Mario: disable bouncing on some blocks
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@ -189,6 +189,7 @@ VineTopBlock::VineTopBlock(int x, int y,
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: MarioBlock(x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false) {
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ensureCollision();
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setId(VINE_TOP_ID);
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setBouncable(false);
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}
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VineBottomBlock::VineBottomBlock(int x, int y,
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@ -197,6 +198,7 @@ VineBottomBlock::VineBottomBlock(int x, int y,
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false) {
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ensureCollision();
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setId(VINE_BOTTOM_ID);
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setBouncable(false);
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}
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PoleTopBlock::PoleTopBlock(int x, int y,
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@ -295,6 +297,7 @@ TreePlatformTopLeftBlock::TreePlatformTopLeftBlock(
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TREE_PLATFORM_TOP_LEFT_SRC, false) {
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ensureCollision();
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setId(TREE_PLATFORM_TOP_LEFT_ID);
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setBouncable(false);
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}
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TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
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@ -303,6 +306,7 @@ TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
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TREE_PLATFORM_TOP_MIDDLE_SRC, false) {
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ensureCollision();
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setId(TREE_PLATFORM_TOP_MIDDLE_ID);
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setBouncable(false);
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}
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TreePlatformTopRightBlock::TreePlatformTopRightBlock(
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@ -311,6 +315,7 @@ TreePlatformTopRightBlock::TreePlatformTopRightBlock(
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TREE_PLATFORM_TOP_RIGHT_SRC, false) {
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ensureCollision();
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setId(TREE_PLATFORM_TOP_RIGHT_ID);
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setBouncable(false);
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}
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TreePlatformBarkBlock::TreePlatformBarkBlock(
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@ -319,6 +324,7 @@ TreePlatformBarkBlock::TreePlatformBarkBlock(
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false) {
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ensureCollision();
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setId(TREE_PLATFORM_BARK_ID);
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setBouncable(false);
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}
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WaterTopBlock::WaterTopBlock(int x, int y,
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@ -326,6 +332,7 @@ WaterTopBlock::WaterTopBlock(int x, int y,
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: MarioBlock(x, y, renderer, g_terrain_texture, WATER_TOP_SRC, false) {
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ensureCollision();
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setId(WATER_TOP_ID);
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setBouncable(false);
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}
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WaterFillBlock::WaterFillBlock(int x, int y,
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@ -333,6 +340,7 @@ WaterFillBlock::WaterFillBlock(int x, int y,
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: MarioBlock(x, y, renderer, g_terrain_texture, WATER_FILL_SRC, false) {
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ensureCollision();
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setId(WATER_FILL_ID);
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setBouncable(false);
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}
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MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
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@ -341,6 +349,7 @@ MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
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MUSHROOM_PLATFORM_TOP_LEFT_SRC, false) {
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ensureCollision();
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setId(MUSHROOM_PLATFORM_TOP_LEFT_ID);
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setBouncable(false);
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}
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MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
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@ -349,6 +358,7 @@ MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
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MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false) {
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ensureCollision();
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setId(MUSHROOM_PLATFORM_TOP_MIDDLE_ID);
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setBouncable(false);
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}
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MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
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@ -357,6 +367,7 @@ MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
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MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false) {
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ensureCollision();
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setId(MUSHROOM_PLATFORM_TOP_RIGHT_ID);
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setBouncable(false);
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}
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MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
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@ -365,6 +376,7 @@ MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
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MUSHROOM_PLATFORM_BARK_TOP_SRC, false) {
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ensureCollision();
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setId(MUSHROOM_PLATFORM_BARK_TOP_ID);
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setBouncable(false);
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}
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MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
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@ -373,6 +385,7 @@ MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
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MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false) {
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ensureCollision();
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setId(MUSHROOM_PLATFORM_BARK_BOTTOM_ID);
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setBouncable(false);
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}
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TreeBarkBlock::TreeBarkBlock(int x, int y,
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@ -380,6 +393,7 @@ TreeBarkBlock::TreeBarkBlock(int x, int y,
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: MarioBlock(x, y, renderer, g_terrain_texture, TREE_BARK_SRC, false) {
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ensureCollision();
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setId(TREE_BARK_ID);
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setBouncable(false);
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}
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TreeLeavesSmallBlock::TreeLeavesSmallBlock(
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@ -388,6 +402,7 @@ TreeLeavesSmallBlock::TreeLeavesSmallBlock(
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false) {
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ensureCollision();
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setId(TREE_LEAVES_SMALL_ID);
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setBouncable(false);
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}
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TreeLeavesTopBlock::TreeLeavesTopBlock(
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@ -396,6 +411,7 @@ TreeLeavesTopBlock::TreeLeavesTopBlock(
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false) {
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ensureCollision();
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setId(TREE_LEAVES_TOP_ID);
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setBouncable(false);
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}
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TreeLeavesBottomBlock::TreeLeavesBottomBlock(
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@ -404,6 +420,7 @@ TreeLeavesBottomBlock::TreeLeavesBottomBlock(
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false) {
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ensureCollision();
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setId(TREE_LEAVES_BOTTOM_ID);
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setBouncable(false);
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}
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CannonTowerBlock::CannonTowerBlock(int x, int y,
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