Mario: merge mapLoader functions into one
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0b3689b0ae
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@ -9,63 +9,12 @@
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// TODO move to one function
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// TODO move to one function
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RectangleRender > mario,
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std::shared_ptr< SDLPP::RenderObject > mario,
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const std::string &file,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer ) {
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std::shared_ptr< SDLPP::Renderer > &renderer ) {
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std::ifstream map_file;
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std::vector< mapColumnType > tmp = {};
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map_file.open( file, std::ios::in | std::ios::binary );
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loadMap(scene, mario, file, renderer, tmp, false);
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uint16_t cols;
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scene->moveZTop(mario);
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map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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for ( uint16_t i = 0; i < cols; i++ ) {
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for ( int j = 0; j < 16; j++ ) {
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uint16_t input_number;
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uint8_t additional_data = 0;
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uint8_t character_type = 0, character = 0, modifier_type = 0,
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modifier_data = 0;
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map_file.read( ( char * )&input_number,
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sizeof( uint16_t ) / sizeof( char ) );
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uint8_t type = ( input_number & 0xF000 ) >> 12;
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uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
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if ( type & 0x8 ) {
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map_file.read( ( char * )&additional_data,
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sizeof( uint8_t ) / sizeof( char ) );
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type &= ~0x8;
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if ( additional_data & 0x80 ) {
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// modifier
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additional_data &= ~0x80;
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modifier_type = ( additional_data & 0xF0 ) >> 4;
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modifier_data = additional_data & 0x0F;
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} else {
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// character
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character_type = ( additional_data & 0xF0 ) >> 4;
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character = additional_data & 0x0F;
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}
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}
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bool collision = false;
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bool destructible = false;
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if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
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collision = true;
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}
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// TODO definitely make this somehow more streamlined, probably
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// flags
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if ( modifier_type == DESTRUCTIBLE_ID ) {
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destructible = true;
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}
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// TODO add modifiers to createTerrainBlock
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auto obj =
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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renderer, i, j, collision, destructible );
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if ( obj != nullptr )
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scene->addObject( obj );
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if ( character ) {
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if ( character == MARIO_ID ) {
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mario->setPos( i * BLOCK_SIZE,
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1 - ( 16 - j ) * BLOCK_SIZE );
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}
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}
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}
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}
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scene->moveZTop( mario );
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}
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}
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// editor loader
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// editor loader
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@ -73,14 +22,20 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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const std::string &file,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::vector< mapColumnType > &objects ) {
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std::vector< mapColumnType > &objects, bool editor ) {
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std::ifstream map_file;
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std::ifstream map_file;
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map_file.open( file, std::ios::in | std::ios::binary );
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map_file.open( file, std::ios::in | std::ios::binary );
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uint16_t cols;
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uint16_t cols;
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map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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objects.resize( cols );
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if(editor) {
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objects.resize( cols );
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}
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mapColumnType *col = nullptr;
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for ( uint16_t i = 0; i < cols; i++ ) {
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for ( uint16_t i = 0; i < cols; i++ ) {
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auto &col = objects[i];
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if(editor) {
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col = &objects[i];
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}
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for ( int j = 0; j < 16; j++ ) {
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for ( int j = 0; j < 16; j++ ) {
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uint16_t input_number;
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uint16_t input_number;
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uint8_t additional_data = 0;
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uint8_t additional_data = 0;
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@ -105,33 +60,48 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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character = additional_data & 0x0F;
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character = additional_data & 0x0F;
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}
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}
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}
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}
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col[j] = { type, id, character_type, character,
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if(editor) {
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modifier_type, modifier_data };
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col->at(j) = { type, id, character_type, character,
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modifier_type, modifier_data };
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}
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bool destructible = false;
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if(!editor && modifier_type == DESTRUCTIBLE_ID) {
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destructible = true;
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}
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// TODO add modifiers to createTerrainBlock
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// TODO add modifiers to createTerrainBlock
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auto obj =
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auto obj =
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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renderer, i, j, true );
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renderer, i, j, destructible, editor );
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obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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if(obj != nullptr) {
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scene->addObject( obj );
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if(editor) {
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obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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}
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scene->addObject( obj );
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}
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if ( character ) {
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if ( character ) {
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if ( character == MARIO_ID ) {
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if ( character == MARIO_ID ) {
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scene->addObject( createMario(
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if(editor) {
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static_cast< LandType::Value >( character_type ),
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scene->addObject( createMario(
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renderer, i, j ) );
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static_cast< LandType::Value >( character_type ),
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mario = scene->getObject(scene->getObjects().size() - 1);
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renderer, i, j ) );
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mario = scene->getObject(scene->getObjects().size() - 1);
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} else {
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mario->setPos( i * BLOCK_SIZE,
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1 - ( 16 - j ) * BLOCK_SIZE );
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}
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}
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}
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}
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}
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if ( modifier_type ) {
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if ( editor && modifier_type ) {
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auto mod = createTerrainBlock(
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auto mod = createTerrainBlock(
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modifier_type, LandType::OVERWORLD, renderer, i, j,
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modifier_type, LandType::OVERWORLD, renderer, i, j,
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g_translucent_terrain_texture, true );
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g_translucent_terrain_texture, false, editor );
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mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
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dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
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scene->addObject( mod );
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scene->addObject( mod );
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}
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}
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}
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}
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}
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}
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if ( objects.size() < 18 ) {
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if ( editor && objects.size() < 18 ) {
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objects.resize( 18 );
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objects.resize( 18 );
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}
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}
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}
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}
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@ -20,14 +20,14 @@ typedef std::tuple< uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t >
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typedef std::array< mapObjectType, 16 > mapColumnType;
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typedef std::array< mapObjectType, 16 > mapColumnType;
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RectangleRender > mario,
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std::shared_ptr< SDLPP::RenderObject > mario,
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const std::string &file,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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std::shared_ptr< SDLPP::Renderer > &renderer );
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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const std::string &file,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::vector< mapColumnType > &objects );
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std::vector< mapColumnType > &objects, bool editor = true );
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void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
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void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
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#endif
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#endif
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