Mario: don't let Mario go left
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parent
dd6f37264c
commit
b0b84101a2
131
mario/main.cpp
131
mario/main.cpp
@ -20,13 +20,14 @@
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#define FALL_MOVEMENT 1
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#define FALL_MOVEMENT 1
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bool quit = false;
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bool quit = false;
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std::shared_ptr<SDLPP::RectangleRender> mario = nullptr;
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std::shared_ptr< SDLPP::RectangleRender > mario = nullptr;
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std::shared_ptr<SDLPP::Texture> mario_texture = nullptr;
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std::shared_ptr< SDLPP::Texture > mario_texture = nullptr;
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std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr;
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std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
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void setMarioStanding() {
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void setMarioStanding() {
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if(mario->getMovement().getX() == 0) {
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if ( mario->getMovement().getX() == 0 ) {
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mario->pauseAnimation();
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mario->pauseAnimation();
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// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
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}
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}
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}
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}
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@ -88,8 +89,38 @@ void pollEvents( SDLPP::Scene &scene ) {
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handleKeyUp( event.key.keysym.sym );
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handleKeyUp( event.key.keysym.sym );
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break;
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break;
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case SDL_WINDOWEVENT:
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case SDL_WINDOWEVENT:
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED )
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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scene.updateSizeAndPosition();
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scene.updateSizeAndPosition();
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if ( leftStop ) {
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auto rendDimsInt = renderer->getDimensions();
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std::cout << "RENDER DIMENSIONS: " << rendDimsInt.getX()
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<< ", " << rendDimsInt.getY() << std::endl;
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auto rendDims = renderer->getDoubleDimensions();
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std::cout << "RENDER DIMENSIONS: " << rendDims.getX()
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<< ", " << rendDims.getY() << std::endl;
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auto left = rendDims.getX() < 2.0
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? -( rendDims.getX() - 1 ) / 2.0 - 0.1
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: -0.5;
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std::cout << left << std::endl;
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leftStop->setPos( left, 0 );
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}
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auto dimensions = renderer->getDoubleDimensions();
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auto leftmost = -( dimensions.getX() - 1 ) / 2.0;
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auto rightmost = 1 - leftmost;
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auto marioPos = mario->getPos();
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if ( marioPos.getX() < leftmost ) {
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scene.moveEverything( leftmost - marioPos.getX(), 0 );
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} else if ( marioPos.getX() > rightmost ) {
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scene.moveEverything( marioPos.getX() - rightmost, 0 );
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}
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if ( mario->getPos().getX() <
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leftStop->getDoubleRect().first.getX() +
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leftStop->getDoubleRect().second.getX() ) {
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mario->setPos( leftStop->getDoubleRect().first.getX() +
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leftStop->getDoubleRect().second.getX(),
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mario->getPos().getY() );
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}
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -103,17 +134,21 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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while ( true ) {
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while ( true ) {
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SDL_framerateDelay( &gFPS );
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SDL_framerateDelay( &gFPS );
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pollEvents( *scene );
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pollEvents( *scene );
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auto prevPos = mario->getDoubleRect().first;
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scene->updateScene();
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scene->updateScene();
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MarioVisitor mv{};
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MarioVisitor mv{};
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scene->visitCollisions(*mario, mv);
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scene->visitCollisions( *mario, mv );
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if(mv.isDead()) {
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if ( mv.isDead() ) {
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quit = true;
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quit = true;
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}
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}
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if(!mv.isOnGround()) {
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if ( !mv.isOnGround() ) {
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mario->setMovement(mario->getMovement().getX(), FALL_MOVEMENT);
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mario->setMovement( mario->getMovement().getX(), FALL_MOVEMENT );
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} else {
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} else {
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mario->resetMovementY();
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mario->resetMovementY();
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}
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}
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if ( mv.isStopped() ) {
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mario->setPos( prevPos.getX(), mario->getPos().getY() );
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}
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auto playerX = mario->getRect().x;
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auto playerX = mario->getRect().x;
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auto width = scene->getWidth();
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auto width = scene->getWidth();
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auto rightBarrier = width * 0.7;
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auto rightBarrier = width * 0.7;
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@ -125,9 +160,6 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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( playerX > rightBarrier && rightmostX > width ) *
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( playerX > rightBarrier && rightmostX > width ) *
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( rightBarrier - playerX ) / width,
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( rightBarrier - playerX ) / width,
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0 );
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0 );
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scene->moveEverything( ( playerX < leftBarrier && leftmostX < 0 ) *
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( leftBarrier - playerX ) / width,
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0 );
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}
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}
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}
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}
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@ -141,43 +173,63 @@ int main() {
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SDLPP::Window w( "Mario clone!" );
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SDLPP::Window w( "Mario clone!" );
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w.setResizable( true );
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w.setResizable( true );
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
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renderer = std::make_shared< SDLPP::Renderer >( w );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
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// prepare global vars
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g_terrain_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY);
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g_terrain_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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auto scene = std::make_shared<SDLPP::Scene>(renderer);
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared<SDLPP::RectangleRender>(0,0,10,10,renderer, MARIO_OVERWORLD_COLORKEY, true);
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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bg->setPermanent();
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0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
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bg->setId(1);
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bg->setStatic();
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scene->addObject(bg);
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bg->setId( 1 );
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mario_texture = std::make_shared<SDLPP::Texture>(renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
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scene->addObject( bg );
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mario = std::make_shared<SDLPP::RectangleRender>(
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mario_texture = std::make_shared< SDLPP::Texture >(
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0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture, MARIO_OVERWORLD_STANDING_SRC);
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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mario = std::make_shared< SDLPP::RectangleRender >(
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0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
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MARIO_OVERWORLD_STANDING_SRC );
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mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
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mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
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mario->setId(2);
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mario->setId( 2 );
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mario->centerX();
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mario->centerX();
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mario->setAnimationSpeed(12.5);
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mario->setAnimationSpeed( 12.5 );
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mario->pauseAnimation();
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mario->pauseAnimation();
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// mario->setTexture(mario_texture, MARIO_STANDING_SRC);
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mario->setMovement( 0, 0 );
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mario->setMovement(0, FALL_MOVEMENT);
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mario->setMovementSpeed( 0.4 );
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mario->setMovementSpeed(0.4);
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mario->addCollision(
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mario->addCollision(SDLPP::RectColider(0.11,0,0.8,1));
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SDLPP::RectColider( 0.21, 0.85, 0.65, 0.16, MARIO_FLOOR_DETECT ) );
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scene->addObject(mario);
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mario->addCollision(
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SDLPP::RectColider( 0, 0, 0.1, 0.9, MARIO_SIDE_DETECT ) );
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mario->addCollision(
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SDLPP::RectColider( 0.9, 0, 0.1, 0.9, MARIO_SIDE_DETECT ) );
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mario->setStatic( false );
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scene->addObject( mario );
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auto defeat = std::make_shared<SDLPP::RectangleRender>(
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auto defeat =
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0,1.01,0,0,renderer);
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std::make_shared< SDLPP::RectangleRender >( 0, 1.01, 0, 0, renderer );
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defeat->setId(DEATH_ID);
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defeat->setId( DEATH_ID );
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defeat->centerX();
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defeat->centerX();
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defeat->setStatic();
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defeat->setPermanent();
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auto defeatCol = SDLPP::RectColider(-1, 0, -1, -1);
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auto defeatCol = SDLPP::RectColider( -1, 0, -1, -1 );
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defeatCol.setInfinite();
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defeatCol.setInfinite();
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defeat->addCollision(defeatCol);
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defeat->addCollision( defeatCol );
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scene->addObject(defeat);
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scene->addObject( defeat );
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loadMap(scene, mario, "testmap.txt", renderer);
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leftStop = std::make_shared< SDLPP::RectangleRender >( -0.1, 0, 0.11, 0,
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renderer );
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leftStop->setId( STOP_MOVEMENT );
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leftStop->centerX();
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leftStop->setPermanent();
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auto leftStopCol = SDLPP::RectColider( 0, -1, 1, -1 );
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leftStopCol.setInfinite();
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leftStop->addCollision( leftStopCol );
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leftStop->setColiderColor( "#FF00FF" );
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scene->addObject( leftStop );
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loadMap( scene, mario, "testmap.txt", renderer );
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FPSmanager gFPS;
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_initFramerate( &gFPS );
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@ -187,9 +239,10 @@ int main() {
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int frames = 0;
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int frames = 0;
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std::thread inputThread( doInput, scene );
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std::thread inputThread( doInput, scene );
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inputThread.detach();
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inputThread.detach();
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scene->moveEverything( -mario->getDoubleRect().first.getX() + 0.2, 0 );
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while ( !quit ) {
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while ( !quit ) {
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SDL_PumpEvents();
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SDL_PumpEvents();
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SDL_framerateDelay(&gFPS);
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SDL_framerateDelay( &gFPS );
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setMarioStanding();
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setMarioStanding();
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scene->renderScene();
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scene->renderScene();
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renderer->presentRenderer();
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renderer->presentRenderer();
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@ -4,14 +4,23 @@
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void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getId();
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auto id = obj.getId();
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switch(id) {
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std::cout << from << std::endl;
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case FLOOR_OVERWORLD_ID:
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switch ( id ) {
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case FLOOR_OVERWORLD_ID:
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if ( from == MARIO_FLOOR_DETECT )
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onGround = true;
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onGround = true;
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break;
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else if ( from == MARIO_SIDE_DETECT )
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case DEATH_ID:
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stop = true;
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death = true;
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break;
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break;
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case DEATH_ID:
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default:
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death = true;
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break;
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break;
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case STOP_MOVEMENT:
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stop = true;
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newX = obj.getDoubleRect().first.getX() +
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obj.getDoubleRect().second.getX();
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break;
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default:
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break;
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}
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}
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}
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}
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@ -2,20 +2,35 @@
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#define MARIO_VISITOR_H
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#define MARIO_VISITOR_H
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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#include <bits/stdint-uintn.h>
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class MarioVisitor : public SDLPP::Visitor {
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class MarioVisitor : public SDLPP::Visitor {
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public:
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public:
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MarioVisitor() {}
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MarioVisitor() {}
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virtual void visit( const SDLPP::RenderObject &obj );
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
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bool isOnGround() {
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return onGround;
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return onGround;
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}
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}
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bool isDead() {
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bool isDead() {
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return death;
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return death;
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}
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}
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bool isStopped() {
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return stop;
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}
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double newXPos() {
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return newX;
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}
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virtual void fromId( uint64_t id ) override {
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from = id;
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}
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private:
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private:
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bool onGround = false;
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bool onGround = false;
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bool death = false;
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bool death = false;
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bool stop = false;
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double newX;
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uint64_t from = -1;
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};
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};
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#endif
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#endif
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@ -19,5 +19,9 @@
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#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
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#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
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#define DEATH_ID 0x10000001
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#define DEATH_ID 0x10000001
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#define STOP_MOVEMENT 0x2000
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#define MARIO_FLOOR_DETECT 0x20000001
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#define MARIO_SIDE_DETECT 0x20000002
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#endif
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#endif
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