SDLPP TextRenderer: actually copy in copySelf
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@ -58,9 +58,13 @@ void TextRenderer::updateSizeAndPosition() {
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updateDstRect();
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}
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std::shared_ptr< RenderObject > TextRenderer::copySelf() {
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// TODO ACTUALLY copy, don't just copy pointers to textures and whatnot,
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// create new textures!!!
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return std::make_shared< TextRenderer >( *this );
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auto ret = std::make_shared< TextRenderer >( *this );
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copyTo(ret);
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return ret;
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}
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void TextRenderer::copyTo(std::shared_ptr<RenderObject> other) {
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RectangleRender::copyTo(other);
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}
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void TextRenderer::updateDstRect() {
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@ -25,6 +25,7 @@ public:
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void setTextColor( Font &font, const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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double outline_size = -1 );
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// TODO maybe store Font and actually update texture here
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void changeText( const std::string &text );
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void setFlags( int flags );
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virtual void render() override;
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@ -32,6 +33,7 @@ public:
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virtual std::shared_ptr< RenderObject > copySelf() override;
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private:
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virtual void copyTo(std::shared_ptr<RenderObject> other) override;
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void updateDstRect();
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std::string _text{};
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int position_flags = 0;
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