Added source rectangle option for texture setting
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fa10620901
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fbc1fdd6f7
@ -13,9 +13,18 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
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}
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t )
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const std::shared_ptr< Texture > &t,
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int source_x, int source_y, int source_width,
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int source_height )
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: RectangleRender( x, y, w, h, r ) {
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: RectangleRender( x, y, w, h, r ) {
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setTexture( t );
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setTexture( t, source_x, source_y, source_width, source_height );
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect )
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: RectangleRender( x, y, w, h, r ) {
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setTexture( t, source_rect );
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}
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Renderer > &r,
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@ -29,6 +38,20 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
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color = img_or_color;
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color = img_or_color;
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}
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}
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}
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x,
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int source_y, int source_width,
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int source_height )
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: RectangleRender( x, y, w, h, r ) {
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setTexture( img, source_x, source_y, source_width, source_height );
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}
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RectangleRender::RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, SDL_Rect source_rect )
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: RectangleRender( x, y, w, h, r ) {
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setTexture( img, source_rect );
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}
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void RectangleRender::setColor( const std::string &color ) {
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void RectangleRender::setColor( const std::string &color ) {
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if ( !polygon ) {
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if ( !polygon ) {
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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@ -15,10 +15,22 @@ public:
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const std::shared_ptr< Renderer > &r );
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const std::shared_ptr< Renderer > &r );
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RectangleRender( double x, double y, double w, double h,
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t );
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const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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RectangleRender( double x, double y, double w, double h,
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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const std::string &img_or_color, bool is_polygon = false );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, SDL_Rect source_rect );
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virtual void setColor( const std::string &color ) override;
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override {}
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virtual void specialAction( int /*UNUSED*/ ) override {}
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@ -2,13 +2,21 @@
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#include <cmath>
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#include <cmath>
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namespace SDLPP {
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namespace SDLPP {
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bool RenderObject::entireTexture() {
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return src_rect.x == -1 || src_rect.y == -1 || src_rect.w == -1 ||
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src_rect.h == -1;
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}
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void RenderObject::render() {
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void RenderObject::render() {
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if ( !getHidden() ) {
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if ( !getHidden() ) {
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if ( polygon )
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if ( polygon )
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polygon->render( *renderer );
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polygon->render( *renderer );
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if ( texture != NULL )
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if ( texture != NULL ) {
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SDL_Rect *src = NULL;
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if(!entireTexture())
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src = &src_rect;
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SDL_RenderCopy( renderer->getRendererPtr(),
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SDL_RenderCopy( renderer->getRendererPtr(),
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texture->getTexturePtr(), NULL, &rect );
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texture->getTexturePtr(), src, &rect );
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}
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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col->render( *renderer, colider_color );
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@ -46,11 +54,25 @@ const std::vector< std::shared_ptr< CollisionPolygon > > &
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RenderObject::getCollisions() const {
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RenderObject::getCollisions() const {
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return collisions;
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return collisions;
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}
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}
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void RenderObject::setTexture( const std::shared_ptr< Texture > &t ) {
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void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect ) {
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texture = t;
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texture = t;
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src_rect = source_rect;
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}
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}
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void RenderObject::setTexture( const std::string &img_path ) {
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void RenderObject::setTexture( const std::shared_ptr< Texture > &t,
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int source_x, int source_y, int source_width,
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int source_height ) {
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setTexture( t, { source_x, source_y, source_width, source_height } );
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}
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void RenderObject::setTexture( const std::string &img_path,
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SDL_Rect source_rect ) {
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texture = std::make_shared< Texture >( renderer, img_path );
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texture = std::make_shared< Texture >( renderer, img_path );
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src_rect = source_rect;
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}
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void RenderObject::setTexture( const std::string &img_path, int source_x,
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int source_y, int source_width,
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int source_height ) {
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setTexture( img_path, { source_x, source_y, source_width, source_height } );
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}
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}
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void RenderObject::setTexture( Font &font, const std::string &text,
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void RenderObject::setTexture( Font &font, const std::string &text,
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const std::string &color,
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const std::string &color,
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@ -58,6 +80,7 @@ void RenderObject::setTexture( Font &font, const std::string &text,
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int outline_size ) {
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int outline_size ) {
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texture = std::make_shared< Texture >( renderer, font, text, color,
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texture = std::make_shared< Texture >( renderer, font, text, color,
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outline_color, outline_size );
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outline_color, outline_size );
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src_rect = { -1, -1, -1, -1 };
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}
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}
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void RenderObject::unsetTexture() {
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void RenderObject::unsetTexture() {
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texture.reset();
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texture.reset();
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@ -42,8 +42,16 @@ public:
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bool hasCollisions() const;
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bool hasCollisions() const;
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const std::vector< std::shared_ptr< CollisionPolygon > > &
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const std::vector< std::shared_ptr< CollisionPolygon > > &
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getCollisions() const;
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getCollisions() const;
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virtual void setTexture( const std::shared_ptr< Texture > &t );
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virtual void setTexture( const std::shared_ptr< Texture > &t, int source_x,
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virtual void setTexture( const std::string &img_path );
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int source_y, int source_width,
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int source_height );
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virtual void setTexture( const std::shared_ptr< Texture > &t,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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virtual void setTexture( const std::string &img_path, int source_x,
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int source_y, int source_width,
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int source_height );
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virtual void setTexture( const std::string &img_path,
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SDL_Rect source_rect = { -1, -1, -1, -1 } );
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virtual void setTexture( Font &font, const std::string &text,
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virtual void setTexture( Font &font, const std::string &text,
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const std::string &color = "FFFFFF",
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const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
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const std::string &outline_color = "000000",
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@ -81,6 +89,7 @@ public:
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protected:
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other );
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virtual void copyTo( std::shared_ptr< RenderObject > other );
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bool entireTexture();
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std::vector< std::shared_ptr< CollisionPolygon > > collisions;
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std::vector< std::shared_ptr< CollisionPolygon > > collisions;
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std::shared_ptr< Texture > texture;
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std::shared_ptr< Texture > texture;
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std::shared_ptr< Texture > cur_texture;
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std::shared_ptr< Texture > cur_texture;
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@ -98,6 +107,7 @@ protected:
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bool is_static = true;
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bool is_static = true;
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bool centerx = false;
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bool centerx = false;
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SDL_Rect rect;
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SDL_Rect rect;
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SDL_Rect src_rect = { -1, -1, -1, -1 };
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private:
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private:
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void setSceneID( int id );
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void setSceneID( int id );
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