Tetris: update to use dll library on windows
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f6f4307169
commit
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@ -1,15 +1,22 @@
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CXX ?= g++
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CFLAGS ?= -O2 -Wall -Wextra -std=c++14
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PREFIX ?= /usr/local/bin
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LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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ifeq ($(OS),Windows_NT)
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UNAME_S := Windows
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CXX = cl
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CXXFLAGS = -MD -EHsc
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OBJEXT = obj
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LDFLAGS =
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OUTPUTFLAG = -Fo
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else
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UNAME_S := $(shell uname -s)
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CXX ?= g++
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2
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OBJEXT = o
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LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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endif
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TETRIS_OBJECTS = tetris.o scenes.o config.o functions.o global_vars.o
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TETRIS_OBJECTS = tetris.${OBJEXT} scenes.${OBJEXT} config.${OBJEXT} functions.${OBJEXT} global_vars.${OBJEXT}
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ifeq ($(UNAME_S),Linux)
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TETRIS_OBJECTS += libsdlpp.so
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@ -17,23 +24,33 @@ endif
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ifeq ($(UNAME_S),Darwin)
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TETRIS_OBJECTS += libsdlpp.dylib
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endif
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ifeq ($(UNAME_S),Windows)
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TETRIS_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
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SDLLIB = libsdlpp.dll
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endif
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.PHONY: default
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default: tetris
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tetris: ${TETRIS_OBJECTS}
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$(CXX) $(CFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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ifeq ($(UNAME_S),Windows)
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tetris: ${TETRIS_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${TETRIS_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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tetris.o: tetris.cpp ../sdlpp/sdlpp.hpp config.hpp custom_classes.hpp scenes.hpp global_vars.hpp functions.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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scenes.o: scenes.cpp ../sdlpp/sdlpp.hpp config.hpp scenes.hpp functions.hpp global_vars.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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config.o: config.cpp config.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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functions.o: functions.cpp config.hpp functions.hpp global_vars.hpp scenes.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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global_vars.o: global_vars.cpp config.hpp global_vars.hpp functions.hpp
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$(CXX) $(CFLAGS) -c -o $@ $<
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else
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tetris: ${TETRIS_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
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endif
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tetris.${OBJEXT}: tetris.cpp ../sdlpp/sdlpp.hpp config.hpp custom_classes.hpp scenes.hpp global_vars.hpp functions.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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scenes.${OBJEXT}: scenes.cpp ../sdlpp/sdlpp.hpp config.hpp scenes.hpp functions.hpp global_vars.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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config.${OBJEXT}: config.cpp config.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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functions.${OBJEXT}: functions.cpp config.hpp functions.hpp global_vars.hpp scenes.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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global_vars.${OBJEXT}: global_vars.cpp config.hpp global_vars.hpp functions.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.so: ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.so .
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@ -41,9 +58,13 @@ libsdlpp.so: ../sdlpp
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libsdlpp.dylib: ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dylib .
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libsdlpp.dll: ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dll .
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cp ../sdlpp/libsdlpp.lib .
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start:
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LD_LIBRARY_PATH=$$(pwd) ./tetris
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clean:
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rm -Rf *.o tetris
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rm -Rf *.${OBJEXT} tetris
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@ -8,7 +8,7 @@
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#include <chrono>
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#include <mutex>
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#ifdef _WIN32
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#include "../SDL2/SDL2_framerate.h"
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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#include <string>
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#include <windows.h>
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