Mario: custom mario class

This commit is contained in:
zv0n 2021-05-22 23:13:26 +02:00
parent 0358aa36c7
commit d9a88f2de2
4 changed files with 97 additions and 69 deletions

View File

@ -17,7 +17,7 @@ OUTPUTFLAG = -o
endif endif
COMMON_OBJECTS = blocks.${OBJEXT} global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} COMMON_OBJECTS = blocks.${OBJEXT} global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT}
MARIO_OBJECTS = mario.${OBJEXT} mario_visitor.${OBJEXT} ${COMMON_OBJECTS} MARIO_OBJECTS = main.${OBJEXT} mario_visitor.${OBJEXT} mario.${OBJEXT} ${COMMON_OBJECTS}
EDITOR_OBJECTS = editor.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS} EDITOR_OBJECTS = editor.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS}
ifeq ($(UNAME_S),Linux) ifeq ($(UNAME_S),Linux)
@ -47,7 +47,7 @@ editor: ${EDITOR_OBJECTS}
$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp $(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) -lsdlpp
endif endif
mario.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp main.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
@ -67,6 +67,8 @@ tool_box.${OBJEXT}: tool_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp tool_box.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
libsdlpp.so: ../sdlpp libsdlpp.so: ../sdlpp
$(MAKE) clean -C ../sdlpp $(MAKE) clean -C ../sdlpp
$(MAKE) -C ../sdlpp $(MAKE) -C ../sdlpp

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@ -15,22 +15,12 @@
#include "blocks.hpp" #include "blocks.hpp"
#include "maploader.hpp" #include "maploader.hpp"
#include "mario_visitor.hpp" #include "mario_visitor.hpp"
#include "mario.hpp"
#define SIDE_MOVEMENT 0.8
#define FALL_MOVEMENT 1
bool quit = false; bool quit = false;
std::shared_ptr< SDLPP::RectangleRender > mario = nullptr; std::shared_ptr< Mario > mario = nullptr;
std::shared_ptr< SDLPP::Texture > mario_texture = nullptr;
std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr; std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr;
std::shared_ptr< SDLPP::Renderer > renderer = nullptr; std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
bool mario_facing_right = true;
void setMarioStanding() {
if ( mario->getMovement().getX() == 0 ) {
mario->pauseAnimation();
}
}
void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) { void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
switch ( key ) { switch ( key ) {
@ -38,20 +28,10 @@ void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
quit = true; quit = true;
break; break;
case SDLK_a: case SDLK_a:
mario->resumeAnimation(); mario->walkLeft();
mario->addMovement( -SIDE_MOVEMENT, 0 );
if ( mario->getMovement().getX() < 0 && mario_facing_right ) {
mario->flipHorizontally();
mario_facing_right = false;
}
break; break;
case SDLK_d: case SDLK_d:
mario->resumeAnimation(); mario->walkRight();
mario->addMovement( SIDE_MOVEMENT, 0 );
if ( mario->getMovement().getX() > 0 && !mario_facing_right ) {
mario->flipHorizontally();
mario_facing_right = true;
}
break; break;
case SDLK_SPACE: case SDLK_SPACE:
case SDLK_w: case SDLK_w:
@ -69,20 +49,10 @@ void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
void handleKeyUp( SDL_Keycode key ) { void handleKeyUp( SDL_Keycode key ) {
switch ( key ) { switch ( key ) {
case SDLK_a: case SDLK_a:
mario->resumeAnimation(); mario->walkRight();
mario->addMovement( SIDE_MOVEMENT, 0 );
if ( mario->getMovement().getX() > 0 && !mario_facing_right ) {
mario->flipHorizontally();
mario_facing_right = true;
}
break; break;
case SDLK_d: case SDLK_d:
mario->resumeAnimation(); mario->walkLeft();
mario->addMovement( -SIDE_MOVEMENT, 0 );
if ( mario->getMovement().getX() < 0 && mario_facing_right ) {
mario->flipHorizontally();
mario_facing_right = false;
}
break; break;
case SDLK_w: case SDLK_w:
case SDLK_s: case SDLK_s:
@ -152,17 +122,9 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
if ( mv.isDead() ) { if ( mv.isDead() ) {
quit = true; quit = true;
} }
if ( !mv.isOnGround() ) { mario->handleVisitor(mv, prevPos);
mario->setMovement( mario->getMovement().getX(), FALL_MOVEMENT );
} else { // if player is > 0.7 of playground, move everything left
mario->resetMovementY();
mario->setPos(mario->getPos().getX(), mv.getGroundY() - BLOCK_SIZE);
}
if ( mv.isStopped() ||
( !mv.canGoLeft() && prevPos.getX() > mario->getPos().getX() ) ||
( !mv.canGoRight() && prevPos.getX() < mario->getPos().getX() ) ) {
mario->setPos( prevPos.getX(), mario->getPos().getY() );
}
auto playerX = mario->getRect().x; auto playerX = mario->getRect().x;
auto width = scene->getWidth(); auto width = scene->getWidth();
auto rightBarrier = width * 0.7; auto rightBarrier = width * 0.7;
@ -199,25 +161,9 @@ int main() {
bg->setStatic(); bg->setStatic();
bg->setId( 1 ); bg->setId( 1 );
scene->addObject( bg ); scene->addObject( bg );
mario_texture = std::make_shared< SDLPP::Texture >( g_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
mario = std::make_shared< SDLPP::RectangleRender >( mario = std::make_shared< Mario >(renderer);
0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
MARIO_STANDING_SRC );
mario->setAnimationFrames( MARIO_WALK_ANIM );
mario->setId( 2 );
mario->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mario->setAnimationSpeed( 12.5 );
mario->pauseAnimation();
mario->setMovement( 0, 0 );
mario->setMovementSpeed( 0.4 );
mario->addCollision(
SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) );
mario->addCollision(
SDLPP::RectColider( 0, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
mario->addCollision(
SDLPP::RectColider( 0.9, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
mario->setStatic( false );
scene->addObject(mario); scene->addObject(mario);
auto defeat = auto defeat =
@ -256,7 +202,7 @@ int main() {
while ( !quit ) { while ( !quit ) {
SDL_PumpEvents(); SDL_PumpEvents();
SDL_framerateDelay( &gFPS ); SDL_framerateDelay( &gFPS );
setMarioStanding(); mario->setStanding();
scene->renderScene(); scene->renderScene();
renderer->presentRenderer(); renderer->presentRenderer();
frames++; frames++;

60
mario/mario.cpp Normal file
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@ -0,0 +1,60 @@
#include "mario.hpp"
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::RectangleRender(0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, g_mario_texture, MARIO_STANDING_SRC) {
setAnimationFrames( MARIO_WALK_ANIM );
setId( MARIO_ID );
setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
setAnimationSpeed( 12.5 );
pauseAnimation();
setMovement( 0, 0 );
setMovementSpeed( 0.4 );
addCollision(
SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) );
addCollision(
SDLPP::RectColider( 0, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
setStatic( false );
}
void Mario::walkLeft() {
resumeAnimation();
addMovement( -side_movement, 0 );
if ( getMovement().getX() < 0 && faces_right ) {
flipHorizontally();
faces_right = false;
}
}
void Mario::walkRight() {
resumeAnimation();
addMovement( side_movement, 0 );
if ( getMovement().getX() > 0 && !faces_right ) {
flipHorizontally();
faces_right = true;
}
}
void Mario::setStanding() {
if ( getMovement().getX() == 0 ) {
pauseAnimation();
}
}
void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position) {
// handle gravity
if ( !visitor.isOnGround() ) {
setMovement( getMovement().getX(), fall_movement );
} else {
resetMovementY();
setPos(getPos().getX(), visitor.getGroundY() - BLOCK_SIZE);
}
// make sure Mario isn't stuck inside a wall
if ( visitor.isStopped() ||
( !visitor.canGoLeft() && previous_position.getX() > getPos().getX() ) ||
( !visitor.canGoRight() && previous_position.getX() < getPos().getX() ) ) {
setPos( previous_position.getX(), getPos().getY() );
}
}

20
mario/mario.hpp Normal file
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@ -0,0 +1,20 @@
#ifndef MARIO_H
#define MARIO_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include "mario_visitor.hpp"
class Mario : public SDLPP::RectangleRender {
public:
Mario(const std::shared_ptr< SDLPP::Renderer > &renderer);
void walkLeft();
void walkRight();
void setStanding();
void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position);
private:
bool faces_right = true;
double side_movement = 0.8;
double fall_movement = 1;
};
#endif