Mario: add Goomba

This commit is contained in:
zvon 2021-08-08 21:45:05 +02:00
parent e31c4bb2db
commit edeeadb232
8 changed files with 231 additions and 0 deletions

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@ -68,15 +68,18 @@ target_sources(mario
PRIVATE main.cpp
PRIVATE visitors/mario_visitor.cpp
PRIVATE visitors/mushroom_visitor.cpp
PRIVATE visitors/goomba_visitor.cpp
PRIVATE visitors/bounce_visitor.cpp
PRIVATE visitors/visitor_generator.cpp
PRIVATE blocks/coinblock.cpp
PRIVATE blocks/mushroomblock.cpp
PRIVATE blocks/goombablock.cpp
)
target_sources(editor
PRIVATE ${CommonFiles}
PRIVATE blocks/coineditorblock.cpp
PRIVATE blocks/goombablock.cpp
PRIVATE editor.cpp
PRIVATE edit_box.cpp
PRIVATE tool_box.cpp

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@ -0,0 +1,75 @@
#include "goombablock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/goomba_visitor.hpp"
GoombaBlock::GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0], true, true) {
#ifndef EDITOR
setAnimationFrames(GOOMBA_WALK_ANIM);
setAnimationSpeed(12.5);
resumeAnimation();
#endif
setId(GOOMBA_ID);
auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(
SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
addCollision( std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, NPC_TOP_DETECT ) );
#ifndef EDITOR
setMovement(-0.19, 0);
#endif
}
void GoombaBlock::move(int ticks) {
#ifndef EDITOR
if(wasVisible()) {
MarioBlock::move(ticks);
}
#else
MarioBlock::move(ticks);
#endif
}
void GoombaBlock::custom_move(int ticks) {
#ifndef EDITOR
if(death_started) {
death_countdown -= ticks;
if(death_countdown <= 0) {
destroy();
}
} else {
gravity(ticks);
}
#endif
MarioBlock::custom_move(ticks);
}
void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
auto &g_visitor = dynamic_cast<GoombaVisitor&>(visitor);
setOnGround(g_visitor.isOnGround());
if(isOnGround()) {
setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
}
if(!g_visitor.canGoLeft() || !g_visitor.canGoRight()) {
setPos(g_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
if(g_visitor.isDead()) {
removeCollisions();
pauseAnimation();
setBaseRect(GOOMBA_DEATH_SRC);
setMovement(0, 0);
startDeath();
//destroy();
}
#endif
}
void GoombaBlock::startDeath() {
death_started = true;
}

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@ -0,0 +1,18 @@
#ifndef GOOMBA_BLOCK_HPP
#define GOOMBA_BLOCK_HPP
#include "../blocks.hpp"
class GoombaBlock : public MarioBlock {
public:
GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
void custom_move(int ticks) override;
void move(int ticks) override;
void handleVisitor(SDLPP::Visitor &visitor) override;
private:
void startDeath();
int death_countdown = 100;
bool death_started = false;
};
#endif

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@ -90,3 +90,7 @@ const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
const std::vector< SDL_Rect > GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
{ 18, 28, 16, 16 } };
const SDL_Rect GOOMBA_DEATH_SRC = {39, 28, 16, 16};

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@ -93,6 +93,9 @@ extern const SDL_Rect MOD_DESTRUCTIBLE_SRC;
extern const SDL_Rect MOD_BACKGROUND_SRC;
extern const SDL_Rect MOD_COIN_SRC;
extern const SDL_Rect MOD_MUSHROOM_SRC;
//------------------ ENEMIES -------------------------
extern const SDL_Rect GOOMBA_DEATH_SRC;
extern const std::vector<SDL_Rect> GOOMBA_WALK_ANIM;
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;

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@ -0,0 +1,59 @@
#include "goomba_visitor.hpp"
#include "../../sdlpp/sdlpp_renderobject.hpp"
#include "../objectids.hpp"
#include "../sprites.hpp"
void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if ( from == NPC_FLOOR_DETECT ) {
onGround = true;
groundY = obj.getPos().getY();
} else if ( from == NPC_LEFT_SIDE_DETECT ) {
if(!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() + BLOCK_SIZE;
}
left = true;
} else if (from == NPC_RIGHT_SIDE_DETECT ) {
if(!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() - BLOCK_SIZE;
}
right = true;
}
break;
case DEATH_ID:
death = true;
break;
case MARIO_ID:
if (from == NPC_TOP_DETECT) {
death = true;
}
break;
default:
break;
}
}

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@ -0,0 +1,64 @@
#ifndef GOOMBA_VISITOR_H
#define GOOMBA_VISITOR_H
#include "../../sdlpp/sdlpp_visitor.hpp"
#include "../../sdlpp/sdlpp_geometry.hpp"
#include "../../sdlpp/sdlpp_scene.hpp"
#include "../blocks.hpp"
class GoombaVisitor : public SDLPP::Visitor {
public:
GoombaVisitor() = default;
void visit( const SDLPP::RenderObject &obj ) override;
bool isOnGround() const {
return onGround;
}
bool isDead() const {
return death;
}
void setFromId( uint64_t id ) override {
from = id;
}
void setVisitorType( uint64_t type ) override {
_type = type;
}
uint64_t getVisitorType() const override {
return _type;
}
uint64_t getFromId() const override {
return from;
}
bool canGoLeft() const {
return !left;
}
bool canGoRight() const {
return !right;
}
double getGroundY() const {
return groundY;
}
bool topBlock() const {
return top_hit;
}
const SDLPP::Vec2D<double> &getMovementBlockage() {
return movement_blockage;
}
double getValidXPos() const {
return validXPos;
}
private:
bool onGround = false;
double groundY = 0;
uint64_t _type{};
bool death = false;
uint64_t from = -1;
bool left = false;
bool right = false;
bool top_hit = false;
SDLPP::Vec2D<double> movement_blockage;
double validXPos = 0;
};
#endif

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@ -2,6 +2,7 @@
#include "../objectids.hpp"
#include "mario_visitor.hpp"
#include "mushroom_visitor.hpp"
#include "goomba_visitor.hpp"
std::shared_ptr< SDLPP::Visitor >
getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
@ -14,6 +15,10 @@ getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
break;
case MUSHROOM_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MushroomVisitor>());
break;
case GOOMBA_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<GoombaVisitor>());
break;
default:
break;
}