Mario: set scene's background objects
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parent
0608202483
commit
e283b36229
@ -11,6 +11,7 @@
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#include <thread>
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#include <thread>
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#include <mutex>
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#include <mutex>
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#include <unordered_set>
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#include "global_vars.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "objectids.hpp"
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#include "blocks.hpp"
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#include "blocks.hpp"
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@ -251,6 +252,17 @@ int main() {
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scene->moveEverything( -mario->getDoubleRect().first.getX() + 0.2, 0 );
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scene->moveEverything( -mario->getDoubleRect().first.getX() + 0.2, 0 );
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update = true;
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update = true;
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moving_objects.push_back(mario);
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moving_objects.push_back(mario);
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std::unordered_set<uint64_t> background_ids = {
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HILL_INCLINE_ID, HILL_DECLINE_ID, HILL_DOTS_RIGHT_ID, HILL_DOTS_LEFT_ID,
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HILL_FILL_ID, HILL_TOP_ID, BUSH_LEFT_ID, BUSH_MIDDLE_ID, BUSH_RIGHT_ID,
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CLOUD_LEFT_BOTTOM_ID, CLOUD_MIDDLE_BOTTOM_ID, CLOUD_RIGHT_BOTTOM_ID,
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CLOUD_LEFT_TOP_ID, CLOUD_MIDDLE_TOP_ID, CLOUD_RIGHT_TOP_ID,
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CASTLE_LEFT_ID, CASTLE_RIGHT_ID, CASTLE_BLACK_ID, CASTLE_ENTRY_ID,
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CASTLE_TOWER_ID, CASTLE_TOWER_FILLED_ID, WATER_TOP_ID, WATER_FILL_ID };
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scene->setBackgroundObjectIDs(background_ids);
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scene->updateBackgroundObjectZIndex();
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while ( !quit ) {
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while ( !quit ) {
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SDL_PumpEvents();
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SDL_PumpEvents();
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SDL_framerateDelay( &gFPS );
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SDL_framerateDelay( &gFPS );
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@ -79,7 +79,7 @@ public:
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// TODO remove coin_block?
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// TODO remove coin_block?
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coin_block = coin;
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coin_block = coin;
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_scene.addObject(coin);
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_scene.addObject(coin);
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_scene.setZIndex(coin, 1);
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_scene.moveZJustAboveBackground(coin);
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}
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}
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bool hasCoinBlock() {
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bool hasCoinBlock() {
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@ -96,7 +96,7 @@ public:
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void setMushroomBlock(std::shared_ptr<MarioBlock> &mushroom) {
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void setMushroomBlock(std::shared_ptr<MarioBlock> &mushroom) {
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_scene.addObject(mushroom);
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_scene.addObject(mushroom);
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_scene.setZIndex(mushroom, 1);
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_scene.moveZJustAboveBackground(mushroom);
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_moving_objects.push_back(mushroom);
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_moving_objects.push_back(mushroom);
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}
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}
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