SDLPP: Don't automatically updateSizeAndPosition with every text change
This can lead to problems becuase only main thread can update textures, let programmers figure out when is the appropriate time to update a texture.
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@ -42,15 +42,12 @@ void TextRenderer::setTextColor( std::shared_ptr< Font > font,
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const std::string &outline_color,
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const std::string &outline_color,
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double outline_size ) {
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double outline_size ) {
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saveFontConfig( font, color, outline_color, outline_size );
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saveFontConfig( font, color, outline_color, outline_size );
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updateSizeAndPosition();
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}
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}
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void TextRenderer::setTextColor( std::shared_ptr< FontConfiguration > config ) {
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void TextRenderer::setTextColor( std::shared_ptr< FontConfiguration > config ) {
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saveFontConfig( config );
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saveFontConfig( config );
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updateSizeAndPosition();
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}
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}
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void TextRenderer::changeText( const std::string &text ) {
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void TextRenderer::changeText( const std::string &text ) {
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_text = text;
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_text = text;
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updateSizeAndPosition();
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}
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}
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void TextRenderer::setFlags( int flags ) {
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void TextRenderer::setFlags( int flags ) {
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position_flags = flags;
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position_flags = flags;
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@ -69,6 +66,7 @@ void TextRenderer::render() {
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col->render( *renderer, colider_color );
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col->render( *renderer, colider_color );
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}
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}
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}
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}
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// TODO move this to method updateTexture and call that function from this
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void TextRenderer::updateSizeAndPosition() {
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void TextRenderer::updateSizeAndPosition() {
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RectangleRender::updateSizeAndPosition();
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RectangleRender::updateSizeAndPosition();
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