SDLPP: TextRenderer remembers last font/color/outline
This is used for changeText() and updateSizeAndPosition() so programmer doesn't have to pass the text configuration with every change of text/size.
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@ -5,36 +5,34 @@ TextRenderer::TextRenderer( double x, double y, double w, double h,
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std::shared_ptr< Renderer > &r )
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: RectangleRender( x, y, w, h, r ) {}
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TextRenderer::TextRenderer( double x, double y, double w, double h,
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std::shared_ptr< Renderer > &r, Font &font,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Font > font,
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const std::string &text, const std::string &color,
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const std::string &outline_color, double outline_size,
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int flags )
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const std::string &outline_color,
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double outline_size, int flags )
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: RectangleRender( x, y, w, h, r ) {
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position_flags = flags;
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setText( font, text, color, outline_color, outline_size );
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saveFontConfig( font, color, outline_color, outline_size );
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}
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void TextRenderer::setText( Font &font, const std::string &text,
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const std::string &color,
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void TextRenderer::setText( std::shared_ptr< Font > font,
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const std::string &text, const std::string &color,
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const std::string &outline_color,
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double outline_size ) {
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_text = text;
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setTextColor( font, color, outline_color, outline_size );
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}
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void TextRenderer::setTextColor( Font &font, const std::string &color,
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void TextRenderer::setTextColor( std::shared_ptr< Font > font,
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const std::string &color,
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const std::string &outline_color,
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double outline_size ) {
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int fontSize = 0.6 * getRect().h;
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font.changeFontSize(fontSize);
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int intOutline = outline_size;
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if(intOutline != -1) {
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intOutline = outline_size * fontSize;
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}
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setTexture( font, _text, color, outline_color, intOutline );
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font.revertSize();
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saveFontConfig( font, color, outline_color, outline_size );
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updateSizeAndPosition();
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updateDstRect();
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}
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void TextRenderer::changeText( const std::string &text ) {
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_text = text;
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updateSizeAndPosition();
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}
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void TextRenderer::setFlags( int flags ) {
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position_flags = flags;
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@ -55,16 +53,26 @@ void TextRenderer::render() {
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}
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void TextRenderer::updateSizeAndPosition() {
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RectangleRender::updateSizeAndPosition();
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int fontSize = 0.6 * getRect().h;
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last_font->changeFontSize( fontSize );
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int intOutline = last_outline_size;
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if ( intOutline != -1 ) {
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intOutline = last_outline_size * fontSize;
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}
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setTexture( *last_font, _text, last_color, last_outline_color, intOutline );
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last_font->revertSize();
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updateDstRect();
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}
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std::shared_ptr< RenderObject > TextRenderer::copySelf() {
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auto ret = std::make_shared< TextRenderer >( *this );
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copyTo(ret);
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copyTo( ret );
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return ret;
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}
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void TextRenderer::copyTo(std::shared_ptr<RenderObject> other) {
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RectangleRender::copyTo(other);
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void TextRenderer::copyTo( std::shared_ptr< RenderObject > other ) {
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RectangleRender::copyTo( other );
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}
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void TextRenderer::updateDstRect() {
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@ -106,4 +114,13 @@ void TextRenderer::updateDstRect() {
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dst_rect.y = rect.y + rect.h - dst_rect.h;
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}
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}
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void TextRenderer::saveFontConfig( std::shared_ptr< Font > font,
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const std::string &color,
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const std::string &outline_color,
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double outline_size ) {
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last_font = font;
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last_color = color;
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last_outline_color = outline_color;
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last_outline_size = outline_size;
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}
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} // namespace SDLPP
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@ -14,18 +14,18 @@ public:
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TextRenderer( double x, double y, double w, double h,
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std::shared_ptr< Renderer > &r );
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TextRenderer( double x, double y, double w, double h,
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std::shared_ptr< Renderer > &r, Font &font,
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std::shared_ptr< Renderer > &r, std::shared_ptr< Font > font,
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const std::string &text, const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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double outline_size = -1, int flags = SDLPP_TEXT_CENTER );
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void setText( Font &font, const std::string &text,
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void setText( std::shared_ptr< Font > font, const std::string &text,
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const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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double outline_size = -1 );
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void setTextColor( Font &font, const std::string &color = "FFFFFF",
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void setTextColor( std::shared_ptr< Font > font,
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const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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double outline_size = -1 );
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// TODO maybe store Font and actually update texture here
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void changeText( const std::string &text );
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void setFlags( int flags );
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virtual void render() override;
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@ -33,11 +33,19 @@ public:
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virtual std::shared_ptr< RenderObject > copySelf() override;
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private:
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateDstRect();
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void saveFontConfig( std::shared_ptr< Font > font, const std::string &color,
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const std::string &outline_color,
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double outline_size );
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std::string _text{};
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int position_flags = 0;
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SDL_Rect dst_rect{};
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std::shared_ptr< Font > last_font;
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std::string last_color;
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std::string last_outline_color;
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double last_outline_size;
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};
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} // end of namespace SDLPP
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#endif
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