Mario: added destructible modifier to editor
This commit is contained in:
parent
6fe283bb34
commit
c2fb78b0a6
@ -119,7 +119,6 @@ const std::vector< uint64_t > possibleBlocks = {
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MUSHROOM_PLATFORM_TOP_LEFT_ID,
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MUSHROOM_PLATFORM_TOP_LEFT_ID,
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MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
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MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
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MUSHROOM_PLATFORM_TOP_RIGHT_ID,
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MUSHROOM_PLATFORM_TOP_RIGHT_ID,
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TREE_PLATFORM_BARK_ID,
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TREE_PLATFORM_BARK_ID,
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MUSHROOM_PLATFORM_BARK_TOP_ID,
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MUSHROOM_PLATFORM_BARK_TOP_ID,
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TREE_LEAVES_TOP_ID,
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TREE_LEAVES_TOP_ID,
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@ -131,6 +130,7 @@ const std::vector< uint64_t > possibleBlocks = {
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CANNON_PEDESTAL_ID,
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CANNON_PEDESTAL_ID,
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CANNON_ID,
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CANNON_ID,
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MARIO_ID,
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MARIO_ID,
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DESTRUCTIBLE_ID,
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};
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};
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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@ -192,7 +192,8 @@ const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
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{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_ID, &CANNON_SRC },
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{ CANNON_ID, &CANNON_SRC },
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{ MARIO_ID, &MARIO_STANDING_SRC }
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{ MARIO_ID, &MARIO_STANDING_SRC },
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{ DESTRUCTIBLE_ID, &DESTRUCTIBLE_SRC },
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};
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};
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std::shared_ptr< SDLPP::RectangleRender >
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std::shared_ptr< SDLPP::RectangleRender >
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@ -281,6 +282,8 @@ enum BlockRole::Value getBlockRole( uint64_t id ) {
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return BlockRole::TERRAIN;
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return BlockRole::TERRAIN;
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if ( id == MARIO_ID )
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if ( id == MARIO_ID )
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return BlockRole::MARIO;
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return BlockRole::MARIO;
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if ( id < MARIO_ID )
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return BlockRole::MODIFIER;
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// TODO modifier/character
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// TODO modifier/character
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return BlockRole::MODIFIER;
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return BlockRole::MODIFIER;
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}
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}
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@ -80,6 +80,7 @@ void updateTool() {
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target_texture = global_vars.translucent_mario_texture;
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target_texture = global_vars.translucent_mario_texture;
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break;
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break;
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case BlockRole::MODIFIER:
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case BlockRole::MODIFIER:
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target_texture = global_vars.translucent_terrain_texture;
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break;
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break;
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case BlockRole::CHARACTER:
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case BlockRole::CHARACTER:
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break;
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break;
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@ -290,21 +291,36 @@ void placeTool( SDLPP::Scene &scene ) {
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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break;
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break;
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case VisitorType::Modifier:
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case VisitorType::Modifier:
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// TODO check if modifier or character
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if(tool_type == BlockRole::CHARACTER) {
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std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
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std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
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// TODO character ID
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// TODO character ID
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std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
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std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createMario( LandType::OVERWORLD, renderer,
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new_obj = createMario( LandType::OVERWORLD, renderer,
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1 + global_vars.mouse.edit_box.getX(),
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1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY() );
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global_vars.mouse.edit_box.getY() );
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// remove mario if exists
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// remove mario if exists
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removeMario();
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removeMario();
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global_vars.mario = new_obj;
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global_vars.mario = new_obj;
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global_vars.mario_pos = getSelectedObjectPosition();
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global_vars.mario_pos = getSelectedObjectPosition();
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new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
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new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
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z_index = scene.getObjects().size() - 1;
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z_index = scene.getObjects().size() - 1;
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} else {
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// TODO data
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std::cout << "Want to set: " << (int)std::get< MapObject::MODIFIER_TYPE >( obj ) << std::endl;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = global_vars.current_tool->getId();
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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std::cout << "SET MODIFIER_TYPE: " << (int)std::get< MapObject::MODIFIER_TYPE >( obj ) << std::endl;
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId(), LandType::OVERWORLD,
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renderer, 1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(), global_vars.translucent_terrain_texture, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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// TODO createModifierBlock
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dynamic_cast<MarioBlock*>(new_obj.get())->setTerrain(false);
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z_index = scene.getObjects().size() - 1;
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}
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break;
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break;
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default:
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default:
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break;
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break;
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@ -389,6 +405,10 @@ int main() {
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture =
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std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
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MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture->setAlpha( 100 );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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@ -3,3 +3,4 @@
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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@ -5,5 +5,6 @@
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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#endif
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#endif
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@ -174,6 +174,10 @@ int main() {
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scene->addObject( bg );
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scene->addObject( bg );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture =
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std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
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MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture->setAlpha( 100 );
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mario = std::make_shared< Mario >(renderer);
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mario = std::make_shared< Mario >(renderer);
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scene->addObject(mario);
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scene->addObject(mario);
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@ -5,6 +5,7 @@
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#include "sprites.hpp"
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#include "sprites.hpp"
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#include "blocks.hpp"
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#include "blocks.hpp"
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#include "objectids.hpp"
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#include "objectids.hpp"
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#include "global_vars.hpp"
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// TODO move to one function
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// TODO move to one function
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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@ -45,6 +46,10 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
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if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
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collision = true;
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collision = true;
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}
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}
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// TODO definitely make this somehow more streamlined, probably flags
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if(modifier_type == DESTRUCTIBLE_ID) {
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destructible = true;
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}
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// TODO add modifiers to createTerrainBlock
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// TODO add modifiers to createTerrainBlock
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auto obj =
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auto obj =
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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@ -112,6 +117,12 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
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renderer, i, j ) );
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renderer, i, j ) );
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}
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}
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}
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}
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if ( modifier_type ) {
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auto mod = createTerrainBlock( modifier_type, LandType::OVERWORLD, renderer, i, j, g_translucent_terrain_texture, true );
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mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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dynamic_cast<MarioBlock*>(mod.get())->setTerrain(false);
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scene->addObject(mod);
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}
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}
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}
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}
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}
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if ( objects.size() < 18 ) {
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if ( objects.size() < 18 ) {
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@ -129,24 +140,24 @@ void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
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for ( auto &col : objects ) {
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for ( auto &col : objects ) {
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for ( int i = 0; i < 16; i++ ) {
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for ( int i = 0; i < 16; i++ ) {
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auto &obj = col[i];
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auto &obj = col[i];
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uint16_t wide_type = std::get< 0 >( obj );
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uint16_t wide_type = std::get< MapObject::TERRAIN_TYPE >( obj );
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wide_type = wide_type << 12;
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wide_type = wide_type << 12;
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uint16_t write_num = ( 0x0FFF & std::get< 1 >( obj ) ) | wide_type;
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uint16_t write_num = ( 0x0FFF & std::get< MapObject::TERRAIN_ID >( obj ) ) | wide_type;
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// 3 becuase character type can be 0 (overworld), 4 because modifier
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// character type can be 0 (overworld), modifier data can be 0
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// data can be 0 (breakable)
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if ( std::get< MapObject::CHARACTER_ID >( obj ) || std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
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if ( std::get< 3 >( obj ) || std::get< 4 >( obj ) ) {
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write_num |= 0x8000;
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write_num |= 0x8000;
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}
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}
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output_file.write( ( char * )&write_num,
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output_file.write( ( char * )&write_num,
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sizeof( uint16_t ) / sizeof( char ) );
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sizeof( uint16_t ) / sizeof( char ) );
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uint8_t additional_data = 0;
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uint8_t additional_data = 0;
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if ( std::get< 3 >( obj ) ) {
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if ( std::get< MapObject::CHARACTER_ID >( obj ) ) {
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additional_data |= std::get< 2 >( obj ) << 4;
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additional_data |= std::get< MapObject::CHARACTER_TYPE >( obj ) << 4;
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additional_data |= std::get< 3 >( obj );
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additional_data |= std::get< MapObject::CHARACTER_ID >( obj );
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} else if ( std::get< 4 >( obj ) ) {
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} else if ( std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
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additional_data |= std::get< 4 >( obj ) << 4;
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std::cout << "SAVING MODIFIERS!" << std::endl;
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additional_data |= std::get< MapObject::MODIFIER_TYPE >( obj ) << 4;
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additional_data |= 0x80;
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additional_data |= 0x80;
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additional_data |= std::get< 5 >( obj );
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additional_data |= std::get< MapObject::MODIFIER_DATA >( obj );
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}
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}
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if ( additional_data ) {
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if ( additional_data ) {
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output_file.write( ( char * )&additional_data,
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output_file.write( ( char * )&additional_data,
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@ -11,12 +11,13 @@ Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::Rectan
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pauseAnimation();
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pauseAnimation();
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setMovement( 0, 0 );
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setMovement( 0, 0 );
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setMovementSpeed( 1 );
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setMovementSpeed( 1 );
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auto bottom_detect = SDLPP::RectColider( 0.3, 1, 0.4, 0, MARIO_FLOOR_DETECT );
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(
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addCollision(
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SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) );
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SDLPP::RectColider( 0.05, 0.1, 0.1, 0.89, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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addCollision(
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SDLPP::RectColider( 0.05, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
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SDLPP::RectColider( 0.85, 0.1, 0.1, 0.89, MARIO_RIGHT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.85, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
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addCollision(
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addCollision(
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SDLPP::RectColider( 0.05, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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SDLPP::RectColider( 0.05, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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addCollision(
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addCollision(
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@ -76,8 +77,16 @@ void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_p
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}
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}
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// make sure Mario isn't stuck inside a wall
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// make sure Mario isn't stuck inside a wall
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// TODO more readable function names
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// TODO more readable function names
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if ( visitor.isStopped() || !visitor.canGoLeft() || !visitor.canGoRight() ) {
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if ( visitor.isStopped() ) {
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if(visitor.getStopX() > previous_position.getX())
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previous_position = {visitor.getStopX(), previous_position.getY()};
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setPos( previous_position.getX(), getPos().getY() );
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setPos( previous_position.getX(), getPos().getY() );
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} else if ( visitor.canGoLeft() != visitor.canGoRight() ) {
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SDLPP::Vec2D<double> next_pos = { visitor.getMovementBlockage().getX() + (visitor.canGoLeft() * -1 + visitor.canGoRight() * 1) * BLOCK_SIZE, getPos().getY() };
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if((visitor.canGoLeft() && next_pos.getX() > previous_position.getX()) || (visitor.canGoRight() && next_pos.getX() < previous_position.getX())) {
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next_pos = previous_position;
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}
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setPos(next_pos);
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} else if (visitor.moveTop() && (jumping && !stop_jump)) {
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} else if (visitor.moveTop() && (jumping && !stop_jump)) {
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auto objPos = visitor.getRightLeftPos();
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auto objPos = visitor.getRightLeftPos();
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if(objPos.getX() < getPos().getX()) {
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if(objPos.getX() < getPos().getX()) {
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@ -12,8 +12,12 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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onGround = true;
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onGround = true;
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groundY = obj.getPos().getY();
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groundY = obj.getPos().getY();
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} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
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} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
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if(!left && !right)
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movement_blockage = obj.getPos();
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left = true;
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left = true;
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} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
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} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
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if(!left && !right)
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movement_blockage = obj.getPos();
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right = true;
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right = true;
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} else if (from == MARIO_TOP_DETECT) {
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} else if (from == MARIO_TOP_DETECT) {
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top_hit = true;
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top_hit = true;
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@ -55,6 +55,14 @@ public:
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return jumping && !top_hit;
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return jumping && !top_hit;
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}
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}
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const SDLPP::Vec2D<double> &getMovementBlockage() {
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return movement_blockage;
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}
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double getStopX() {
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return newX;
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}
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private:
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private:
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bool onGround = false;
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bool onGround = false;
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double groundY = 0;
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double groundY = 0;
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@ -69,6 +77,7 @@ private:
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SDLPP::Vec2D<double> rightleftpos;
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SDLPP::Vec2D<double> rightleftpos;
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bool top_left_right = false;
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bool top_left_right = false;
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bool jumping;
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bool jumping;
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SDLPP::Vec2D<double> movement_blockage;
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};
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};
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#endif
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#endif
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@ -63,6 +63,7 @@
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#define CANNON_ID 0x703A
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#define CANNON_ID 0x703A
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// modifiers
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// modifiers
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#define DESTRUCTIBLE_ID 0x01
|
||||||
|
|
||||||
// character IDs
|
// character IDs
|
||||||
#define MARIO_ID 0x0F
|
#define MARIO_ID 0x0F
|
||||||
|
@ -79,6 +79,8 @@ const SDL_Rect CANNON_TOWER_SRC = {256, 46, 16, 16};
|
|||||||
const SDL_Rect CANNON_PEDESTAL_SRC = {256, 29, 16, 16};
|
const SDL_Rect CANNON_PEDESTAL_SRC = {256, 29, 16, 16};
|
||||||
const SDL_Rect CANNON_SRC = {256, 12, 16, 16};
|
const SDL_Rect CANNON_SRC = {256, 12, 16, 16};
|
||||||
|
|
||||||
|
extern const SDL_Rect DESTRUCTIBLE_SRC = {0, 0, 16, 16};
|
||||||
|
|
||||||
const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
|
const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
|
||||||
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
|
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
|
||||||
const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
|
const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
|
||||||
|
@ -82,6 +82,8 @@ extern const SDL_Rect TREE_LEAVES_BOTTOM_SRC;
|
|||||||
extern const SDL_Rect CANNON_TOWER_SRC;
|
extern const SDL_Rect CANNON_TOWER_SRC;
|
||||||
extern const SDL_Rect CANNON_PEDESTAL_SRC;
|
extern const SDL_Rect CANNON_PEDESTAL_SRC;
|
||||||
extern const SDL_Rect CANNON_SRC;
|
extern const SDL_Rect CANNON_SRC;
|
||||||
|
//------------------ MODIFIERS ----------------------
|
||||||
|
extern const SDL_Rect DESTRUCTIBLE_SRC;
|
||||||
|
|
||||||
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
|
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
|
||||||
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
|
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
|
||||||
|
Loading…
Reference in New Issue
Block a user