Mario: add enemies textures
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@ -4,7 +4,9 @@
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_enemies_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
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std::shared_ptr< SDLPP::Scene > g_playground{};
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std::shared_ptr< SDLPP::FontConfiguration > g_text_config{};
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@ -6,8 +6,10 @@
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_enemies_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
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extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
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