SDLPP: add function that returns absolute position
This commit is contained in:
parent
7d9763443a
commit
b87318f44d
@ -46,6 +46,9 @@ void RenderObject::setPos( const Vec2D< double > &vec ) {
|
||||
Vec2D< double > RenderObject::getPos() const {
|
||||
return original;
|
||||
}
|
||||
Vec2D< double > RenderObject::getAbsolutePos() const {
|
||||
return current;
|
||||
}
|
||||
std::vector< uint64_t >
|
||||
RenderObject::colidesWith( const RenderObject &other ) const {
|
||||
if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
|
||||
@ -289,7 +292,8 @@ void RenderObject::rotateCounterClockwise( int angle ) {
|
||||
rotateClockwise( 360 - ( angle % 360 ) );
|
||||
}
|
||||
Vec2D< double > RenderObject::computeAlignmentAdditions() {
|
||||
double x_addition = 0, y_addition = 0;
|
||||
double x_addition = 0;
|
||||
double y_addition = 0;
|
||||
auto dimensions = renderer->getDoubleDimensions();
|
||||
auto width_diff = dimensions.getX() - 1;
|
||||
auto height_diff = dimensions.getY() - 1;
|
||||
|
@ -46,6 +46,7 @@ public:
|
||||
virtual void setPos( const std::pair< double, double > &pos );
|
||||
virtual void setPos( const Vec2D< double > &vec );
|
||||
virtual Vec2D< double > getPos() const;
|
||||
virtual Vec2D< double > getAbsolutePos() const;
|
||||
std::vector< uint64_t > colidesWith( const RenderObject &other ) const;
|
||||
template < class T > void addCollision( const T &p ) {
|
||||
collisions.push_back( std::make_shared< T >( p ) );
|
||||
|
Loading…
Reference in New Issue
Block a user