Animation
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c7ec12584c
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@ -22,7 +22,7 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect )
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const SDL_Rect &source_rect )
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: RectangleRender( x, y, w, h, r ) {
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setTexture( t, source_rect );
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}
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@ -48,7 +48,8 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, SDL_Rect source_rect )
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const std::string &img,
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const SDL_Rect &source_rect )
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: RectangleRender( x, y, w, h, r ) {
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setTexture( img, source_rect );
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}
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@ -20,17 +20,17 @@ public:
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x,
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int source_y, int source_width, int source_height );
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const std::string &img, int source_x, int source_y,
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int source_width, int source_height );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, SDL_Rect source_rect );
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const std::string &img, const SDL_Rect &source_rect );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override {}
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@ -12,8 +12,12 @@ void RenderObject::render() {
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polygon->render( *renderer );
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if ( texture != NULL ) {
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SDL_Rect *src = NULL;
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if ( !entireTexture() )
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src = &src_rect;
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if ( animation.empty() ) {
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if ( !entireTexture() )
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src = &src_rect;
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} else {
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src = &animation[animation_index];
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}
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SDL_RenderCopy( renderer->getRendererPtr(),
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texture->getTexturePtr(), src, &rect );
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}
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@ -55,7 +59,7 @@ RenderObject::getCollisions() const {
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return collisions;
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}
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void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect ) {
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const SDL_Rect &source_rect ) {
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texture = t;
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src_rect = source_rect;
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}
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@ -65,7 +69,7 @@ void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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setTexture( t, { source_x, source_y, source_width, source_height } );
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}
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void RenderObject::setTexture( const std::string &img_path,
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SDL_Rect source_rect ) {
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const SDL_Rect &source_rect ) {
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texture = std::make_shared< Texture >( renderer, img_path );
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src_rect = source_rect;
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}
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@ -133,6 +137,18 @@ bool RenderObject::getKilled() {
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void RenderObject::setColiderColor( const std::string &color ) {
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colider_color = getColorsHEX( color );
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}
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void RenderObject::animate( int ticks ) {
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if ( animating && !animation.empty() ) {
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animation_next_frame -= ticks;
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if ( animation_next_frame <= 0 ) {
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animation_index = ( animation_index + 1 ) % animation.size();
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animation_next_frame =
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( 1000 / animation_fps ) + animation_next_frame;
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}
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}
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}
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void RenderObject::move( int ticks ) {
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if ( permanent )
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return;
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@ -189,10 +205,33 @@ void RenderObject::copyTo( std::shared_ptr< RenderObject > other ) {
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void RenderObject::setTextureAlpha( uint8_t alpha ) {
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texture->setAlpha( alpha );
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}
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void RenderObject::setTextureSourceRect( SDL_Rect source_rect ) {
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void RenderObject::setTextureSourceRect( const SDL_Rect &source_rect ) {
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src_rect = source_rect;
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}
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void RenderObject::setTextureSourceRect( int x, int y, int w, int h ) {
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setTextureSourceRect( { x, y, w, h } );
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}
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void RenderObject::setAnimationFrames( const std::vector< SDL_Rect > &frames ) {
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animation = frames;
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}
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void RenderObject::addAnimationFrame( const SDL_Rect &frame ) {
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animation.push_back( frame );
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}
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void RenderObject::addAnimationFrame( const int x, const int y, const int w,
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const int h ) {
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addAnimationFrame( { x, y, w, h } );
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}
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void RenderObject::pauseAnimation() {
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animating = false;
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}
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void RenderObject::resumeAnimation() {
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animating = true;
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}
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void RenderObject::removeAnimation() {
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animation.clear();
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}
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void RenderObject::setAnimationSpeed( const int fps ) {
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animation_fps = fps;
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animation_next_frame = 1000 / fps;
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}
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} // namespace SDLPP
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@ -46,12 +46,12 @@ public:
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int source_y, int source_width,
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int source_height );
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virtual void setTexture( const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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virtual void setTexture( const std::string &img_path, int source_x,
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int source_y, int source_width,
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int source_height );
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virtual void setTexture( const std::string &img_path,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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virtual void setTexture( Font &font, const std::string &text,
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const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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@ -87,8 +87,17 @@ public:
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void setStatic( bool stat = true );
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std::shared_ptr< Renderer > getRenderer() const;
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void setTextureAlpha( uint8_t alpha );
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void setTextureSourceRect( SDL_Rect source_rect );
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void setTextureSourceRect( const SDL_Rect &source_rect );
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void setTextureSourceRect( int x, int y, int w, int h );
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void setAnimationFrames( const std::vector< SDL_Rect > &frames );
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void addAnimationFrame( const SDL_Rect &frame );
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void addAnimationFrame( const int x, const int y, const int w,
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const int h );
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void setAnimationSpeed( const int fps );
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void pauseAnimation();
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void resumeAnimation();
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void removeAnimation();
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void animate( int ticks );
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other );
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@ -111,6 +120,11 @@ protected:
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bool centerx = false;
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SDL_Rect rect;
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SDL_Rect src_rect = { -1, -1, -1, -1 };
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size_t animation_index = 0;
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size_t animation_fps = 1;
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int animation_next_frame = 1000;
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std::vector< SDL_Rect > animation{};
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bool animating = true;
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private:
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void setSceneID( int id );
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@ -76,12 +76,16 @@ Scene::getObjects( const std::unordered_set< int > &objectIDs ) {
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}
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return ret;
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}
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void Scene::movement() {
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void Scene::updateScene() {
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// check for objects that should be removed
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checkKilled();
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std::lock_guard< std::mutex > lock( render_mutex );
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int now_ticks = SDL_GetTicks();
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for ( const auto &x : render_objects ) {
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// move objects that should be moved
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x->move( now_ticks - prev_ticks );
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// animate objects that should be animated
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x->animate( now_ticks - prev_ticks );
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}
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prev_ticks = now_ticks;
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}
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@ -23,7 +23,7 @@ public:
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std::vector< std::shared_ptr< RenderObject > > getObjects();
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std::vector< std::shared_ptr< RenderObject > >
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getObjects( const std::unordered_set< int > &objectIDs );
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void movement();
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void updateScene();
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std::vector< std::shared_ptr< RenderObject > >
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getCollisions( RenderObject &r );
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std::vector< std::shared_ptr< RenderObject > >
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