Mario Editor: add land type switching
This commit is contained in:
parent
af94cc0e03
commit
cd0a301e52
@ -80,6 +80,13 @@ void MarioBlock::custom_move(int ticks) {
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}
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}
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void MarioBlock::setType(LandType::Value type) {
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_type = type;
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}
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LandType::Value MarioBlock::getType() const {
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return _type;
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}
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const std::vector< uint64_t > possibleBlocks = {
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FLOOR_ID,
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STEP_ID,
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@ -149,6 +156,13 @@ const std::vector< uint64_t > possibleCharacters = {
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MARIO_ID,
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};
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const std::vector< LandType::Value > possibleLands = {
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LandType::OVERWORLD,
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LandType::UNDERWORLD,
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LandType::WATER,
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LandType::BOWSER
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};
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ FLOOR_ID, &FLOOR_SRC },
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{ HILL_INCLINE_ID, &HILL_INCLINE_SRC },
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@ -4,6 +4,10 @@
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <memory>
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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};
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
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@ -13,6 +17,8 @@ public:
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void setTerrain( bool terrain = true );
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void bounce();
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virtual void custom_move(int ticks) override;
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void setType(LandType::Value type);
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LandType::Value getType() const;
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private:
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bool _tool = false;
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@ -22,15 +28,13 @@ private:
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const int bounce_ticks = 100;
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int ticks_to_bounce = bounce_ticks;
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SDLPP::Vec2D<double> og_pos = {};
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LandType::Value _type;
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};
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extern const std::vector< uint64_t > possibleBlocks;
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extern const std::vector< uint64_t > possibleMods;
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extern const std::vector< uint64_t > possibleCharacters;
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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};
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extern const std::vector< LandType::Value > possibleLands;
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struct BlockRole {
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enum Value {
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132
mario/editor.cpp
132
mario/editor.cpp
@ -36,14 +36,16 @@
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#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
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#define TOOLS_WIDTH 4
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#define CHARACTER_WIDTH 3
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#define MOD_WIDTH 3
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#define CHARACTER_WIDTH 2
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#define MOD_WIDTH 2
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#define OVERWORLD_WIDTH 2
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struct ToolType {
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enum Value {
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BLOCK,
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MOD,
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CHARACTER,
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WORLD,
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};
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};
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@ -83,6 +85,7 @@ struct GlobalVars {
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std::vector< std::shared_ptr< SDLPP::RenderObject > > tool_boxes;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes;
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enum LandType::Value current_world_type;
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std::shared_ptr< SDLPP::RenderObject > current_tool;
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std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
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std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
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@ -93,7 +96,6 @@ struct GlobalVars {
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GlobalVars global_vars;
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std::mutex destruction_mutex;
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enum LandType::Value g_current_world_type = LandType::OVERWORLD;
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void updateTool() {
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auto tool_index = global_vars.tool.index;
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@ -126,7 +128,7 @@ void updateTool() {
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break;
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}
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global_vars.current_tool->setTexture(
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target_texture, getSourceRectByID( tool_id, g_current_world_type ) );
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target_texture, getSourceRectByID( tool_id, global_vars.current_world_type ) );
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global_vars.current_tool->setId( tool_id );
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global_vars.current_tool->getCollisions()[0]->setId( tool_id );
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}
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@ -159,7 +161,9 @@ void setToolColor( const std::string &color ) {
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case ToolType::CHARACTER:
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multiplier = CHARACTER_WIDTH;
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store = &global_vars.character_boxes;
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break;
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default:
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store = nullptr;
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break;
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}
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auto index = global_vars.tool.index % ( 2 * multiplier );
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@ -390,6 +394,19 @@ bool getFlag( uint64_t flag ) {
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return global_vars.flags & flag;
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}
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void updateWorld() {
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for(auto &block : global_vars.tools) {
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block->setTextureSourceRect(getSourceRectByID(block->getId(), global_vars.current_world_type));
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dynamic_cast<MarioBlock *>(block.get())->setType(global_vars.current_world_type);
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}
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for(auto &block : global_vars.characters) {
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block->setTextureSourceRect(getSourceRectByID(block->getId(), global_vars.current_world_type));
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dynamic_cast<MarioBlock *>(block.get())->setType(global_vars.current_world_type);
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}
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global_vars.current_tool->setTextureSourceRect(getSourceRectByID(global_vars.current_tool->getId(), global_vars.current_world_type));
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dynamic_cast<MarioBlock *>(global_vars.current_tool.get())->setType(global_vars.current_world_type);
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}
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// TODO add mouse wheel control for modifiers
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void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
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@ -408,6 +425,22 @@ void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
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case SDLK_s:
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selectLowerTool();
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break;
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case SDLK_1:
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global_vars.current_world_type = possibleLands[0];
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updateWorld();
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break;
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case SDLK_2:
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global_vars.current_world_type = possibleLands[1];
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updateWorld();
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break;
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case SDLK_3:
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global_vars.current_world_type = possibleLands[2];
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updateWorld();
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break;
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case SDLK_4:
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global_vars.current_world_type = possibleLands[3];
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updateWorld();
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break;
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case SDLK_r:
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scene.getRenderer().setRenderColiders(
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!scene.getRenderer().getRenderColiders() );
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@ -506,6 +539,7 @@ void placeTool( SDLPP::Scene &scene ) {
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std::lock_guard< std::mutex > lock( destruction_mutex );
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ToolVisitor visitor;
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visitor.setSourceType(global_vars.current_world_type);
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auto tool_type = getBlockRole( global_vars.current_tool->getId() );
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switch ( tool_type ) {
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case BlockRole::TERRAIN:
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@ -521,7 +555,7 @@ void placeTool( SDLPP::Scene &scene ) {
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auto &obj = getSelectedObject();
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
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std::get< MapObject::TERRAIN_TYPE >( obj ) = global_vars.current_world_type;
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std::get< MapObject::TERRAIN_ID >( obj ) = 0;
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break;
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case VisitorType::Modifier:
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@ -540,12 +574,12 @@ void placeTool( SDLPP::Scene &scene ) {
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std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
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std::get< MapObject::TERRAIN_TYPE >( obj ) = global_vars.current_world_type;
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std::get< MapObject::TERRAIN_ID >( obj ) =
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global_vars.current_tool->getId();
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// TODO why 1 +?
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId(), LandType::OVERWORLD,
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global_vars.current_tool->getId(), global_vars.current_world_type,
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renderer, 1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(), true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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@ -553,11 +587,11 @@ void placeTool( SDLPP::Scene &scene ) {
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case VisitorType::Modifier:
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if ( tool_type == BlockRole::MARIO ) {
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std::get< MapObject::CHARACTER_TYPE >( obj ) =
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LandType::OVERWORLD;
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global_vars.current_world_type;
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std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createMario( LandType::OVERWORLD, renderer,
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new_obj = createMario( global_vars.current_world_type, renderer,
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1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY() );
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// remove mario if exists
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@ -573,7 +607,7 @@ void placeTool( SDLPP::Scene &scene ) {
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global_vars.current_tool->getId();
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId(), LandType::OVERWORLD,
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global_vars.current_tool->getId(), global_vars.current_world_type,
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renderer, 1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(),
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global_vars.translucent_terrain_texture, true );
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@ -637,12 +671,18 @@ void pollEvents( SDLPP::Scene &scene ) {
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multiplier = 2 * CHARACTER_WIDTH;
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max_index = global_vars.characters.size();
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cur_page = global_vars.tool.cur_page_characters;
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break;
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case ToolType::WORLD:
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multiplier = 2 * OVERWORLD_WIDTH;
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default:
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break;
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}
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size_t index =
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tool_box.getY() * ( multiplier / 2 ) + tool_box.getX();
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if ( index < max_index ) {
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if(global_vars.mouse.tool_type == ToolType::WORLD) {
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global_vars.current_world_type = possibleLands[index];
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updateWorld();
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} else if ( index < max_index ) {
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global_vars.tool.type = global_vars.mouse.tool_type;
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updateToolIndex( cur_page * multiplier + index );
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}
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@ -738,7 +778,7 @@ void populateToolGrid(
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ToolType::Value type, const std::vector< uint64_t > &blocks,
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std::vector< std::shared_ptr< SDLPP::RenderObject > > &tool_store,
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std::vector< std::shared_ptr< SDLPP::RenderObject > > &tool_box_store,
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std::shared_ptr< SDLPP::Scene > &scene ) {
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std::shared_ptr< SDLPP::Scene > &scene, const std::string &title, const std::shared_ptr<SDLPP::FontConfiguration> &font_config ) {
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auto renderer = scene->getRendererShared();
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for ( int j = 0; j < count_y; j++ ) {
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for ( int i = 0; i < count_x; i++ ) {
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@ -753,12 +793,14 @@ void populateToolGrid(
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case ToolType::CHARACTER:
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if ( block == MARIO_ID )
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tool_store.push_back(
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createMario( LandType::OVERWORLD, renderer, 0, 0 ) );
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createMario( global_vars.current_world_type, renderer, 0, 0 ) );
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else
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case ToolType::BLOCK:
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case ToolType::MOD:
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tool_store.push_back( createTerrainBlock(
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block, LandType::OVERWORLD, renderer, false ) );
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block, global_vars.current_world_type, renderer, false ) );
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default:
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break;
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}
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tool_store.back()->setHidden( true );
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tool_store.back()->setPermanent();
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@ -779,6 +821,40 @@ void populateToolGrid(
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tool_box_store.push_back( tool_box );
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}
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}
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auto tool_text = std::make_shared<SDLPP::TextRenderer>(start_x - BLOCK_SIZE, start_y - BLOCK_SIZE, (count_x + 2) * BLOCK_SIZE, BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER);
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tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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tool_text->setPermanent();
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scene->addObject(tool_text);
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}
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void populateWorldType(
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int count_x, int count_y, float start_x, float start_y,
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std::shared_ptr< SDLPP::Scene > &scene, const std::string &title, const std::shared_ptr<SDLPP::FontConfiguration> &font_config ) {
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auto renderer = scene->getRendererShared();
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for ( int j = 0; j < count_y; j++ ) {
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for ( int i = 0; i < count_x; i++ ) {
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auto tool_box = std::make_shared< ToolBox >( i, j, start_x, start_y,
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renderer );
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tool_box->setType(ToolType::WORLD);
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scene->addObject( tool_box );
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}
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}
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int tool_index = 0;
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for ( auto &type : possibleLands ) {
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auto land = createTerrainBlock( BRICK_ID, type, renderer, false );
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auto x = tool_index % count_x;
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auto y = tool_index / count_x;
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land->setId(EDITOR_WORLD_CHANGE_ID);
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land->setPermanent();
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land->setPos( start_x + x * BLOCK_SIZE,
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start_y + y * BLOCK_SIZE );
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scene->addObject( land );
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tool_index = ( tool_index + 1 ) % ( 2 * count_x );
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}
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auto tool_text = std::make_shared<SDLPP::TextRenderer>(start_x, start_y - BLOCK_SIZE, count_x * BLOCK_SIZE, BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER);
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tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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tool_text->setPermanent();
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scene->addObject(tool_text);
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}
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void checkArrowsEnabled( uint64_t cur_page, uint64_t max_page,
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@ -846,6 +922,8 @@ int main() {
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bg->setId( 1 );
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scene->addObject( bg );
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global_vars.current_world_type = LandType::OVERWORLD;
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// TODO file name
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loadMap( scene, global_vars.mario, "test_binary.bin", renderer,
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global_vars.objects );
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@ -875,7 +953,7 @@ int main() {
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// tools
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populateToolGrid( TOOLS_WIDTH, 2, ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
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BLOCK_SIZE, ToolType::BLOCK, possibleBlocks,
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global_vars.tools, global_vars.tool_boxes, scene );
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global_vars.tools, global_vars.tool_boxes, scene, "TERRAIN", font_config );
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arrows = createArrowControls( ( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE,
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MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID,
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@ -885,30 +963,34 @@ int main() {
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createGrid( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE,
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TOOLS_WIDTH, 2, scene );
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// mods
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populateToolGrid( MOD_WIDTH, 2, 2 * BLOCK_SIZE, BLOCK_SIZE, ToolType::MOD,
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populateToolGrid( MOD_WIDTH, 2, 4 * BLOCK_SIZE, BLOCK_SIZE, ToolType::MOD,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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scene );
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scene, "MODS", font_config );
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arrows = createArrowControls(
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BLOCK_SIZE, ( MOD_WIDTH + 2 ) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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3 * BLOCK_SIZE, ( MOD_WIDTH + 4 ) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
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EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene, font_config );
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auto left_mod_arrow = arrows.first;
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auto right_mod_arrow = arrows.second;
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createGrid( 2 * BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene );
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createGrid( 4 * BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene );
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// characters
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populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 5 ) * BLOCK_SIZE,
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populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 7 ) * BLOCK_SIZE,
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BLOCK_SIZE, ToolType::CHARACTER, possibleCharacters,
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global_vars.characters, global_vars.character_boxes,
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scene );
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scene, "CHARACTERS", font_config );
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arrows = createArrowControls(
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( MOD_WIDTH + 4 ) * BLOCK_SIZE,
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( MOD_WIDTH + 5 + CHARACTER_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE,
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( MOD_WIDTH + 6 ) * BLOCK_SIZE,
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( MOD_WIDTH + 7 + CHARACTER_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID,
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scene, font_config );
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auto left_char_arrow = arrows.first;
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auto right_char_arrow = arrows.second;
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createGrid( ( MOD_WIDTH + 5 ) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2,
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createGrid( ( MOD_WIDTH + 7 ) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2,
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scene );
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// world type
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populateWorldType(OVERWORLD_WIDTH, 2, 0, BLOCK_SIZE, scene, "WORLD", font_config);
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createGrid( 0, BLOCK_SIZE, OVERWORLD_WIDTH, 2, scene );
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.tool.max_page_tools =
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@ -936,7 +1018,7 @@ int main() {
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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global_vars.translucent_mario_texture->setAlpha( 100 );
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global_vars.current_tool = createTerrainBlock(
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possibleBlocks[global_vars.tool.index], LandType::OVERWORLD, renderer,
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possibleBlocks[global_vars.tool.index], global_vars.current_world_type, renderer,
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global_vars.translucent_terrain_texture, false );
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global_vars.current_tool->addCollision(
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SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
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@ -1,5 +1,6 @@
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#include "editor_visitor.hpp"
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#include "../sdlpp/sdlpp_renderobject.hpp"
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#include "blocks.hpp"
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#include "objectids.hpp"
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#include "edit_box.hpp"
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#include "tool_box.hpp"
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@ -91,18 +92,25 @@ bool MouseVisitor::moveCharactersRight( uint64_t flags ) {
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void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getCollisions()[0]->getId();
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switch ( id ) {
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case EDITOR_TERRAIN_ID:
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case EDITOR_TERRAIN_ID: {
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const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
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remove_block = true;
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||||
if ( obj.getId() == source_id &&
|
||||
m_obj.getType() == source_type &&
|
||||
getVisitorType() == VisitorType::Terrain ) {
|
||||
add_block = false;
|
||||
}
|
||||
case EDITOR_CHARACTER_ID:
|
||||
}
|
||||
break;
|
||||
case EDITOR_CHARACTER_ID: {
|
||||
const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
|
||||
remove_block = true;
|
||||
if ( obj.getId() == source_id &&
|
||||
m_obj.getType() == source_type &&
|
||||
getVisitorType() == VisitorType::Modifier ) {
|
||||
add_block = false;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "../sdlpp/sdlpp_visitor.hpp"
|
||||
#include "../sdlpp/sdlpp_geometry.hpp"
|
||||
#include "blocks.hpp"
|
||||
#include <memory>
|
||||
|
||||
struct VisitorType {
|
||||
@ -80,6 +81,9 @@ public:
|
||||
virtual uint64_t getVisitorType() override {
|
||||
return _type;
|
||||
}
|
||||
void setSourceType(LandType::Value type) {
|
||||
source_type = type;
|
||||
}
|
||||
bool addBlock();
|
||||
bool removeBlock();
|
||||
|
||||
@ -88,6 +92,7 @@ private:
|
||||
bool add_block = true;
|
||||
uint64_t source_id = 0;
|
||||
uint64_t _type = 0;
|
||||
LandType::Value source_type;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -91,6 +91,7 @@
|
||||
#define EDITOR_RIGHT_MOD_ID 0xF00B
|
||||
#define EDITOR_LEFT_CHARACTER_ID 0xF00C
|
||||
#define EDITOR_RIGHT_CHARACTER_ID 0xF00D
|
||||
#define EDITOR_WORLD_CHANGE_ID 0xF00E
|
||||
|
||||
#define MOUSE_VISITOR_TYPE 0xE003
|
||||
#define MARIO_VISITOR_TYPE 0xE004
|
||||
|
Loading…
Reference in New Issue
Block a user