Tetris: update to use dll library on windows

This commit is contained in:
zv0n 2020-11-22 23:39:49 +01:00
parent f6f4307169
commit a5bcb3f547
2 changed files with 39 additions and 18 deletions

View File

@ -1,15 +1,22 @@
CXX ?= g++
CFLAGS ?= -O2 -Wall -Wextra -std=c++14
PREFIX ?= /usr/local/bin
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
ifeq ($(OS),Windows_NT)
UNAME_S := Windows
CXX = cl
CXXFLAGS = -MD -EHsc
OBJEXT = obj
LDFLAGS =
OUTPUTFLAG = -Fo
else
UNAME_S := $(shell uname -s)
CXX ?= g++
CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2
OBJEXT = o
LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
OUTPUTFLAG = -o
endif
TETRIS_OBJECTS = tetris.o scenes.o config.o functions.o global_vars.o
TETRIS_OBJECTS = tetris.${OBJEXT} scenes.${OBJEXT} config.${OBJEXT} functions.${OBJEXT} global_vars.${OBJEXT}
ifeq ($(UNAME_S),Linux)
TETRIS_OBJECTS += libsdlpp.so
@ -17,23 +24,33 @@ endif
ifeq ($(UNAME_S),Darwin)
TETRIS_OBJECTS += libsdlpp.dylib
endif
ifeq ($(UNAME_S),Windows)
TETRIS_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
SDLLIB = libsdlpp.dll
endif
.PHONY: default
default: tetris
tetris: ${TETRIS_OBJECTS}
$(CXX) $(CFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
ifeq ($(UNAME_S),Windows)
tetris: ${TETRIS_OBJECTS} ${SDLLIB}
$(CXX) $(CXXFLAGS) -Fe"$@" ${TETRIS_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
tetris.o: tetris.cpp ../sdlpp/sdlpp.hpp config.hpp custom_classes.hpp scenes.hpp global_vars.hpp functions.hpp
$(CXX) $(CFLAGS) -c -o $@ $<
scenes.o: scenes.cpp ../sdlpp/sdlpp.hpp config.hpp scenes.hpp functions.hpp global_vars.hpp
$(CXX) $(CFLAGS) -c -o $@ $<
config.o: config.cpp config.hpp
$(CXX) $(CFLAGS) -c -o $@ $<
functions.o: functions.cpp config.hpp functions.hpp global_vars.hpp scenes.hpp
$(CXX) $(CFLAGS) -c -o $@ $<
global_vars.o: global_vars.cpp config.hpp global_vars.hpp functions.hpp
$(CXX) $(CFLAGS) -c -o $@ $<
else
tetris: ${TETRIS_OBJECTS}
$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
endif
tetris.${OBJEXT}: tetris.cpp ../sdlpp/sdlpp.hpp config.hpp custom_classes.hpp scenes.hpp global_vars.hpp functions.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
scenes.${OBJEXT}: scenes.cpp ../sdlpp/sdlpp.hpp config.hpp scenes.hpp functions.hpp global_vars.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
config.${OBJEXT}: config.cpp config.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
functions.${OBJEXT}: functions.cpp config.hpp functions.hpp global_vars.hpp scenes.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
global_vars.${OBJEXT}: global_vars.cpp config.hpp global_vars.hpp functions.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
libsdlpp.so: ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.so .
@ -41,9 +58,13 @@ libsdlpp.so: ../sdlpp
libsdlpp.dylib: ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.dylib .
libsdlpp.dll: ../sdlpp
$(MAKE) -C ../sdlpp
cp ../sdlpp/libsdlpp.dll .
cp ../sdlpp/libsdlpp.lib .
start:
LD_LIBRARY_PATH=$$(pwd) ./tetris
clean:
rm -Rf *.o tetris
rm -Rf *.${OBJEXT} tetris

View File

@ -8,7 +8,7 @@
#include <chrono>
#include <mutex>
#ifdef _WIN32
#include "../SDL2/SDL2_framerate.h"
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>