TETRIS: Use FontConfiguration
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parent
73f67a3f47
commit
fe675369ea
@ -52,6 +52,7 @@
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#define TETRIS_Z_LEFT 6
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#define PIECE_ACTION_UPDATE_COLOR 0
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#define PIECE_ACTION_UPDATE_BLOCK 1
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#define colors color_schemes[color_schemes_names[selected_color_scheme]]
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@ -34,11 +34,11 @@ public:
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}
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virtual std::shared_ptr< RenderObject > copySelf() override {
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auto ret = std::make_shared< TetrisBlock >( *this );
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copyTo(ret);
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copyTo( ret );
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return ret;
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}
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virtual void copyTo(std::shared_ptr<RenderObject> other) override {
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RectangleRender::copyTo(other);
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override {
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RectangleRender::copyTo( other );
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}
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std::shared_ptr< TetrisBlock > copyInScene() {
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auto ret = std::shared_ptr< TetrisBlock >( new TetrisBlock( *this ) );
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@ -56,13 +56,13 @@ public:
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}
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virtual void specialAction( int code ) override {
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switch ( code ) {
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case PIECE_ACTION_UPDATE_COLOR: {
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case PIECE_ACTION_UPDATE_COLOR:
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setColors();
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case PIECE_ACTION_UPDATE_BLOCK:
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if ( g_show_3d )
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setTexture( "block.png" );
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else
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unsetTexture();
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}
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default:
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break;
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}
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@ -414,6 +414,12 @@ void updateSize() {
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}
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}
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void updateBlocks() {
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for ( auto &x : g_main_scene->getObjects( { BRICK_ID, SHADOW_ID } ) ) {
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x->specialAction( PIECE_ACTION_UPDATE_BLOCK );
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}
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}
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void updateColors() {
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for ( auto &x : g_main_scene->getObjects( { BRICK_ID, SHADOW_ID } ) ) {
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x->specialAction( PIECE_ACTION_UPDATE_COLOR );
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@ -430,9 +436,12 @@ void updateColors() {
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for ( auto &x : g_main_scene->getObjects( { LINE_ID } ) ) {
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x->setColor( colors["line"] );
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}
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if ( g_font_config != nullptr ) {
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g_font_config->setColor( colors["text"] );
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g_font_config->setOutlineColor( colors["text_out"] );
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for ( auto &x : g_main_scene->getObjects( { TEXT_ID } ) ) {
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static_cast< SDLPP::TextRenderer * >( x.get() )->setTextColor(
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g_font, colors["text"], colors["text_out"], 0.1 );
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x->updateSizeAndPosition();
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}
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}
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g_menu_options[g_menu_select]->setColor( colors["menu_item_background"] );
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g_game_over_options[g_game_over_select]->setColor(
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@ -33,6 +33,7 @@ std::shared_ptr< TetrisPiece >
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tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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void updateColors();
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void updateBlocks();
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void updateSize();
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#endif
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@ -17,6 +17,7 @@ std::shared_ptr< SDLPP::Renderer > g_active_renderer{};
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int g_score = 0;
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bool g_update_score = false;
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bool g_update_colors = false;
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bool g_update_3d = false;
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bool g_checked_line = false;
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bool g_wait_for_anim = false;
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bool g_update_size = false;
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@ -51,3 +52,4 @@ std::vector< std::shared_ptr< TetrisPiece > ( * )(
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};
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std::shared_ptr< SDLPP::Font > g_font{};
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std::shared_ptr< SDLPP::FontConfiguration > g_font_config{};
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@ -23,6 +23,7 @@ extern std::shared_ptr< SDLPP::Renderer > g_active_renderer;
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extern int g_score;
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extern bool g_update_score;
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extern bool g_update_colors;
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extern bool g_update_3d;
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extern bool g_checked_line;
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extern bool g_wait_for_anim;
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extern bool g_update_size;
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@ -54,5 +55,6 @@ extern std::vector< std::shared_ptr< TetrisPiece > ( * )(
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g_tetrisFunctions;
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extern std::shared_ptr< SDLPP::Font > g_font;
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extern std::shared_ptr< SDLPP::FontConfiguration > g_font_config;
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#endif
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@ -21,8 +21,7 @@ constexpr uint64_t OPTIONS_MENU_SAVE = 3;
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// Scene preparation
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void addMainSceneItems( SDLPP::Scene &scene,
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std::shared_ptr< SDLPP::Renderer > &r,
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std::shared_ptr< SDLPP::Font > font ) {
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std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, r, colors["background"], true );
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bg->setPermanent();
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@ -90,16 +89,15 @@ void addMainSceneItems( SDLPP::Scene &scene,
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scene.addObject( bottom_barrier );
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auto tetris = std::make_shared< SDLPP::TextRenderer >(
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0.4, 0, 0.2, 0.1, r, font, "TETRIS", colors["text"], colors["text_out"],
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0.1 );
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0.4, 0, 0.2, 0.1, r, "TETRIS", g_font_config );
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tetris->centerX();
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tetris->setStatic();
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tetris->setId( TEXT_ID );
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scene.addObject( tetris );
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auto next = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, font, "NEXT", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, "NEXT", g_font_config,
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SDLPP_TEXT_CENTER );
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next->centerX();
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next->setStatic();
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next->setId( TEXT_ID );
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@ -117,16 +115,16 @@ void addMainSceneItems( SDLPP::Scene &scene,
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scene.addObject( gameover );
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auto score_text = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, font, "SCORE", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, "SCORE", g_font_config,
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SDLPP_TEXT_CENTER );
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score_text->centerX();
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score_text->setStatic();
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score_text->setId( TEXT_ID );
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scene.addObject( score_text );
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auto score_texture = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, font, "0", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_TOP );
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, "0", g_font_config,
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SDLPP_TEXT_TOP );
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score_texture->centerX();
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score_texture->setStatic();
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score_texture->setId( SCORE_TEXTURE_ID );
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@ -161,21 +159,20 @@ void addMainSceneItems( SDLPP::Scene &scene,
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}
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void addMenuSceneItems( SDLPP::Scene &scene,
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std::shared_ptr< SDLPP::Renderer > &r,
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std::shared_ptr< SDLPP::Font > font ) {
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std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, r, colors["menu_background"], true );
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bg->setId( MENU_BACKGROUND_ID );
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
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y->setText( "PAUSED", g_font_config );
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y->setId( MENU_TEXT_ID );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.46, 0.2, 0.08, r );
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resume->setText( font, "Resume", colors["text"], colors["text_out"], 0.1 );
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resume->setText( "Resume", g_font_config );
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resume->setColor( colors["menu_item_background"] );
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resume->centerX();
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resume->setId( MENU_ITEM_ID );
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@ -183,23 +180,21 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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scene.addObject( resume );
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auto options =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.56, 0.2, 0.08, r );
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options->setText( font, "Options", colors["text"], colors["text_out"],
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0.1 );
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options->setText( "Options", g_font_config );
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options->centerX();
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options->setId( MENU_ITEM_ID );
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g_menu_options.push_back( options );
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scene.addObject( options );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.66, 0.2, 0.08, r );
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restart->setText( font, "Restart", colors["text"], colors["text_out"],
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0.1 );
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restart->setText( "Restart", g_font_config );
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restart->centerX();
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restart->setId( MENU_ITEM_ID );
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g_menu_options.push_back( restart );
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
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quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->setText( "Quit Game", g_font_config );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_menu_options.push_back( quit );
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@ -207,22 +202,20 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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}
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void addGameOverSceneItems( SDLPP::Scene &scene,
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std::shared_ptr< SDLPP::Renderer > &r,
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std::shared_ptr< SDLPP::Font > font ) {
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std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, r, colors["menu_background"], true );
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bg->setId( MENU_BACKGROUND_ID );
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
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y->setText( "GAME OVER", g_font_config );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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restart->setText( font, "Restart", colors["text"], colors["text_out"],
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0.1 );
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restart->setText( "Restart", g_font_config );
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restart->centerX();
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restart->setColor( colors["menu_item_background"] );
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restart->setId( MENU_ITEM_ID );
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@ -230,7 +223,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->setText( "Quit Game", g_font_config );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_game_over_options.push_back( quit );
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@ -238,23 +231,22 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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}
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void addOptionsSceneItems( SDLPP::Scene &scene,
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std::shared_ptr< SDLPP::Renderer > &r,
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std::shared_ptr< SDLPP::Font > font ) {
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std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, r, colors["menu_background"], true );
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bg->setId( MENU_BACKGROUND_ID );
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
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y->setText( "OPTIONS", g_font_config );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto color_scheme =
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std::make_shared< SDLPP::TextRenderer >( 0.18, 0.35, 0.64, 0.09, r );
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color_scheme->setText(
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font, "Color scheme: " + color_schemes_names[selected_color_scheme],
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colors["text"], colors["text_out"], 0.1 );
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color_scheme->setText( "Color scheme: " +
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color_schemes_names[selected_color_scheme],
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g_font_config );
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color_scheme->centerX();
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color_scheme->setColor( colors["menu_item_background"] );
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color_scheme->setId( MENU_ITEM_ID );
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@ -262,23 +254,21 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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scene.addObject( color_scheme );
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auto shadow =
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std::make_shared< SDLPP::TextRenderer >( 0.26, 0.45, 0.48, 0.09, r );
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shadow->setText( font, "Show shadow: YES", colors["text"],
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colors["text_out"], 0.1 );
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shadow->setText( "Show shadow: YES", g_font_config );
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shadow->centerX();
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shadow->setId( MENU_ITEM_ID );
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g_options_options.push_back( shadow );
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scene.addObject( shadow );
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auto show3d =
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std::make_shared< SDLPP::TextRenderer >( 0.2, 0.55, 0.6, 0.09, r );
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show3d->setText( font, "Show block texture: NO", colors["text"],
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colors["text_out"], 0.1 );
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show3d->setText( "Show block texture: NO", g_font_config );
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show3d->centerX();
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show3d->setId( MENU_ITEM_ID );
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g_options_options.push_back( show3d );
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scene.addObject( show3d );
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auto save =
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std::make_shared< SDLPP::TextRenderer >( 0.42, 0.65, 0.16, 0.09, r );
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save->setText( font, "SAVE", colors["text"], colors["text_out"], 0.1 );
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save->setText( "SAVE", g_font_config );
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save->centerX();
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save->setId( MENU_ITEM_ID );
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g_options_options.push_back( save );
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@ -286,34 +276,30 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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}
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std::shared_ptr< SDLPP::Scene >
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prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font ) {
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prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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addMainSceneItems( *scene, renderer, font );
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addMainSceneItems( *scene, renderer );
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return scene;
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}
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std::shared_ptr< SDLPP::Scene >
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prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font ) {
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prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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addMenuSceneItems( *scene, renderer, font );
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addMenuSceneItems( *scene, renderer );
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return scene;
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}
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std::shared_ptr< SDLPP::Scene >
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prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font ) {
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prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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addGameOverSceneItems( *scene, renderer, font );
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addGameOverSceneItems( *scene, renderer );
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return scene;
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}
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std::shared_ptr< SDLPP::Scene >
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prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font ) {
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prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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addOptionsSceneItems( *scene, renderer, font );
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addOptionsSceneItems( *scene, renderer );
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return scene;
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}
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@ -655,7 +641,6 @@ void gameOverSceneInput(
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}
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void saveOptions() {
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g_update_colors = true;
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if ( g_cur_shadow )
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g_cur_shadow->setHidden( !g_show_shadow );
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g_main_scene->setPrevTicks( SDL_GetTicks() );
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@ -715,6 +700,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_3D].get() )
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->changeText( std::string( "Show block texture: " ) +
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( g_show_3d ? "YES" : "NO" ) );
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g_update_3d = true;
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default:
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break;
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}
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@ -745,6 +731,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_3D].get() )
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->changeText( std::string( "Show block texture: " ) +
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( g_show_3d ? "YES" : "NO" ) );
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g_update_3d = true;
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default:
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break;
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}
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@ -4,17 +4,13 @@
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#include "../sdlpp/sdlpp.hpp"
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std::shared_ptr< SDLPP::Scene >
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prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font );
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prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer );
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std::shared_ptr< SDLPP::Scene >
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prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font );
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prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer );
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std::shared_ptr< SDLPP::Scene >
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prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font );
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prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer );
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std::shared_ptr< SDLPP::Scene >
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prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Font > font );
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prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer );
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void mainSceneInput(
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std::shared_ptr< SDLPP::Scene > scene, int base,
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@ -61,16 +61,18 @@ int main() {
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g_font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
|
||||
|
||||
g_main_scene = prepareMainScene( renderer, g_font );
|
||||
g_font_config = std::make_shared< SDLPP::FontConfiguration >(
|
||||
g_font, colors["text"], colors["text_out"], 0.1 );
|
||||
g_main_scene = prepareMainScene( renderer );
|
||||
line_coliders = g_main_scene->getObjects( { COLIDER_ID } );
|
||||
g_score_texture = std::dynamic_pointer_cast< SDLPP::TextRenderer >(
|
||||
g_main_scene->getObjects( { SCORE_TEXTURE_ID } )[0] );
|
||||
g_active_scenes.push_back( g_main_scene );
|
||||
g_main_scene->saveScene();
|
||||
|
||||
g_menu_scene = prepareMenuScene( renderer, g_font );
|
||||
g_game_over_scene = prepareGameOverScene( renderer, g_font );
|
||||
g_options_scene = prepareOptionsScene( renderer, g_font );
|
||||
g_menu_scene = prepareMenuScene( renderer );
|
||||
g_game_over_scene = prepareGameOverScene( renderer );
|
||||
g_options_scene = prepareOptionsScene( renderer );
|
||||
|
||||
auto base = SDL_GetTicks();
|
||||
int frames = 0;
|
||||
@ -137,6 +139,10 @@ int main() {
|
||||
updateColors();
|
||||
g_update_colors = false;
|
||||
}
|
||||
if ( g_update_3d ) {
|
||||
updateBlocks();
|
||||
g_update_3d = false;
|
||||
}
|
||||
if ( g_update_size ) {
|
||||
updateSize();
|
||||
g_update_size = false;
|
||||
|
Loading…
Reference in New Issue
Block a user