Mario: add Goomba
This commit is contained in:
parent
e31c4bb2db
commit
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@ -68,15 +68,18 @@ target_sources(mario
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PRIVATE main.cpp
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PRIVATE main.cpp
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PRIVATE visitors/mario_visitor.cpp
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PRIVATE visitors/mario_visitor.cpp
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PRIVATE visitors/mushroom_visitor.cpp
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PRIVATE visitors/mushroom_visitor.cpp
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PRIVATE visitors/goomba_visitor.cpp
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PRIVATE visitors/bounce_visitor.cpp
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PRIVATE visitors/bounce_visitor.cpp
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PRIVATE visitors/visitor_generator.cpp
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PRIVATE visitors/visitor_generator.cpp
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PRIVATE blocks/coinblock.cpp
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PRIVATE blocks/coinblock.cpp
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PRIVATE blocks/mushroomblock.cpp
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PRIVATE blocks/mushroomblock.cpp
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PRIVATE blocks/goombablock.cpp
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)
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)
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target_sources(editor
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target_sources(editor
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PRIVATE ${CommonFiles}
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PRIVATE ${CommonFiles}
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PRIVATE blocks/coineditorblock.cpp
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PRIVATE blocks/coineditorblock.cpp
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PRIVATE blocks/goombablock.cpp
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PRIVATE editor.cpp
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PRIVATE editor.cpp
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PRIVATE edit_box.cpp
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PRIVATE edit_box.cpp
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PRIVATE tool_box.cpp
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PRIVATE tool_box.cpp
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75
mario/blocks/goombablock.cpp
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75
mario/blocks/goombablock.cpp
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@ -0,0 +1,75 @@
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#include "goombablock.hpp"
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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#include "../visitors/goomba_visitor.hpp"
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GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0], true, true) {
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#ifndef EDITOR
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setAnimationFrames(GOOMBA_WALK_ANIM);
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setAnimationSpeed(12.5);
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resumeAnimation();
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#endif
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setId(GOOMBA_ID);
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
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addCollision( std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, NPC_TOP_DETECT ) );
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#ifndef EDITOR
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setMovement(-0.19, 0);
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#endif
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}
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void GoombaBlock::move(int ticks) {
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#ifndef EDITOR
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if(wasVisible()) {
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MarioBlock::move(ticks);
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}
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#else
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MarioBlock::move(ticks);
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#endif
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}
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void GoombaBlock::custom_move(int ticks) {
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#ifndef EDITOR
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if(death_started) {
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death_countdown -= ticks;
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if(death_countdown <= 0) {
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destroy();
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}
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} else {
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gravity(ticks);
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}
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#endif
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MarioBlock::custom_move(ticks);
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}
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void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
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#ifndef EDITOR
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auto &g_visitor = dynamic_cast<GoombaVisitor&>(visitor);
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setOnGround(g_visitor.isOnGround());
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if(isOnGround()) {
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setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
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}
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if(!g_visitor.canGoLeft() || !g_visitor.canGoRight()) {
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setPos(g_visitor.getValidXPos(), getPos().getY());
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setMovement(-getMovement().getX(), getMovement().getY());
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}
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if(g_visitor.isDead()) {
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removeCollisions();
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pauseAnimation();
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setBaseRect(GOOMBA_DEATH_SRC);
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setMovement(0, 0);
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startDeath();
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//destroy();
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}
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#endif
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}
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void GoombaBlock::startDeath() {
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death_started = true;
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}
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18
mario/blocks/goombablock.hpp
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18
mario/blocks/goombablock.hpp
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@ -0,0 +1,18 @@
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#ifndef GOOMBA_BLOCK_HPP
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#define GOOMBA_BLOCK_HPP
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#include "../blocks.hpp"
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class GoombaBlock : public MarioBlock {
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public:
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GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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void custom_move(int ticks) override;
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void move(int ticks) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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void startDeath();
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int death_countdown = 100;
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bool death_started = false;
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};
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#endif
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@ -90,3 +90,7 @@ const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
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const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
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const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
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const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
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const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
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const std::vector< SDL_Rect > GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
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{ 18, 28, 16, 16 } };
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const SDL_Rect GOOMBA_DEATH_SRC = {39, 28, 16, 16};
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@ -93,6 +93,9 @@ extern const SDL_Rect MOD_DESTRUCTIBLE_SRC;
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extern const SDL_Rect MOD_BACKGROUND_SRC;
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extern const SDL_Rect MOD_BACKGROUND_SRC;
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extern const SDL_Rect MOD_COIN_SRC;
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extern const SDL_Rect MOD_COIN_SRC;
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extern const SDL_Rect MOD_MUSHROOM_SRC;
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extern const SDL_Rect MOD_MUSHROOM_SRC;
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//------------------ ENEMIES -------------------------
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extern const SDL_Rect GOOMBA_DEATH_SRC;
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extern const std::vector<SDL_Rect> GOOMBA_WALK_ANIM;
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extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
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extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
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extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
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extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
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59
mario/visitors/goomba_visitor.cpp
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59
mario/visitors/goomba_visitor.cpp
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#include "goomba_visitor.hpp"
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#include "../../sdlpp/sdlpp_renderobject.hpp"
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getId();
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switch ( id ) {
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case FLOOR_ID:
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case BRICK_ID:
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case BRICK_TOP_ID:
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case PIPE_LEFT_BOTTOM_ID:
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case PIPE_RIGHT_BOTTOM_ID:
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case PIPE_LEFT_TOP_ID:
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case PIPE_RIGHT_TOP_ID:
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case STEP_ID:
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case SIDEWAY_PIPE_END_TOP_ID:
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case SIDEWAY_PIPE_END_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_TOP_ID:
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case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
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case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
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case TREE_PLATFORM_TOP_LEFT_ID:
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case TREE_PLATFORM_TOP_RIGHT_ID:
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case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
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case MUSHROOM_PLATFORM_TOP_LEFT_ID:
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case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
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case CANNON_TOWER_ID:
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case CANNON_PEDESTAL_ID:
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case CANNON_ID:
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if ( from == NPC_FLOOR_DETECT ) {
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onGround = true;
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groundY = obj.getPos().getY();
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} else if ( from == NPC_LEFT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() + BLOCK_SIZE;
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}
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left = true;
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} else if (from == NPC_RIGHT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() - BLOCK_SIZE;
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}
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right = true;
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}
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break;
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case DEATH_ID:
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death = true;
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break;
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case MARIO_ID:
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if (from == NPC_TOP_DETECT) {
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death = true;
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}
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break;
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default:
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break;
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}
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}
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64
mario/visitors/goomba_visitor.hpp
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64
mario/visitors/goomba_visitor.hpp
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@ -0,0 +1,64 @@
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#ifndef GOOMBA_VISITOR_H
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#define GOOMBA_VISITOR_H
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#include "../../sdlpp/sdlpp_visitor.hpp"
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#include "../../sdlpp/sdlpp_geometry.hpp"
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#include "../../sdlpp/sdlpp_scene.hpp"
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#include "../blocks.hpp"
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class GoombaVisitor : public SDLPP::Visitor {
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public:
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GoombaVisitor() = default;
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void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() const {
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return onGround;
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}
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bool isDead() const {
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return death;
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}
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void setFromId( uint64_t id ) override {
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from = id;
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}
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void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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uint64_t getVisitorType() const override {
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return _type;
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}
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uint64_t getFromId() const override {
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return from;
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}
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bool canGoLeft() const {
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return !left;
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}
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bool canGoRight() const {
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return !right;
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}
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double getGroundY() const {
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return groundY;
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}
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bool topBlock() const {
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return top_hit;
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}
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const SDLPP::Vec2D<double> &getMovementBlockage() {
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return movement_blockage;
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}
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double getValidXPos() const {
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return validXPos;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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uint64_t _type{};
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bool death = false;
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uint64_t from = -1;
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bool left = false;
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bool right = false;
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bool top_hit = false;
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SDLPP::Vec2D<double> movement_blockage;
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double validXPos = 0;
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};
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#endif
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@ -2,6 +2,7 @@
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#include "../objectids.hpp"
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#include "../objectids.hpp"
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#include "mario_visitor.hpp"
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#include "mario_visitor.hpp"
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#include "mushroom_visitor.hpp"
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#include "mushroom_visitor.hpp"
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#include "goomba_visitor.hpp"
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std::shared_ptr< SDLPP::Visitor >
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std::shared_ptr< SDLPP::Visitor >
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getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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@ -14,6 +15,10 @@ getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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break;
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break;
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case MUSHROOM_ID:
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case MUSHROOM_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MushroomVisitor>());
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result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MushroomVisitor>());
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break;
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case GOOMBA_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<GoombaVisitor>());
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break;
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default:
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default:
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break;
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break;
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}
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}
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