Ensure arrows are enabled/disabled even when moving tools with wsad
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38dfa533c4
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c59851b490
116
mario/editor.cpp
116
mario/editor.cpp
@ -76,6 +76,12 @@ struct ToolInfo {
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int max_page_mods;
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int cur_page_characters;
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int max_page_characters;
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std::shared_ptr<Button> button_left_tools;
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std::shared_ptr<Button> button_right_tools;
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std::shared_ptr<Button> button_left_mods;
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std::shared_ptr<Button> button_right_mods;
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std::shared_ptr<Button> button_left_characters;
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std::shared_ptr<Button> button_right_characters;
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};
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struct GlobalVars {
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@ -105,7 +111,6 @@ struct GlobalVars {
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GlobalVars global_vars;
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std::mutex destruction_mutex;
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std::mutex render_mutex;
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void updateTool() {
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auto tool_index = global_vars.tool.index;
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@ -204,9 +209,39 @@ void unsetToolColor() {
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setToolColor("#FFFFFF00");
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}
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void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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if(cur_page == 0) {
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left->disable();
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} else {
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left->enable();
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}
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if(cur_page != max_page) {
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if(canAdd) {
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// TOOD global button config
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right->changeText(">");
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right->setFontColor("#000000");
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right->setFontOutlineColor("#FFFFFF88");
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right->setFontColorHighlight("#000000");
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right->setFontOutlineColorHighlight("#FFFFFFAA");
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} else {
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right->enable();
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}
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} else {
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if(canAdd) {
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right->changeText("+");
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right->setFontColor("#00FF00");
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right->setFontOutlineColor("#000000");
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right->setFontColorHighlight("#88FF88");
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right->setFontOutlineColorHighlight("#444444");
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} else {
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right->disable();
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}
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}
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}
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void updateToolSelection(int prev_index, ToolType::Value type) {
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unsetToolColor();
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size_t cur_page = 0;
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int cur_page = 0;
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size_t multiplier = 0;
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std::vector<std::shared_ptr<MarioBlock>> *tool_vec = nullptr;
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switch (type) {
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@ -214,16 +249,19 @@ void updateToolSelection(int prev_index, ToolType::Value type) {
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cur_page = global_vars.tool.cur_page_tools;
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multiplier = 2 * TOOLS_WIDTH;
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tool_vec = &global_vars.tools;
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toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(), global_vars.tool.button_right_tools.get(), cur_page, global_vars.tool.max_page_tools, false);
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break;
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case ToolType::MOD:
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cur_page = global_vars.tool.cur_page_mods;
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multiplier = 2 * MOD_WIDTH;
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tool_vec = &global_vars.mods;
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toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(), global_vars.tool.button_right_mods.get(), cur_page, global_vars.tool.max_page_mods, false);
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break;
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case ToolType::CHARACTER:
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cur_page = global_vars.tool.cur_page_characters;
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multiplier = 2 * CHARACTER_WIDTH;
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tool_vec = &global_vars.characters;
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toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(), global_vars.tool.button_right_characters.get(), cur_page, global_vars.tool.max_page_characters, false);
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default:
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break;
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}
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@ -498,10 +536,10 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
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scene.visitCollisions(*mouse, visitor);
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if(visitor.getCurButton() != global_vars.mouse.cur_button_index) {
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if(global_vars.mouse.cur_button_index != (uint64_t)-1) {
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global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight(render_mutex);
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global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight();
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}
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if(visitor.getCurButton() != (uint64_t)-1) {
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global_vars.buttons[visitor.getCurButton()]->setHighlight(render_mutex);
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global_vars.buttons[visitor.getCurButton()]->setHighlight();
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}
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}
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global_vars.mouse.cur_button_index = visitor.getCurButton();
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@ -526,49 +564,13 @@ struct moveStruct {
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std::shared_ptr<Button> other_button;
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};
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void toolMoveLeftUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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if(cur_page == 0) {
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left->disable(render_mutex);
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}
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if(cur_page != max_page) {
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if(canAdd) {
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// TOOD global button config
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right->changeText(">");
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right->setFontColor("#000000", render_mutex);
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right->setFontOutlineColor("#FFFFFF88", render_mutex);
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right->setFontColorHighlight("#000000", render_mutex);
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right->setFontOutlineColorHighlight("#FFFFFFAA", render_mutex);
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} else {
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right->enable(render_mutex);
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}
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}
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}
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void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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cur_page--;
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toolMoveLeftUpdateButtons(left, right, cur_page, max_page, canAdd);
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toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
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}
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void toolMoveRightUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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if(cur_page == max_page) {
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if(canAdd) {
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right->changeText("+");
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right->setFontColor("#00FF00", render_mutex);
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right->setFontOutlineColor("#000000", render_mutex);
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right->setFontColorHighlight("#88FF88", render_mutex);
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right->setFontOutlineColorHighlight("#444444", render_mutex);
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} else {
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right->disable(render_mutex);
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}
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}
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if(cur_page != 0) {
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left->enable(render_mutex);
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}
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}
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void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
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cur_page += 1;
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toolMoveRightUpdateButtons(left, right, cur_page, max_page, canAdd);
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toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
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}
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void moveMapLeft(void *input, Button *caller) {
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@ -1028,7 +1030,7 @@ void populateWorldType(
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void testButtonFunc(void *input, Button *caller) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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caller->disable(render_mutex);
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caller->disable();
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}
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#ifdef _WIN32
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@ -1127,8 +1129,7 @@ int main() {
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_map_input.other_button = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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toolMoveLeftUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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toolMoveUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
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scene);
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// edit blocks on map
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@ -1169,6 +1170,7 @@ int main() {
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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global_vars.tool.button_left_tools = global_vars.buttons.back();
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// right tool arrow
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moveStruct right_tool_input{
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.scene = scene,
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@ -1181,9 +1183,9 @@ int main() {
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_tool_input.other_button = global_vars.buttons.back();
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global_vars.tool.button_right_tools = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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toolMoveLeftUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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toolMoveUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
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createGrid((MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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// mods
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@ -1208,6 +1210,7 @@ int main() {
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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global_vars.tool.button_left_mods = global_vars.buttons.back();
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// right mod arrow
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moveStruct right_mod_input{
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.scene = scene,
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@ -1220,9 +1223,9 @@ int main() {
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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left_mod_input.other_button = global_vars.buttons.back();
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global_vars.tool.button_right_mods = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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toolMoveLeftUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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toolMoveUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
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createGrid(5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2,
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scene);
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// characters
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@ -1249,6 +1252,7 @@ int main() {
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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global_vars.tool.button_left_characters = global_vars.buttons.back();
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// right character arrow
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moveStruct right_character_input{
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.scene = scene,
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@ -1260,9 +1264,9 @@ int main() {
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global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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global_vars.buttons.back()->setPermanent();
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global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
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global_vars.tool.button_right_characters = global_vars.buttons.back();
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// ensure disabled/enabled properly
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toolMoveRightUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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toolMoveLeftUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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toolMoveUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
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left_character_input.other_button = global_vars.buttons.back();
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createGrid((MOD_WIDTH + 8) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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CHARACTER_WIDTH, 2, scene);
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@ -1356,17 +1360,17 @@ int main() {
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SDL_framerateDelay(&gFPS);
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SDL_PumpEvents();
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std::lock_guard<std::mutex> lock(destruction_mutex);
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{
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std::lock_guard<std::mutex> render(render_mutex);
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scene->renderScene();
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renderer->presentRenderer();
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}
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scene->renderScene();
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renderer->presentRenderer();
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frames++;
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if (SDL_GetTicks() - base >= 1000) {
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std::cout << "FPS: " << frames << std::endl;
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frames = 0;
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base = SDL_GetTicks();
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}
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for(auto &button : global_vars.buttons) {
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button->update();
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}
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// TODO maybe button update func instead of using mutex?
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/* checkArrowsEnabled(global_vars.map.cur_page, global_vars.map.max_page,
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MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG,
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