Mario: add turtle enemy

This commit is contained in:
zv0n 2023-03-10 16:45:26 +01:00
parent fd96a1c2cc
commit f0182cf4d4
10 changed files with 35 additions and 1 deletions

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@ -73,12 +73,14 @@ target_sources(mario
PRIVATE visitors/mario_visitor.cpp
PRIVATE visitors/mushroom_visitor.cpp
PRIVATE visitors/goomba_visitor.cpp
PRIVATE visitors/turtle_visitor.cpp
PRIVATE visitors/bounce_visitor.cpp
PRIVATE visitors/visitor_generator.cpp
PRIVATE visitors/projectile_visitor.cpp
PRIVATE blocks/coinblock.cpp
PRIVATE blocks/mushroomblock.cpp
PRIVATE blocks/goombablock.cpp
PRIVATE blocks/turtleblock.cpp
PRIVATE blocks/fireball.cpp
PRIVATE scenes/load_scene.cpp
PRIVATE scenes/game_main_menu.cpp
@ -91,6 +93,7 @@ target_sources(editor
PRIVATE ${CommonFiles}
PRIVATE blocks/coineditorblock.cpp
PRIVATE blocks/goombablock.cpp
PRIVATE blocks/turtleblock.cpp
PRIVATE editor.cpp
PRIVATE edit_box.cpp
PRIVATE tool_box.cpp

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@ -13,6 +13,7 @@
#include "blocks/coinblock.hpp"
#include "blocks/mushroomblock.hpp"
#include "blocks/goombablock.hpp"
#include "blocks/turtleblock.hpp"
#include "mario.hpp"
#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
@ -322,6 +323,7 @@ const std::vector<uint64_t> possibleMods = {
const std::vector<uint64_t> possibleCharacters = {
MARIO_ID,
GOOMBA_ID,
TURTLE_ID,
};
const std::vector<LandType::Value> possibleLands = {
@ -573,6 +575,10 @@ createBlockById(uint64_t id, int x, int y,
result = std::static_pointer_cast<MarioBlock>(
std::make_shared<GoombaBlock>(x, y, renderer));
break;
case TURTLE_ID:
result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TurtleBlock>(x, y, renderer));
break;
#ifdef EDITOR
case DESTRUCTIBLE_MODIFIER_ID:
result = std::static_pointer_cast<MarioBlock>(

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@ -371,6 +371,7 @@ SceneStruct mainGameScene(const std::string &level_path) {
moving_objects.push_back(mario);
std::unordered_set<int> moving_object_ids = {
GOOMBA_ID,
TURTLE_ID,
};
for (auto &obj : scene->getObjects(moving_object_ids)) {
moving_objects.push_back(std::dynamic_pointer_cast<MarioBlock>(obj));

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@ -74,6 +74,7 @@
// character IDs
#define MARIO_ID 0x0F
#define GOOMBA_ID 0x0E
#define TURTLE_ID 0x0D
#define DEATH_ID 0x1001
#define STOP_MOVEMENT 0x2000

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@ -111,3 +111,8 @@ const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = { 0, 173 };
const std::vector<SDL_Rect> GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
{ 18, 28, 16, 16 } };
const SDL_Rect GOOMBA_DEATH_SRC = { 39, 28, 16, 16 };
const std::vector<SDL_Rect> TURTLE_WALK_ANIM = { { 60, 12, 16, 32 },
{ 77, 12, 16, 32 } };
const std::vector<SDL_Rect> TURTLE_SHELL_ANIM = { { 136, 28, 16, 16},
{ 136, 28, 16, 16},
{ 153, 28, 16, 16} };

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@ -107,6 +107,8 @@ extern const SDL_Rect MOD_TELEPORT_SRC;
//------------------ ENEMIES -------------------------
extern const SDL_Rect GOOMBA_DEATH_SRC;
extern const std::vector<SDL_Rect> GOOMBA_WALK_ANIM;
extern const std::vector<SDL_Rect> TURTLE_WALK_ANIM;
extern const std::vector<SDL_Rect> TURTLE_SHELL_ANIM;
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;

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@ -3,6 +3,7 @@
#include "../objectids.hpp"
#include "../sprites.hpp"
#include "../mario.hpp"
#include "../blocks/turtleblock.hpp"
void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
auto id = obj.getId();
@ -47,7 +48,15 @@ void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
}
break;
case DEATH_ID:
instant_death = true;
break;
case TURTLE_ID:
{
auto &turtle = dynamic_cast<const TurtleBlock &>(obj);
if(turtle.isShell() && turtle.getMovement().getX() != 0) {
death = true;
}
}
break;
case MARIO_ID:
{

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@ -62,6 +62,7 @@ void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
_instant_death = true;
break;
case GOOMBA_ID:
case TURTLE_ID:
if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
_death = true;
} else if (from == MARIO_FLOOR_DETECT || from == MARIO_ENEMY_DETECT) {

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@ -46,6 +46,7 @@ void ProjectileVisitor::visit(const SDLPP::RenderObject &obj) {
}
break;
case GOOMBA_ID:
case TURTLE_ID:
death = true;
default:
break;

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@ -3,6 +3,7 @@
#include "mario_visitor.hpp"
#include "mushroom_visitor.hpp"
#include "goomba_visitor.hpp"
#include "turtle_visitor.hpp"
#include "projectile_visitor.hpp"
#include "../mario.hpp"
@ -29,6 +30,10 @@ getVisitor(const MarioBlock &block, SDLPP::Scene &scene,
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<GoombaVisitor>(block.getPos()));
break;
case TURTLE_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<TurtleVisitor>(block.getPos()));
break;
case FIREBALL_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<ProjectileVisitor>());