SDLPP: add option to get SRC rect of texture
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@ -223,6 +223,9 @@ void RenderObject::setTextureSourceRect( const SDL_Rect &source_rect ) {
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void RenderObject::setTextureSourceRect( int x, int y, int w, int h ) {
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void RenderObject::setTextureSourceRect( int x, int y, int w, int h ) {
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setTextureSourceRect( { x, y, w, h } );
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setTextureSourceRect( { x, y, w, h } );
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}
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}
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SDL_Rect RenderObject::getTextureSourceRect() const {
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return src_rect;
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}
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void RenderObject::setAnimationFrames( const std::vector< SDL_Rect > &frames ) {
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void RenderObject::setAnimationFrames( const std::vector< SDL_Rect > &frames ) {
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animation = frames;
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animation = frames;
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}
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}
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@ -111,6 +111,7 @@ public:
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void setTextureAlpha( uint8_t alpha );
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void setTextureAlpha( uint8_t alpha );
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void setTextureSourceRect( const SDL_Rect &source_rect );
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void setTextureSourceRect( const SDL_Rect &source_rect );
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void setTextureSourceRect( int x, int y, int w, int h );
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void setTextureSourceRect( int x, int y, int w, int h );
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SDL_Rect getTextureSourceRect() const;
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void setAnimationFrames( const std::vector< SDL_Rect > &frames );
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void setAnimationFrames( const std::vector< SDL_Rect > &frames );
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void addAnimationFrame( const SDL_Rect &frame );
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void addAnimationFrame( const SDL_Rect &frame );
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void addAnimationFrame( const int x, const int y, const int w,
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void addAnimationFrame( const int x, const int y, const int w,
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