( int i = 0; i < 16; i++ ) {
|
for ( int i = 0; i < 16; i++ ) {
|
||||||
auto &obj = col[i];
|
auto &block = col[i];
|
||||||
uint16_t wide_type = std::get< MapObject::TERRAIN_TYPE >( obj );
|
auto wide_terrain = combineTerrain(block.getTerrainId(), block.getTerrainType());
|
||||||
wide_type = wide_type << 12;
|
// if block has additional data it needs to indicate it
|
||||||
uint16_t write_num =
|
if ( block.hasCharacter() || block.hasModifier() ) {
|
||||||
( 0x0FFF & std::get< MapObject::TERRAIN_ID >( obj ) ) |
|
wide_terrain |= WIDE_TERRAIN_HAS_ADDITIONAL;
|
||||||
wide_type;
|
|
||||||
// character type can be 0 (overworld), modifier data can be 0
|
|
||||||
if ( std::get< MapObject::CHARACTER_ID >( obj ) ||
|
|
||||||
std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
|
|
||||||
write_num |= 0x8000;
|
|
||||||
}
|
}
|
||||||
output_file.write( ( char * )&write_num,
|
write16Bits(output_file, wide_terrain);
|
||||||
sizeof( uint16_t ) / sizeof( char ) );
|
|
||||||
uint8_t additional_data = 0;
|
uint8_t additional_data = 0;
|
||||||
if ( std::get< MapObject::CHARACTER_ID >( obj ) ) {
|
if ( block.hasCharacter() ) {
|
||||||
additional_data |= std::get< MapObject::CHARACTER_TYPE >( obj )
|
additional_data = combineAdditionalData(block.getCharacterId(), block.getCharacterType());
|
||||||
<< 4;
|
} else if ( block.hasModifier() ) {
|
||||||
additional_data |= std::get< MapObject::CHARACTER_ID >( obj );
|
// TODO seriously change order of id/data!!!
|
||||||
} else if ( std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
|
additional_data = combineAdditionalData(block.getModifierData(), block.getModifierId());
|
||||||
additional_data |= std::get< MapObject::MODIFIER_TYPE >( obj )
|
additional_data |= ADDITIONAL_IS_MOD;
|
||||||
<< 4;
|
|
||||||
additional_data |= 0x80;
|
|
||||||
additional_data |= std::get< MapObject::MODIFIER_DATA >( obj );
|
|
||||||
}
|
}
|
||||||
if ( additional_data ) {
|
if ( additional_data ) {
|
||||||
output_file.write( ( char * )&additional_data,
|
write8Bits(output_file, additional_data);
|
||||||
sizeof( uint8_t ) / sizeof( char ) );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,30 +3,16 @@
|
|||||||
|
|
||||||
#include "../sdlpp/sdlpp_scene.hpp"
|
#include "../sdlpp/sdlpp_scene.hpp"
|
||||||
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||||
|
#include "mapobject.hpp"
|
||||||
|
|
||||||
struct MapObject {
|
typedef std::array< MapObject, 16 > mapColumnType;
|
||||||
enum Index {
|
|
||||||
TERRAIN_TYPE = 0,
|
|
||||||
TERRAIN_ID = 1,
|
|
||||||
CHARACTER_TYPE = 2,
|
|
||||||
CHARACTER_ID = 3,
|
|
||||||
MODIFIER_TYPE = 4,
|
|
||||||
MODIFIER_DATA = 5,
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::tuple< uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t >
|
|
||||||
mapObjectType;
|
|
||||||
typedef std::array< mapObjectType, 16 > mapColumnType;
|
|
||||||
|
|
||||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
std::shared_ptr< SDLPP::RenderObject > mario,
|
std::shared_ptr< SDLPP::RenderObject > mario,
|
||||||
const std::string &file,
|
const std::string &file );
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
|
||||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
std::shared_ptr< SDLPP::RenderObject > &mario,
|
std::shared_ptr< SDLPP::RenderObject > &mario,
|
||||||
const std::string &file,
|
const std::string &file,
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
|
||||||
std::vector< mapColumnType > &objects, bool editor = false, size_t editor_width = 0 );
|
std::vector< mapColumnType > &objects, bool editor = false, size_t editor_width = 0 );
|
||||||
void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
|
void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
|
||||||
|
|
||||||
|
98
mario/mapobject.cpp
Normal file
98
mario/mapobject.cpp
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
#include "mapobject.hpp"
|
||||||
|
|
||||||
|
MapObject::MapObject( uint16_t terrain_id, LandType::Value terrain_type,
|
||||||
|
uint8_t character_id, LandType::Value character_type,
|
||||||
|
uint8_t modifier_id, uint8_t modifier_data ) {
|
||||||
|
setTerrain(terrain_id, terrain_type);
|
||||||
|
if(character_id != 0)
|
||||||
|
setCharacter(character_id, character_type);
|
||||||
|
if(modifier_id != 0)
|
||||||
|
setModifier(modifier_id, modifier_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
MapObject::MapObject( uint16_t terrain_id, uint8_t terrain_type,
|
||||||
|
uint8_t character_id, uint8_t character_type,
|
||||||
|
uint8_t modifier_id, uint8_t modifier_data )
|
||||||
|
: MapObject( terrain_id, static_cast< LandType::Value >( terrain_type ),
|
||||||
|
character_id,
|
||||||
|
static_cast< LandType::Value >( character_type ),
|
||||||
|
modifier_id, modifier_data ) {}
|
||||||
|
|
||||||
|
void MapObject::setTerrain( uint16_t id, LandType::Value land_type ) {
|
||||||
|
terrain_id = id;
|
||||||
|
terrain_type = land_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::setTerrain( uint16_t id, uint8_t land_type ) {
|
||||||
|
setTerrain( id, static_cast< LandType::Value >( land_type ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::setCharacter( uint8_t id, LandType::Value land_type ) {
|
||||||
|
character_id = id;
|
||||||
|
character_type = land_type;
|
||||||
|
if(hasModifier()) {
|
||||||
|
modifier_id = 0;
|
||||||
|
modifier_data = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::setCharacter( uint8_t id, uint8_t land_type ) {
|
||||||
|
setCharacter( id, static_cast< LandType::Value >( land_type ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::setModifier( uint8_t id, uint8_t data ) {
|
||||||
|
modifier_id = id;
|
||||||
|
modifier_data = data;
|
||||||
|
if(hasCharacter()) {
|
||||||
|
character_id = 0;
|
||||||
|
character_type = LandType::OVERWORLD;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::unsetTerrain() {
|
||||||
|
setTerrain(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::unsetModifier() {
|
||||||
|
if ( hasModifier() ) {
|
||||||
|
setModifier( 0, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapObject::unsetCharacter() {
|
||||||
|
if ( hasCharacter() ) {
|
||||||
|
setCharacter( 0, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MapObject::hasCharacter() {
|
||||||
|
return character_id != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MapObject::hasModifier() {
|
||||||
|
return modifier_id != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t MapObject::getTerrainId() {
|
||||||
|
return terrain_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t MapObject::getCharacterId() {
|
||||||
|
return character_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t MapObject::getModifierId() {
|
||||||
|
return modifier_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
LandType::Value MapObject::getTerrainType() {
|
||||||
|
return terrain_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
LandType::Value MapObject::getCharacterType() {
|
||||||
|
return character_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t MapObject::getModifierData() {
|
||||||
|
return modifier_data;
|
||||||
|
}
|
42
mario/mapobject.hpp
Normal file
42
mario/mapobject.hpp
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
#ifndef MAP_OBJECT_H
|
||||||
|
#define MAP_OBJECT_H
|
||||||
|
|
||||||
|
#include "blocks.hpp"
|
||||||
|
|
||||||
|
class MapObject {
|
||||||
|
public:
|
||||||
|
MapObject() = default;
|
||||||
|
MapObject( uint16_t terrain_id, uint8_t terrain_type, uint8_t character_id,
|
||||||
|
uint8_t character_type, uint8_t modifier_id,
|
||||||
|
uint8_t modifier_data );
|
||||||
|
MapObject( uint16_t terrain_id, LandType::Value terrain_type,
|
||||||
|
uint8_t character_id, LandType::Value character_type,
|
||||||
|
uint8_t modifier_id, uint8_t modifier_data );
|
||||||
|
void setTerrain( uint16_t id, LandType::Value land_type );
|
||||||
|
void setTerrain( uint16_t id, uint8_t land_type );
|
||||||
|
void setCharacter( uint8_t id, LandType::Value land_type );
|
||||||
|
void setCharacter( uint8_t id, uint8_t land_type );
|
||||||
|
void setModifier( uint8_t id, uint8_t data );
|
||||||
|
void unsetTerrain();
|
||||||
|
void unsetModifier();
|
||||||
|
void unsetCharacter();
|
||||||
|
bool hasCharacter();
|
||||||
|
bool hasModifier();
|
||||||
|
|
||||||
|
uint16_t getTerrainId();
|
||||||
|
uint8_t getCharacterId();
|
||||||
|
uint8_t getModifierId();
|
||||||
|
LandType::Value getTerrainType();
|
||||||
|
LandType::Value getCharacterType();
|
||||||
|
uint8_t getModifierData();
|
||||||
|
|
||||||
|
private:
|
||||||
|
LandType::Value terrain_type = LandType::OVERWORLD;
|
||||||
|
uint16_t terrain_id = 0;
|
||||||
|
LandType::Value character_type = LandType::OVERWORLD;
|
||||||
|
uint8_t character_id = 0;
|
||||||
|
uint8_t modifier_id = 0;
|
||||||
|
uint8_t modifier_data = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@ -63,7 +63,7 @@
|
|||||||
#define CANNON_ID 0x703A
|
#define CANNON_ID 0x703A
|
||||||
|
|
||||||
// modifiers
|
// modifiers
|
||||||
#define DESTRUCTIBLE_ID 0x01
|
#define DESTRUCTIBLE_MODIFIER_ID 0x01
|
||||||
|
|
||||||
// character IDs
|
// character IDs
|
||||||
#define MARIO_ID 0x0F
|
#define MARIO_ID 0x0F
|
||||||
|
Loading…
Reference in New Issue
Block a user