Mario: remove debug outputs from editor
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@ -164,7 +164,6 @@ void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
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<< 4;
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additional_data |= std::get< MapObject::CHARACTER_ID >( obj );
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} else if ( std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
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std::cout << "SAVING MODIFIERS!" << std::endl;
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additional_data |= std::get< MapObject::MODIFIER_TYPE >( obj )
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<< 4;
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additional_data |= 0x80;
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@ -4,7 +4,6 @@
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#include "sprites.hpp"
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ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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std::cout << "X: " << start_x + x * BLOCK_SIZE << ", " << start_y + y * BLOCK_SIZE << std::endl;
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_x = x;
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_y = y;
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setId(EDITOR_TOOL_ID);
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