Mario editor: started refactoring

This commit is contained in:
zv0n 2021-05-09 00:43:53 +02:00
parent 7b4c3c9697
commit b54ba5034c
8 changed files with 353 additions and 227 deletions

View File

@ -2,14 +2,15 @@
#include "global_vars.hpp" #include "global_vars.hpp"
#include "objectids.hpp" #include "objectids.hpp"
#include "sprites.hpp" #include "sprites.hpp"
#include "editor_visitor.hpp"
#include <unordered_map> #include <unordered_map>
MarioBlock::MarioBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer, std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src) : RectangleRender( x * BLOCK_SIZE, 1 - (16-y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {} MarioBlock::MarioBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer, std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src) : RectangleRender( x * BLOCK_SIZE, 1 - (16-y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {}
void MarioBlock::visit( SDLPP::Visitor &visitor ) { void MarioBlock::visit( SDLPP::Visitor &visitor ) {
if(!_tool && _terrain && visitor.getVisitorType() == TOOL_VISITOR_TYPE) { if(!_tool && _terrain && visitor.getVisitorType() == VisitorType::Terrain) {
destroy(); destroy();
} }
if(!_tool && !_terrain && visitor.getVisitorType() == MODIFIER_VISITOR_TYPE) { if(!_tool && !_terrain && visitor.getVisitorType() == VisitorType::Modifier) {
destroy(); destroy();
} }
visitor.visit(*this); visitor.visit(*this);
@ -137,56 +138,65 @@ createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
return block; return block;
} }
SDL_Rect getSourceRectByID( uint64_t id, BlockType type ) { SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
if(block_mapping.find(id) == block_mapping.end()) if(block_mapping.find(id) == block_mapping.end())
return {}; return {};
SDL_Rect ret_src = *block_mapping.at(id); SDL_Rect ret_src = *block_mapping.at(id);
switch ( type ) { switch ( type ) {
case OVERWORLD: case LandType::OVERWORLD:
ret_src.x += OVERWORLD_SHIFT.getX(); ret_src.x += OVERWORLD_SHIFT.getX();
ret_src.y += OVERWORLD_SHIFT.getY(); ret_src.y += OVERWORLD_SHIFT.getY();
break; break;
case UNDERWORLD: case LandType::UNDERWORLD:
ret_src.x += UNDERWORLD_SHIFT.getX(); ret_src.x += UNDERWORLD_SHIFT.getX();
ret_src.y += UNDERWORLD_SHIFT.getY(); ret_src.y += UNDERWORLD_SHIFT.getY();
break; break;
case WATER: case LandType::WATER:
ret_src.x += WATER_SHIFT.getX(); ret_src.x += WATER_SHIFT.getX();
ret_src.y += WATER_SHIFT.getY(); ret_src.y += WATER_SHIFT.getY();
break; break;
case BOWSER: case LandType::BOWSER:
ret_src.x += BOWSER_SHIFT.getX(); ret_src.x += BOWSER_SHIFT.getX();
ret_src.y += BOWSER_SHIFT.getY(); ret_src.y += BOWSER_SHIFT.getY();
break; break;
} }
return ret_src; return ret_src;
} }
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision ) { std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision ) {
return createBlock( renderer, x, y, texture, return createBlock( renderer, x, y, texture,
getSourceRectByID( block_id, type ), block_id, getSourceRectByID( block_id, type ), block_id,
collision ); collision );
} }
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision ) { std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision ) {
return createTerrainBlock( block_id, type, renderer, 0, 0, texture, collision ); return createTerrainBlock( block_id, type, renderer, 0, 0, texture, collision );
} }
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, BlockType type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, std::shared_ptr< SDLPP::Renderer > &renderer, int x,
int y, bool collision ) { int y, bool collision ) {
return createTerrainBlock(block_id, type, renderer, x, y, g_terrain_texture, collision); return createTerrainBlock(block_id, type, renderer, x, y, g_terrain_texture, collision);
} }
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, BlockType type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision ) { bool collision ) {
return createTerrainBlock(block_id, type, renderer, g_terrain_texture, collision); return createTerrainBlock(block_id, type, renderer, g_terrain_texture, collision);
} }
std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y ) { std::shared_ptr<SDLPP::RectangleRender> createMario( LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y ) {
//TODO add type additions //TODO add type additions
auto mario = createBlock( renderer, x, y, g_mario_texture, MARIO_STANDING_SRC, MARIO_ID, true ); auto mario = createBlock( renderer, x, y, g_mario_texture, MARIO_STANDING_SRC, MARIO_ID, true );
dynamic_cast<MarioBlock&>(*mario).setTerrain(false); dynamic_cast<MarioBlock&>(*mario).setTerrain(false);
return mario; return mario;
} }
enum BlockRole::Value getBlockRole(uint64_t id) {
if(id >= 0x7000)
return BlockRole::TERRAIN;
if(id == MARIO_ID)
return BlockRole::MARIO;
//TODO modifier/character
return BlockRole::MODIFIER;
}

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@ -17,19 +17,32 @@ private:
extern const std::vector<uint64_t> possibleBlocks; extern const std::vector<uint64_t> possibleBlocks;
enum BlockType { struct LandType {
enum Value {
OVERWORLD = 0, OVERWORLD = 0,
UNDERWORLD = 1, UNDERWORLD = 1,
WATER = 2, WATER = 2,
BOWSER = 4 BOWSER = 4
}; };
};
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false ); struct BlockRole {
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, bool collision = false ); enum Value {
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision = false ); TERRAIN,
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false ); MODIFIER,
std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y ); CHARACTER,
MARIO,
};
};
SDL_Rect getSourceRectByID( uint64_t id, BlockType type ); std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createMario( LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y );
SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
enum BlockRole::Value getBlockRole(uint64_t id);
#endif #endif

View File

@ -21,24 +21,32 @@
#include "editor_visitor.hpp" #include "editor_visitor.hpp"
#include "tool_box.hpp" #include "tool_box.hpp"
std::shared_ptr< SDLPP::Renderer > renderer = nullptr; struct MouseInfo {
bool quit = false; enum Index {
bool update_size = false; CUR_FLAGS = 0,
std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> objects = {}; PREV_FLAGS = 1,
uint64_t current_selected_flags = 0; EDIT_BOX = 2,
uint64_t previous_selected_flags = 0; TOOL_BOX = 3,
std::mutex destruction_mutex; };
};
int current_start_index = 0; std::shared_ptr< SDLPP::Renderer > g_renderer = nullptr;
int current_max_index = 0; bool g_quit = false;
uint64_t current_block = 0; bool g_update_size = false;
SDLPP::Vec2D<int> current_box = {0, 0}; std::vector<mapColumnType> g_objects = {};
SDLPP::Vec2D<int> current_tool_box = {0, 0}; std::mutex g_destruction_mutex;
std::vector<std::shared_ptr<SDLPP::RenderObject>> tools{}; // current mouse flags, previous mouse flags, selected edit box, selected tool box
std::shared_ptr<SDLPP::RenderObject> current_tool = nullptr; std::tuple<uint64_t, uint64_t, SDLPP::Vec2D<int>, SDLPP::Vec2D<int>> g_mouse_info;
int current_tool_index = 0;
int max_tool_index = 0; int g_current_start_index = 0;
int g_current_max_index = 0;
uint64_t g_current_block = 0;
std::vector<std::shared_ptr<SDLPP::RenderObject>> g_tools{};
std::shared_ptr<SDLPP::RenderObject> g_current_tool = nullptr;
int g_current_tool_index = 0;
int g_max_tool_index = 0;
std::shared_ptr<SDLPP::Texture> g_placeholder_texture = nullptr; std::shared_ptr<SDLPP::Texture> g_placeholder_texture = nullptr;
std::shared_ptr<SDLPP::Texture> g_placeholder_mario = nullptr; std::shared_ptr<SDLPP::Texture> g_placeholder_mario = nullptr;
@ -46,19 +54,90 @@ std::shared_ptr<SDLPP::Texture> g_placeholder_mario = nullptr;
std::shared_ptr<SDLPP::RenderObject> g_mario = nullptr; std::shared_ptr<SDLPP::RenderObject> g_mario = nullptr;
SDLPP::Vec2D<int> g_mario_pos = {0,0}; SDLPP::Vec2D<int> g_mario_pos = {0,0};
void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) { enum LandType::Value g_current_world_type = LandType::OVERWORLD;
void updateTool() {
auto tool_role = getBlockRole(possibleBlocks[g_current_block]);
std::shared_ptr<SDLPP::Texture> target_texture = nullptr;
switch(tool_role) {
case BlockRole::TERRAIN:
target_texture = g_placeholder_texture;
break;
case BlockRole::MARIO:
target_texture = g_placeholder_mario;
break;
case BlockRole::MODIFIER:
break;
case BlockRole::CHARACTER:
break;
}
g_current_tool->setTexture(target_texture, getSourceRectByID(possibleBlocks[g_current_block], g_current_world_type));
g_current_tool->setId(possibleBlocks[g_current_block]);
g_current_tool->getCollisions()[0]->setId(possibleBlocks[g_current_block]);
}
void removeMario() {
if(!g_mario)
return;
auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()];
// remove character/modifiers
g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = {std::get<0>(prev), std::get<1>(prev), 0, 0, 0, 0};
g_mario->destroy();
}
void updateToolSelection(int prev_index) {
size_t prev = prev_index * 8;
size_t cur = g_current_tool_index * 8;
for(size_t i = prev; i < (g_tools.size() < prev + 8 ? g_tools.size() : prev + 8); i++) {
g_tools[i]->setHidden(true);
}
for(size_t i = cur; i < (g_tools.size() < cur + 8 ? g_tools.size() : cur + 8); i++) {
g_tools[i]->setHidden(false);
}
}
void moveToolsLeft() {
g_current_tool_index--;
updateToolSelection(g_current_tool_index + 1);
}
void moveToolsRight() {
g_current_tool_index++;
updateToolSelection(g_current_tool_index - 1);
}
// TODO add red outline to currently selected tool
// add WSAD navigation for the red highlight
void selectPrevTool() {
if(g_current_block == 0)
return;
if(g_current_block % 8 == 0) {
moveToolsLeft();
}
g_current_block--;
updateTool();
}
void selectNextTool() {
if(g_current_block == g_tools.size() - 1)
return;
if(g_current_block % 8 == 7) {
moveToolsRight();
}
g_current_block++;
updateTool();
}
void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
switch ( key ) { switch ( key ) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
quit = true; g_quit = true;
break; break;
case SDLK_a: case SDLK_a:
selectPrevTool();
break; break;
case SDLK_d: case SDLK_d:
break; selectNextTool();
case SDLK_SPACE:
case SDLK_w:
break;
case SDLK_s:
break; break;
case SDLK_r: case SDLK_r:
scene.getRenderer().setRenderColiders( scene.getRenderer().setRenderColiders(
@ -68,48 +147,121 @@ void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
} }
} }
void updateTool() { void getMousePositionFlags(SDLPP::Scene &scene) {
if(possibleBlocks[current_block] == MARIO_ID) { auto mouse = scene.getObjects({EDITOR_MOUSE_ID})[0];
current_tool->setTexture(g_placeholder_mario, getSourceRectByID(possibleBlocks[current_block], OVERWORLD)); // move mouse colider to mouse position
} else { mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
current_tool->setTexture(g_placeholder_texture, getSourceRectByID(possibleBlocks[current_block], OVERWORLD));
}
current_tool->setId(possibleBlocks[current_block]);
current_tool->getCollisions()[0]->setId(possibleBlocks[current_block]);
}
void removeMario() { MouseVisitor visitor;
auto prev = objects[g_mario_pos.getX()][g_mario_pos.getY()]; scene.visitCollisions(*mouse, visitor);
objects[g_mario_pos.getX()][g_mario_pos.getY()] = {std::get<0>(prev), std::get<1>(prev), 0, 0, 0, 0}; std::get<MouseInfo::CUR_FLAGS>(g_mouse_info) = visitor.getFlags();
g_mario->destroy(); std::get<MouseInfo::EDIT_BOX>(g_mouse_info) = visitor.getEditBoxIndexes();
} std::get<MouseInfo::TOOL_BOX>(g_mouse_info) = visitor.getToolBoxIndexes();
// if we found an edit box, move tool icon to that box
void updateToolSelection(int prev_index) { if(visitor.foundEditBox()) {
auto prev = prev_index * 8; const auto &box = std::get<MouseInfo::EDIT_BOX>(g_mouse_info);
auto cur = current_tool_index * 8; g_current_tool->setPos(BLOCK_SIZE + box.getX() * BLOCK_SIZE, 4*BLOCK_SIZE + box.getY() * BLOCK_SIZE);
for(int i = prev; i < (tools.size() < prev + 8 ? tools.size() : prev + 8); i++) {
tools[i]->setHidden(true);
}
for(int i = cur; i < (tools.size() < cur + 8 ? tools.size() : cur + 8); i++) {
tools[i]->setHidden(false);
} }
} }
void handleKeyUp( SDL_Keycode key ) { void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
switch ( key ) { if(MouseVisitor::moveMapLeft(flags) && g_current_start_index != 0) {
case SDLK_a: g_current_start_index -= 1;
// current_block = (current_block + possibleBlocks.size() - 1) % possibleBlocks.size(); scene.moveEverything(BLOCK_SIZE, 0);
// updateTool(); }
if(MouseVisitor::moveMapRight(flags)) {
if(g_current_start_index == g_current_max_index) {
// add column
// TODO 18 as constant
g_objects.resize(g_current_max_index + 18 + 1);
g_current_max_index++;
}
g_current_start_index += 1;
scene.moveEverything(-BLOCK_SIZE,0);
}
if(MouseVisitor::moveToolsLeft(flags) && g_current_tool_index != 0) {
g_current_tool_index -= 1;
updateToolSelection(g_current_tool_index + 1);
}
if(MouseVisitor::moveToolsRight(flags) && g_current_tool_index != g_max_tool_index) {
g_current_tool_index += 1;
updateToolSelection(g_current_tool_index - 1);
}
}
SDLPP::Vec2D<int> getSelectedObjectPosition() {
return { g_current_start_index + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY() };
}
mapObjectType &getSelectedObject() {
auto pos = getSelectedObjectPosition();
return g_objects[pos.getX()][pos.getY()];
}
void placeTool(SDLPP::Scene &scene) {
std::lock_guard<std::mutex> lock(g_destruction_mutex);
ToolVisitor visitor;
auto tool_type = getBlockRole(g_current_tool->getId());
switch(tool_type) {
case BlockRole::TERRAIN:
visitor.setVisitorType(VisitorType::Terrain);
break; break;
case SDLK_d: default:
// current_block = (current_block + 1) % possibleBlocks.size(); visitor.setVisitorType(VisitorType::Modifier);
// updateTool(); break;
}
scene.visitCollisions(*g_current_tool, visitor);
if(visitor.removeBlock() && !visitor.addBlock()) {
auto &obj = getSelectedObject();
switch(visitor.getVisitorType()) {
case VisitorType::Terrain:
std::get<MapObject::TERRAIN_TYPE>(obj) = LandType::OVERWORLD;
std::get<MapObject::TERRAIN_ID>(obj) = 0;
break;
case VisitorType::Modifier:
std::get<MapObject::CHARACTER_TYPE>(obj) = 0;
std::get<MapObject::CHARACTER_ID>(obj) = 0;
std::get<MapObject::MODIFIER_TYPE>(obj) = 0;
std::get<MapObject::MODIFIER_DATA>(obj) = 0;
break; break;
case SDLK_w:
case SDLK_s:
default: default:
break; break;
} }
} else if(visitor.addBlock()) {
auto &obj = getSelectedObject();
int z_index = 1;
std::shared_ptr<SDLPP::RenderObject> new_obj = nullptr;
switch(visitor.getVisitorType()) {
case VisitorType::Terrain:
std::get<MapObject::TERRAIN_TYPE>(obj) = LandType::OVERWORLD;
std::get<MapObject::TERRAIN_ID>(obj) = g_current_tool->getId();
// TODO why 1 +?
new_obj = createTerrainBlock(g_current_tool->getId(), LandType::OVERWORLD, g_renderer, 1 + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY(), true);
new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
break;
case VisitorType::Modifier:
// TODO check if modifier or character
std::get<MapObject::CHARACTER_TYPE>(obj) = LandType::OVERWORLD;
// TODO character ID
std::get<MapObject::CHARACTER_ID>(obj) = MARIO_ID;
std::get<MapObject::MODIFIER_TYPE>(obj) = 0;
std::get<MapObject::MODIFIER_DATA>(obj) = 0;
new_obj = createMario(LandType::OVERWORLD, g_renderer, 1 + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY());
// remove mario if exists
removeMario();
g_mario = new_obj;
g_mario_pos = getSelectedObjectPosition();
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
z_index = scene.getObjects().size() - 1;
break;
default:
break;
}
scene.addObject(new_obj);
scene.setZIndex(new_obj, z_index);
}
} }
void pollEvents( SDLPP::Scene &scene ) { void pollEvents( SDLPP::Scene &scene ) {
@ -117,106 +269,38 @@ void pollEvents( SDLPP::Scene &scene ) {
while ( SDLPP::getSDLEvent( event ) ) { while ( SDLPP::getSDLEvent( event ) ) {
switch ( event.type ) { switch ( event.type ) {
case SDL_QUIT: case SDL_QUIT:
quit = true; g_quit = true;
break;
case SDL_KEYDOWN:
if ( !event.key.repeat )
handleKeyDown( event.key.keysym.sym, scene );
break; break;
case SDL_KEYUP: case SDL_KEYUP:
handleKeyUp( event.key.keysym.sym ); handleKeyUp( event.key.keysym.sym, scene );
break; break;
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) { if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
update_size = true; g_update_size = true;
} }
break; break;
case SDL_MOUSEMOTION: { case SDL_MOUSEMOTION:
auto mouse = scene.getObjects({EDITOR_MOUSE_ID})[0]; getMousePositionFlags(scene);
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
MouseVisitor visitor;
scene.visitCollisions(*mouse, visitor);
current_selected_flags = visitor.getFlags();
current_box = visitor.getEditBoxIndexes();
if(visitor.foundEditBox()) {
current_tool->setPos(BLOCK_SIZE + current_box.getX() * BLOCK_SIZE, 4*BLOCK_SIZE + current_box.getY() * BLOCK_SIZE);
}
current_tool_box = visitor.getToolBoxIndexes();
}
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
if(previous_selected_flags == current_selected_flags && MouseVisitor::moveMapLeft(current_selected_flags) && current_start_index != 0) { if(std::get<MouseInfo::CUR_FLAGS>(g_mouse_info) == std::get<MouseInfo::PREV_FLAGS>(g_mouse_info)) {
current_start_index -= 1; mouseUpAction(std::get<MouseInfo::CUR_FLAGS>(g_mouse_info), scene);
scene.moveEverything(BLOCK_SIZE, 0);
} }
if(previous_selected_flags == current_selected_flags && MouseVisitor::moveMapRight(current_selected_flags)) { if(std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX() != -1) {
if(current_start_index == current_max_index) { placeTool(scene);
objects.resize(current_max_index + 18 + 1);
current_max_index++;
} }
current_start_index += 1; if(std::get<MouseInfo::TOOL_BOX>(g_mouse_info).getX() != -1) {
scene.moveEverything(-BLOCK_SIZE,0); auto &tool_box = std::get<MouseInfo::TOOL_BOX>(g_mouse_info);
} size_t index = tool_box.getY() * 4 + tool_box.getX();
if(previous_selected_flags == current_selected_flags && MouseVisitor::moveToolsLeft(current_selected_flags) && current_tool_index != 0) { if(index < g_tools.size()) {
current_tool_index -= 1; g_current_block = g_current_tool_index * 8 + index;
updateToolSelection(current_tool_index + 1);
}
if(previous_selected_flags == current_selected_flags && MouseVisitor::moveToolsRight(current_selected_flags) && current_tool_index != max_tool_index) {
current_tool_index += 1;
updateToolSelection(current_tool_index - 1);
}
if(current_box.getX() != -1) {
std::lock_guard<std::mutex> lock(destruction_mutex);
ToolVisitor visitor;
if(current_tool->getId() < 0x7000) {
visitor.setVisitorType(MODIFIER_VISITOR_TYPE);
} else {
visitor.setVisitorType(TOOL_VISITOR_TYPE);
}
// TODO
scene.visitCollisions(*current_tool, visitor);
if(visitor.removeBlock() && !visitor.addBlock()) {
auto prev = objects[current_start_index + current_box.getX()][current_box.getY()];
if(visitor.getVisitorType() == TOOL_VISITOR_TYPE) {
objects[current_start_index + current_box.getX()][current_box.getY()] = {OVERWORLD, 0, std::get<2>(prev), std::get<3>(prev), std::get<4>(prev), std::get<5>(prev)};
} else {
objects[current_start_index + current_box.getX()][current_box.getY()] = {std::get<0>(prev), std::get<1>(prev), 0, 0, 0, 0};
}
} else if(visitor.addBlock()) {
auto prev = objects[current_start_index + current_box.getX()][current_box.getY()];
int z_index = 1;
std::shared_ptr<SDLPP::RenderObject> obj = nullptr;
if(visitor.getVisitorType() == TOOL_VISITOR_TYPE) {
objects[current_start_index + current_box.getX()][current_box.getY()] = {OVERWORLD, current_tool->getId(), std::get<2>(prev), std::get<3>(prev), std::get<4>(prev), std::get<5>(prev)};
obj = createTerrainBlock(current_tool->getId(), OVERWORLD, renderer, 1 + current_box.getX(), current_box.getY(), true);
obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
} else {
// TODO check if modifier or character
objects[current_start_index + current_box.getX()][current_box.getY()] = {std::get<0>(prev), std::get<1>(prev), OVERWORLD, MARIO_ID, 0, 0};
obj = createMario(OVERWORLD, renderer, 1 + current_box.getX(), current_box.getY());
if(g_mario) {
removeMario();
}
g_mario = obj;
g_mario_pos = {current_start_index + current_box.getX(), current_box.getY()};
obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
z_index = scene.getObjects().size() - 1;
}
scene.addObject(obj);
scene.setZIndex(obj, z_index);
}
}
if(current_tool_box.getX() != -1) {
auto index = current_tool_box.getY() * 4 + current_tool_box.getX();
if(index < tools.size()) {
current_block = current_tool_index * 8 + index;
updateTool(); updateTool();
} }
} }
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
previous_selected_flags = current_selected_flags; // store current mouse flags in previous mouse flags
std::get<MouseInfo::PREV_FLAGS>(g_mouse_info) = std::get<MouseInfo::CUR_FLAGS>(g_mouse_info);
break; break;
default: default:
break; break;
@ -246,35 +330,35 @@ int main() {
w.setResizable( true ); w.setResizable( true );
BLOCK_SIZE = 1.0 / 20; BLOCK_SIZE = 1.0 / 20;
renderer = std::make_shared< SDLPP::Renderer >( w ); g_renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND ); g_renderer->setBlendMode( SDL_BLENDMODE_BLEND );
// prepare global vars // prepare global vars
g_terrain_texture = std::make_shared< SDLPP::Texture >( g_terrain_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_mario_texture = std::make_shared< SDLPP::Texture >( g_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
auto scene = std::make_shared< SDLPP::Scene >( renderer ); auto scene = std::make_shared< SDLPP::Scene >( g_renderer );
auto bg = std::make_shared< SDLPP::RectangleRender >( auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true ); 0, 0, 10, 10, g_renderer, MARIO_OVERWORLD_COLORKEY, true );
bg->setPermanent(); bg->setPermanent();
bg->setId( 1 ); bg->setId( 1 );
scene->addObject( bg ); scene->addObject( bg );
loadMap( scene, "test_binary.bin", renderer, objects ); loadMap( scene, "test_binary.bin", g_renderer, g_objects );
// grid // grid
for ( int i = 1; i < 20; i++ ) { for ( int i = 1; i < 20; i++ ) {
auto line_vertical = std::make_shared< SDLPP::LineRenderer >( auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, renderer, "#282828" ); i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, g_renderer, "#282828" );
line_vertical->setPermanent(); line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject(line_vertical); scene->addObject(line_vertical);
if(i > 2) { if(i > 2) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >( auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE, BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
( i + 1 ) * BLOCK_SIZE, renderer, "#282828" ); ( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" );
line_horizontal->setPermanent(); line_horizontal->setPermanent();
line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject(line_horizontal); scene->addObject(line_horizontal);
@ -282,7 +366,7 @@ int main() {
} }
// white rectangles // white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >( auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true); 0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
rectangle1->setId(EDITOR_LEFT_MAP_ID); rectangle1->setId(EDITOR_LEFT_MAP_ID);
rectangle1->setPermanent(); rectangle1->setPermanent();
@ -290,7 +374,7 @@ int main() {
scene->addObject(rectangle1); scene->addObject(rectangle1);
// white rectangles // white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >( auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
19*BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true); 19*BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
rectangle2->setId(EDITOR_RIGHT_MAP_ID); rectangle2->setId(EDITOR_RIGHT_MAP_ID);
rectangle2->setPermanent(); rectangle2->setPermanent();
@ -301,13 +385,13 @@ int main() {
auto font_config = std::make_shared< SDLPP::FontConfiguration >( auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 ); font, "#000000", "#282828", 0.05 );
auto left = std::make_shared< SDLPP::TextRenderer >( auto left = std::make_shared< SDLPP::TextRenderer >(
0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config); 0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config);
left->setId(0); left->setId(0);
left->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); left->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
left->setPermanent(); left->setPermanent();
scene->addObject(left); scene->addObject(left);
auto right = std::make_shared< SDLPP::TextRenderer >( auto right = std::make_shared< SDLPP::TextRenderer >(
19*BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, ">", font_config); 19*BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config);
right->setId(0); right->setId(0);
right->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); right->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
right->setPermanent(); right->setPermanent();
@ -315,12 +399,12 @@ int main() {
for(int i = 0; i < 18; i++) { for(int i = 0; i < 18; i++) {
for(int j = 0; j < 16; j++) { for(int j = 0; j < 16; j++) {
scene->addObject(std::make_shared<EditBox>(i, j, renderer)); scene->addObject(std::make_shared<EditBox>(i, j, g_renderer));
} }
} }
auto mouse = auto mouse =
std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, renderer ); std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, g_renderer );
mouse->setMinWidth(1); mouse->setMinWidth(1);
mouse->setMinHeight(1); mouse->setMinHeight(1);
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
@ -329,13 +413,13 @@ int main() {
mouse->addCollision( mouse->addCollision(
SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) ); SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene->addObject( mouse ); scene->addObject( mouse );
current_max_index = objects.size() - 18; g_current_max_index = g_objects.size() - 18;
// tools // tools
max_tool_index = (possibleBlocks.size() - 1) / 8; g_max_tool_index = (possibleBlocks.size() - 1) / 8;
for(int i = 0; i < 4; i++) { for(int i = 0; i < 4; i++) {
auto tool_box1 = std::make_shared<ToolBox>(i, 0, renderer); auto tool_box1 = std::make_shared<ToolBox>(i, 0, g_renderer);
auto tool_box2 = std::make_shared<ToolBox>(i, 1, renderer); auto tool_box2 = std::make_shared<ToolBox>(i, 1, g_renderer);
scene->addObject(tool_box1); scene->addObject(tool_box1);
scene->addObject(tool_box2); scene->addObject(tool_box2);
// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << ", " << tool_box1->getPos().getY() << std::endl; // std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << ", " << tool_box1->getPos().getY() << std::endl;
@ -344,38 +428,38 @@ int main() {
int tool_index = 0; int tool_index = 0;
for(auto &block : possibleBlocks) { for(auto &block : possibleBlocks) {
if(block == MARIO_ID ) { if(block == MARIO_ID ) {
tools.push_back(createMario(OVERWORLD, renderer, 0, 0)); g_tools.push_back(createMario(LandType::OVERWORLD, g_renderer, 0, 0));
} else { } else {
tools.push_back(createTerrainBlock(block, OVERWORLD, renderer, false)); g_tools.push_back(createTerrainBlock(block, LandType::OVERWORLD, g_renderer, false));
} }
tools.back()->setHidden(true); g_tools.back()->setHidden(true);
tools.back()->setPermanent(); g_tools.back()->setPermanent();
auto x = tool_index % 4; auto x = tool_index % 4;
auto y = tool_index / 4; auto y = tool_index / 4;
// TODO add 14 and 1 as constants somewhere // TODO add 14 and 1 as constants somewhere
// TODO investigate when not permanent requires `-1` on x position // TODO investigate when not permanent requires `-1` on x position
tools.back()->setPos(14*BLOCK_SIZE + x*BLOCK_SIZE, BLOCK_SIZE + y*BLOCK_SIZE); g_tools.back()->setPos(14*BLOCK_SIZE + x*BLOCK_SIZE, BLOCK_SIZE + y*BLOCK_SIZE);
// std::cout << "TOOL POS: " << tools.back()->getPos().getX() << ", " << tools.back()->getPos().getY() << std::endl; // std::cout << "TOOL POS: " << tools.back()->getPos().getX() << ", " << tools.back()->getPos().getY() << std::endl;
scene->addObject(tools.back()); scene->addObject(g_tools.back());
tool_index = (tool_index + 1) % 8; tool_index = (tool_index + 1) % 8;
} }
for(int i = 0; i < 5; i++) { for(int i = 0; i < 5; i++) {
auto line = std::make_shared<SDLPP::LineRenderer>( auto line = std::make_shared<SDLPP::LineRenderer>(
14*BLOCK_SIZE + i*BLOCK_SIZE, BLOCK_SIZE, 14 * BLOCK_SIZE + i*BLOCK_SIZE, 3*BLOCK_SIZE, renderer, "#282828"); 14*BLOCK_SIZE + i*BLOCK_SIZE, BLOCK_SIZE, 14 * BLOCK_SIZE + i*BLOCK_SIZE, 3*BLOCK_SIZE, g_renderer, "#282828");
line->setPermanent(); line->setPermanent();
line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
scene->addObject(line); scene->addObject(line);
} }
for(int i = 0; i < 3; i++) { for(int i = 0; i < 3; i++) {
auto line = std::make_shared<SDLPP::LineRenderer>( auto line = std::make_shared<SDLPP::LineRenderer>(
14*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, 14 * BLOCK_SIZE + 4*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, renderer, "#282828"); 14*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, 14 * BLOCK_SIZE + 4*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, g_renderer, "#282828");
line->setPermanent(); line->setPermanent();
line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
scene->addObject(line); scene->addObject(line);
} }
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >( auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
13*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "#FFFFFF88", true); 13*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
tool_rect1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); tool_rect1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
tool_rect1->setId(EDITOR_LEFT_TOOL_ID); tool_rect1->setId(EDITOR_LEFT_TOOL_ID);
tool_rect1->setPermanent(); tool_rect1->setPermanent();
@ -383,36 +467,36 @@ int main() {
scene->addObject(tool_rect1); scene->addObject(tool_rect1);
// white rectangles // white rectangles
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >( auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
18*BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "#FFFFFF88", true); 18*BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
tool_rect2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); tool_rect2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
tool_rect2->setId(EDITOR_RIGHT_TOOL_ID); tool_rect2->setId(EDITOR_RIGHT_TOOL_ID);
tool_rect2->setPermanent(); tool_rect2->setPermanent();
tool_rect2->addCollision(SDLPP::RectColider(0, 0, 1, 1)); tool_rect2->addCollision(SDLPP::RectColider(0, 0, 1, 1));
scene->addObject(tool_rect2); scene->addObject(tool_rect2);
auto left_tool = std::make_shared< SDLPP::TextRenderer >( auto left_tool = std::make_shared< SDLPP::TextRenderer >(
13*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config); 13*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config);
left_tool->setId(0); left_tool->setId(0);
left_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); left_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
left_tool->setPermanent(); left_tool->setPermanent();
scene->addObject(left_tool); scene->addObject(left_tool);
auto right_tool = std::make_shared< SDLPP::TextRenderer >( auto right_tool = std::make_shared< SDLPP::TextRenderer >(
18*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, ">", font_config); 18*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config);
right_tool->setId(0); right_tool->setId(0);
right_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); right_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
right_tool->setPermanent(); right_tool->setPermanent();
scene->addObject(right_tool); scene->addObject(right_tool);
g_placeholder_texture = std::make_shared< SDLPP::Texture >( g_placeholder_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_placeholder_texture->setAlpha(100); g_placeholder_texture->setAlpha(100);
g_placeholder_mario = std::make_shared< SDLPP::Texture >( g_placeholder_mario = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
g_placeholder_mario->setAlpha(100); g_placeholder_mario->setAlpha(100);
current_tool = createTerrainBlock(possibleBlocks[current_block], OVERWORLD, renderer, g_placeholder_texture, false); g_current_tool = createTerrainBlock(possibleBlocks[g_current_block], LandType::OVERWORLD, g_renderer, g_placeholder_texture, false);
current_tool->addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8)); g_current_tool->addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8));
dynamic_cast<MarioBlock&>(*current_tool).setTool(); dynamic_cast<MarioBlock&>(*g_current_tool).setTool();
scene->addObject(current_tool); scene->addObject(g_current_tool);
scene->moveZTop(current_tool); scene->moveZTop(g_current_tool);
scene->moveEverything(BLOCK_SIZE, 0); scene->moveEverything(BLOCK_SIZE, 0);
FPSmanager gFPS; FPSmanager gFPS;
@ -425,45 +509,45 @@ int main() {
int frames = 0; int frames = 0;
std::thread inputThread( doInput, scene ); std::thread inputThread( doInput, scene );
inputThread.detach(); inputThread.detach();
while ( !quit ) { while ( !g_quit ) {
SDL_PumpEvents(); SDL_PumpEvents();
SDL_framerateDelay( &gFPS ); SDL_framerateDelay( &gFPS );
std::lock_guard<std::mutex> lock(destruction_mutex); std::lock_guard<std::mutex> lock(g_destruction_mutex);
scene->renderScene(); scene->renderScene();
renderer->presentRenderer(); g_renderer->presentRenderer();
frames++; frames++;
if ( SDL_GetTicks() - base >= 1000 ) { if ( SDL_GetTicks() - base >= 1000 ) {
std::cout << "FPS: " << frames << std::endl; std::cout << "FPS: " << frames << std::endl;
frames = 0; frames = 0;
base = SDL_GetTicks(); base = SDL_GetTicks();
} }
if(current_start_index == 0) { if(g_current_start_index == 0) {
left->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); left->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
} else { } else {
left->setTextColor(font, "#000000", "#282828", 0.05); left->setTextColor(font, "#000000", "#282828", 0.05);
} }
if(current_start_index == current_max_index) { if(g_current_start_index == g_current_max_index) {
right->setTextColor(font, "#00FF00", "#000000", 0.1); right->setTextColor(font, "#00FF00", "#000000", 0.1);
right->changeText("+"); right->changeText("+");
} else { } else {
right->setTextColor(font, "#000000", "#282828", 0.05); right->setTextColor(font, "#000000", "#282828", 0.05);
right->changeText(">"); right->changeText(">");
} }
if(current_tool_index == 0) { if(g_current_tool_index == 0) {
left_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); left_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
} else { } else {
left_tool->setTextColor(font, "#000000", "#282828", 0.05); left_tool->setTextColor(font, "#000000", "#282828", 0.05);
} }
if(current_tool_index == max_tool_index) { if(g_current_tool_index == g_max_tool_index) {
right_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); right_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
} else { } else {
right_tool->setTextColor(font, "#000000", "#282828", 0.05); right_tool->setTextColor(font, "#000000", "#282828", 0.05);
} }
if(update_size) { if(g_update_size) {
scene->updateSizeAndPosition(); scene->updateSizeAndPosition();
} }
} }
saveMap("test_binary2.bin", objects); saveMap("test_binary2.bin", g_objects);
return 0; return 0;
} }

View File

@ -62,12 +62,12 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
switch ( id ) { switch ( id ) {
case EDITOR_TERRAIN_ID: case EDITOR_TERRAIN_ID:
remove_block = true; remove_block = true;
if(obj.getId() == source_id && getVisitorType() == TOOL_VISITOR_TYPE) { if(obj.getId() == source_id && getVisitorType() == VisitorType::Terrain) {
add_block = false; add_block = false;
} }
case EDITOR_CHARACTER_ID: case EDITOR_CHARACTER_ID:
remove_block = true; remove_block = true;
if(obj.getId() == source_id && getVisitorType() == MODIFIER_VISITOR_TYPE) { if(obj.getId() == source_id && getVisitorType() == VisitorType::Modifier) {
add_block = false; add_block = false;
} }
default: default:

View File

@ -5,6 +5,13 @@
#include "../sdlpp/sdlpp_geometry.hpp" #include "../sdlpp/sdlpp_geometry.hpp"
#include <memory> #include <memory>
struct VisitorType {
enum Value {
Terrain = 0xE001,
Modifier = 0xE002,
};
};
class MouseVisitor : public SDLPP::Visitor { class MouseVisitor : public SDLPP::Visitor {
public: public:
MouseVisitor() {} MouseVisitor() {}
@ -17,13 +24,13 @@ public:
bool foundEditBox() { bool foundEditBox() {
return edit_box; return edit_box;
} }
SDLPP::Vec2D<int> getEditBoxIndexes() { const SDLPP::Vec2D<int> &getEditBoxIndexes() {
return edit_box_location; return edit_box_location;
} }
bool foundToolBox() { bool foundToolBox() {
return tool_box; return tool_box;
} }
SDLPP::Vec2D<int> getToolBoxIndexes() { const SDLPP::Vec2D<int> &getToolBoxIndexes() {
return tool_box_location; return tool_box_location;
} }
virtual void setVisitorType( uint64_t type ) override { virtual void setVisitorType( uint64_t type ) override {

View File

@ -39,7 +39,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
collision = true; collision = true;
} }
// TODO add modifiers to createTerrainBlock // TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i, j, collision); auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, collision);
if(obj != nullptr) if(obj != nullptr)
scene->addObject(obj); scene->addObject(obj);
if(character) { if(character) {
@ -53,7 +53,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
} }
// editor loader // editor loader
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) { void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects) {
std::ifstream map_file; std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary); map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols; uint16_t cols;
@ -84,12 +84,12 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
} }
col[j] = {type, id, character_type, character, modifier_type, modifier_data}; col[j] = {type, id, character_type, character, modifier_type, modifier_data};
// TODO add modifiers to createTerrainBlock // TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i, j, true); auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, true);
obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID); obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
scene->addObject(obj); scene->addObject(obj);
if(character) { if(character) {
if(character == MARIO_ID) { if(character == MARIO_ID) {
scene->addObject(createMario(static_cast<BlockType>(character_type), renderer, i, j)); scene->addObject(createMario(static_cast<LandType::Value>(character_type), renderer, i, j));
} }
} }
} }
@ -100,7 +100,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
} }
// tuple - world object type, object, world character type, character, modifier type, modifier data // tuple - world object type, object, world character type, character, modifier type, modifier data
void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) { void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
std::ofstream output_file; std::ofstream output_file;
output_file.open(file, std::ios::out | std::ios::binary); output_file.open(file, std::ios::out | std::ios::binary);
uint16_t cols = objects.size(); uint16_t cols = objects.size();

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@ -4,8 +4,22 @@
#include "../sdlpp/sdlpp_scene.hpp" #include "../sdlpp/sdlpp_scene.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp" #include "../sdlpp/sdlpp_rectrenderer.hpp"
struct MapObject {
enum Index {
TERRAIN_TYPE = 0,
TERRAIN_ID = 1,
CHARACTER_TYPE = 2,
CHARACTER_ID = 3,
MODIFIER_TYPE = 4,
MODIFIER_DATA = 5,
};
};
typedef std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t> mapObjectType;
typedef std::array<mapObjectType,16> mapColumnType;
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer); void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects); void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects);
void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects); void saveMap(const std::string &file, std::vector<mapColumnType> &objects);
#endif #endif

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@ -85,8 +85,6 @@
#define EDITOR_RIGHT_TOOL_ID 0xF008 #define EDITOR_RIGHT_TOOL_ID 0xF008
#define EDITOR_CHARACTER_ID 0xF009 #define EDITOR_CHARACTER_ID 0xF009
#define TOOL_VISITOR_TYPE 0xE001
#define MODIFIER_VISITOR_TYPE 0xE002
#define MOUSE_VISITOR_TYPE 0xE003 #define MOUSE_VISITOR_TYPE 0xE003
#define MARIO_VISITOR_TYPE 0xE004 #define MARIO_VISITOR_TYPE 0xE004