Mario editor: more refactoring
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@ -3,7 +3,7 @@
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#include "blocks.hpp"
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#include "sprites.hpp"
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EditBox::EditBox(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(BLOCK_SIZE + x*BLOCK_SIZE, 4*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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EditBox::EditBox(int x, int y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(BLOCK_SIZE + x*BLOCK_SIZE, (map_width - map_height + 2)*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDITOR_EDIT_SQUARE);
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@ -5,7 +5,7 @@
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class EditBox : public SDLPP::RectangleRender {
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public:
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EditBox(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer);
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EditBox(int x, int y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer);
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virtual SDLPP::Vec2D<int> getIndexes() const;
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virtual void visit( SDLPP::Visitor &visitor ) override;
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private:
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@ -21,6 +21,9 @@
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#include "editor_visitor.hpp"
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#include "tool_box.hpp"
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#define MAP_WIDTH 50
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#define MAP_HEIGHT 16
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struct MouseInfo {
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enum Index {
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CUR_FLAGS = 0,
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@ -186,7 +189,7 @@ void getMousePositionFlags( SDLPP::Scene &scene ) {
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if ( visitor.foundEditBox() ) {
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const auto &box = std::get< MouseInfo::EDIT_BOX >( g_mouse_info );
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g_current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE,
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4 * BLOCK_SIZE + box.getY() * BLOCK_SIZE );
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(MAP_WIDTH - MAP_HEIGHT + 2) * BLOCK_SIZE + box.getY() * BLOCK_SIZE );
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}
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}
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@ -198,8 +201,7 @@ void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
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if ( MouseVisitor::moveMapRight( flags ) ) {
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if ( std::get<MapInfo::CUR_PAGE>(g_map_info) == std::get<MapInfo::MAX_PAGE>(g_map_info) ) {
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// add column
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// TODO 18 as constant
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g_objects.resize( std::get<MapInfo::MAX_PAGE>(g_map_info) + 18 + 1 );
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g_objects.resize( g_objects.size() + 1 );
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std::get<MapInfo::MAX_PAGE>(g_map_info)++;
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}
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std::get<MapInfo::CUR_PAGE>(g_map_info) += 1;
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@ -369,7 +371,7 @@ int main() {
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SDLPP::init();
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SDLPP::Window w( "Mario editor!" );
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w.setResizable( true );
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BLOCK_SIZE = 1.0 / 20;
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BLOCK_SIZE = 1.0 / (MAP_WIDTH + 2);
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g_renderer = std::make_shared< SDLPP::Renderer >( w );
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g_renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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@ -390,16 +392,16 @@ int main() {
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loadMap( scene, "test_binary.bin", g_renderer, g_objects );
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// grid
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for ( int i = 1; i < 20; i++ ) {
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for ( int i = 1; i < (MAP_WIDTH + 2); i++ ) {
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auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
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i * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
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g_renderer, "#282828" );
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line_vertical->setPermanent();
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line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line_vertical );
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if ( i > 2 ) {
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if ( i > (MAP_WIDTH - MAP_HEIGHT) ) {
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auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
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BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, (MAP_WIDTH+1) * BLOCK_SIZE,
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( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" );
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line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
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@ -409,7 +411,7 @@ int main() {
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}
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88",
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0, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, g_renderer, "#FFFFFF88",
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true );
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rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle1->setId( EDITOR_LEFT_MAP_ID );
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@ -418,7 +420,7 @@ int main() {
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scene->addObject( rectangle1 );
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// white rectangles
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auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
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19 * BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE,
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(MAP_WIDTH+1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
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g_renderer, "#FFFFFF88", true );
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rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle2->setId( EDITOR_RIGHT_MAP_ID );
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@ -430,23 +432,23 @@ int main() {
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<",
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0, (MAP_WIDTH - MAP_HEIGHT/2.0 + 1.5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<",
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font_config );
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left->setId( 0 );
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left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left->setPermanent();
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scene->addObject( left );
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auto right = std::make_shared< SDLPP::TextRenderer >(
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19 * BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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(MAP_WIDTH+1) * BLOCK_SIZE, (MAP_WIDTH - MAP_HEIGHT/2.0 + 1.5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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">", font_config );
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right->setId( 0 );
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right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right->setPermanent();
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scene->addObject( right );
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for ( int i = 0; i < 18; i++ ) {
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for ( int j = 0; j < 16; j++ ) {
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scene->addObject( std::make_shared< EditBox >( i, j, g_renderer ) );
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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scene->addObject( std::make_shared< EditBox >( i, j, MAP_WIDTH, MAP_HEIGHT, g_renderer ) );
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}
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}
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@ -459,13 +461,13 @@ int main() {
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mouse->setColiderColor( "#00FF00" );
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mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
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scene->addObject( mouse );
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std::get<MapInfo::MAX_PAGE>(g_map_info) = g_objects.size() - 18;
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std::get<MapInfo::MAX_PAGE>(g_map_info) = g_objects.size() - MAP_WIDTH;
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// tools
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std::get<ToolInfo::MAX_PAGE>(g_tool_info) = ( possibleBlocks.size() - 1 ) / 8;
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for ( int i = 0; i < 4; i++ ) {
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auto tool_box1 = std::make_shared< ToolBox >( i, 0, g_renderer );
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auto tool_box2 = std::make_shared< ToolBox >( i, 1, g_renderer );
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auto tool_box1 = std::make_shared< ToolBox >( i, 0, MAP_WIDTH, MAP_HEIGHT, g_renderer );
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auto tool_box2 = std::make_shared< ToolBox >( i, 1, MAP_WIDTH, MAP_HEIGHT, g_renderer );
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scene->addObject( tool_box1 );
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scene->addObject( tool_box2 );
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// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() <<
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@ -488,7 +490,7 @@ int main() {
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auto y = tool_index / 4;
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// TODO add 14 and 1 as constants somewhere
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// TODO investigate when not permanent requires `-1` on x position
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g_tools.back()->setPos( 14 * BLOCK_SIZE + x * BLOCK_SIZE,
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g_tools.back()->setPos( (MAP_WIDTH - 4) * BLOCK_SIZE + x * BLOCK_SIZE,
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BLOCK_SIZE + y * BLOCK_SIZE );
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// std::cout << "TOOL POS: " << tools.back()->getPos().getX() <<
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// ", " << tools.back()->getPos().getY() << std::endl;
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@ -497,8 +499,8 @@ int main() {
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}
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for ( int i = 0; i < 5; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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14 * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
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14 * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, g_renderer,
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(MAP_WIDTH - 4) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
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(MAP_WIDTH - 4) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, g_renderer,
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"#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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@ -506,8 +508,8 @@ int main() {
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}
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for ( int i = 0; i < 3; i++ ) {
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auto line = std::make_shared< SDLPP::LineRenderer >(
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14 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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14 * BLOCK_SIZE + 4 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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(MAP_WIDTH - 4) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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(MAP_WIDTH - 4) * BLOCK_SIZE + 4 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
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g_renderer, "#282828" );
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line->setPermanent();
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line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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@ -515,7 +517,7 @@ int main() {
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}
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auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
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13 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
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(MAP_WIDTH-5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
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"#FFFFFF88", true );
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tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
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@ -524,7 +526,7 @@ int main() {
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scene->addObject( tool_rect1 );
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// white rectangles
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auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
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18 * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
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MAP_WIDTH * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
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"#FFFFFF88", true );
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tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
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@ -532,14 +534,14 @@ int main() {
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tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( tool_rect2 );
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auto left_tool = std::make_shared< SDLPP::TextRenderer >(
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13 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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(MAP_WIDTH-5) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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"<", font_config );
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left_tool->setId( 0 );
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left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left_tool->setPermanent();
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scene->addObject( left_tool );
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auto right_tool = std::make_shared< SDLPP::TextRenderer >(
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18 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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MAP_WIDTH * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
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">", font_config );
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right_tool->setId( 0 );
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right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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@ -3,7 +3,7 @@
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#include "blocks.hpp"
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#include "sprites.hpp"
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ToolBox::ToolBox(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(14*BLOCK_SIZE + x*BLOCK_SIZE, 1*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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ToolBox::ToolBox(int x, int y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender((map_width - 4)*BLOCK_SIZE + x*BLOCK_SIZE, 1*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDITOR_TOOL_ID);
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@ -5,7 +5,7 @@
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class ToolBox : public SDLPP::RectangleRender {
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public:
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ToolBox(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer);
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ToolBox(int x, int y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer);
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virtual SDLPP::Vec2D<int> getIndexes() const;
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virtual void visit( SDLPP::Visitor &visitor ) override;
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private:
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