TETRIS: Use FontConfiguration

This commit is contained in:
zv0n 2021-01-30 21:35:25 +01:00
parent 73f67a3f47
commit fe675369ea
9 changed files with 73 additions and 69 deletions

View File

@ -52,6 +52,7 @@
#define TETRIS_Z_LEFT 6
#define PIECE_ACTION_UPDATE_COLOR 0
#define PIECE_ACTION_UPDATE_BLOCK 1
#define colors color_schemes[color_schemes_names[selected_color_scheme]]

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@ -34,11 +34,11 @@ public:
}
virtual std::shared_ptr< RenderObject > copySelf() override {
auto ret = std::make_shared< TetrisBlock >( *this );
copyTo(ret);
copyTo( ret );
return ret;
}
virtual void copyTo(std::shared_ptr<RenderObject> other) override {
RectangleRender::copyTo(other);
virtual void copyTo( std::shared_ptr< RenderObject > other ) override {
RectangleRender::copyTo( other );
}
std::shared_ptr< TetrisBlock > copyInScene() {
auto ret = std::shared_ptr< TetrisBlock >( new TetrisBlock( *this ) );
@ -56,13 +56,13 @@ public:
}
virtual void specialAction( int code ) override {
switch ( code ) {
case PIECE_ACTION_UPDATE_COLOR: {
case PIECE_ACTION_UPDATE_COLOR:
setColors();
case PIECE_ACTION_UPDATE_BLOCK:
if ( g_show_3d )
setTexture( "block.png" );
else
unsetTexture();
}
default:
break;
}

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@ -414,6 +414,12 @@ void updateSize() {
}
}
void updateBlocks() {
for ( auto &x : g_main_scene->getObjects( { BRICK_ID, SHADOW_ID } ) ) {
x->specialAction( PIECE_ACTION_UPDATE_BLOCK );
}
}
void updateColors() {
for ( auto &x : g_main_scene->getObjects( { BRICK_ID, SHADOW_ID } ) ) {
x->specialAction( PIECE_ACTION_UPDATE_COLOR );
@ -430,9 +436,12 @@ void updateColors() {
for ( auto &x : g_main_scene->getObjects( { LINE_ID } ) ) {
x->setColor( colors["line"] );
}
if ( g_font_config != nullptr ) {
g_font_config->setColor( colors["text"] );
g_font_config->setOutlineColor( colors["text_out"] );
for ( auto &x : g_main_scene->getObjects( { TEXT_ID } ) ) {
static_cast< SDLPP::TextRenderer * >( x.get() )->setTextColor(
g_font, colors["text"], colors["text_out"], 0.1 );
x->updateSizeAndPosition();
}
}
g_menu_options[g_menu_select]->setColor( colors["menu_item_background"] );
g_game_over_options[g_game_over_select]->setColor(

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@ -33,6 +33,7 @@ std::shared_ptr< TetrisPiece >
tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Scene > scene );
void updateColors();
void updateBlocks();
void updateSize();
#endif

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@ -17,6 +17,7 @@ std::shared_ptr< SDLPP::Renderer > g_active_renderer{};
int g_score = 0;
bool g_update_score = false;
bool g_update_colors = false;
bool g_update_3d = false;
bool g_checked_line = false;
bool g_wait_for_anim = false;
bool g_update_size = false;
@ -51,3 +52,4 @@ std::vector< std::shared_ptr< TetrisPiece > ( * )(
};
std::shared_ptr< SDLPP::Font > g_font{};
std::shared_ptr< SDLPP::FontConfiguration > g_font_config{};

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@ -23,6 +23,7 @@ extern std::shared_ptr< SDLPP::Renderer > g_active_renderer;
extern int g_score;
extern bool g_update_score;
extern bool g_update_colors;
extern bool g_update_3d;
extern bool g_checked_line;
extern bool g_wait_for_anim;
extern bool g_update_size;
@ -54,5 +55,6 @@ extern std::vector< std::shared_ptr< TetrisPiece > ( * )(
g_tetrisFunctions;
extern std::shared_ptr< SDLPP::Font > g_font;
extern std::shared_ptr< SDLPP::FontConfiguration > g_font_config;
#endif

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@ -21,8 +21,7 @@ constexpr uint64_t OPTIONS_MENU_SAVE = 3;
// Scene preparation
void addMainSceneItems( SDLPP::Scene &scene,
std::shared_ptr< SDLPP::Renderer > &r,
std::shared_ptr< SDLPP::Font > font ) {
std::shared_ptr< SDLPP::Renderer > &r ) {
auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, r, colors["background"], true );
bg->setPermanent();
@ -90,16 +89,15 @@ void addMainSceneItems( SDLPP::Scene &scene,
scene.addObject( bottom_barrier );
auto tetris = std::make_shared< SDLPP::TextRenderer >(
0.4, 0, 0.2, 0.1, r, font, "TETRIS", colors["text"], colors["text_out"],
0.1 );
0.4, 0, 0.2, 0.1, r, "TETRIS", g_font_config );
tetris->centerX();
tetris->setStatic();
tetris->setId( TEXT_ID );
scene.addObject( tetris );
auto next = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, font, "NEXT", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, "NEXT", g_font_config,
SDLPP_TEXT_CENTER );
next->centerX();
next->setStatic();
next->setId( TEXT_ID );
@ -117,16 +115,16 @@ void addMainSceneItems( SDLPP::Scene &scene,
scene.addObject( gameover );
auto score_text = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, font, "SCORE", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, "SCORE", g_font_config,
SDLPP_TEXT_CENTER );
score_text->centerX();
score_text->setStatic();
score_text->setId( TEXT_ID );
scene.addObject( score_text );
auto score_texture = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, font, "0", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_TOP );
RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, "0", g_font_config,
SDLPP_TEXT_TOP );
score_texture->centerX();
score_texture->setStatic();
score_texture->setId( SCORE_TEXTURE_ID );
@ -161,21 +159,20 @@ void addMainSceneItems( SDLPP::Scene &scene,
}
void addMenuSceneItems( SDLPP::Scene &scene,
std::shared_ptr< SDLPP::Renderer > &r,
std::shared_ptr< SDLPP::Font > font ) {
std::shared_ptr< SDLPP::Renderer > &r ) {
auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, r, colors["menu_background"], true );
bg->setId( MENU_BACKGROUND_ID );
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
y->setText( "PAUSED", g_font_config );
y->setId( MENU_TEXT_ID );
y->centerX();
scene.addObject( y );
auto resume =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.46, 0.2, 0.08, r );
resume->setText( font, "Resume", colors["text"], colors["text_out"], 0.1 );
resume->setText( "Resume", g_font_config );
resume->setColor( colors["menu_item_background"] );
resume->centerX();
resume->setId( MENU_ITEM_ID );
@ -183,23 +180,21 @@ void addMenuSceneItems( SDLPP::Scene &scene,
scene.addObject( resume );
auto options =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.56, 0.2, 0.08, r );
options->setText( font, "Options", colors["text"], colors["text_out"],
0.1 );
options->setText( "Options", g_font_config );
options->centerX();
options->setId( MENU_ITEM_ID );
g_menu_options.push_back( options );
scene.addObject( options );
auto restart =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.66, 0.2, 0.08, r );
restart->setText( font, "Restart", colors["text"], colors["text_out"],
0.1 );
restart->setText( "Restart", g_font_config );
restart->centerX();
restart->setId( MENU_ITEM_ID );
g_menu_options.push_back( restart );
scene.addObject( restart );
auto quit =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->setText( "Quit Game", g_font_config );
quit->centerX();
quit->setId( MENU_ITEM_ID );
g_menu_options.push_back( quit );
@ -207,22 +202,20 @@ void addMenuSceneItems( SDLPP::Scene &scene,
}
void addGameOverSceneItems( SDLPP::Scene &scene,
std::shared_ptr< SDLPP::Renderer > &r,
std::shared_ptr< SDLPP::Font > font ) {
std::shared_ptr< SDLPP::Renderer > &r ) {
auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, r, colors["menu_background"], true );
bg->setId( MENU_BACKGROUND_ID );
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
y->setText( "GAME OVER", g_font_config );
y->setId( 0 );
y->centerX();
scene.addObject( y );
auto restart =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
restart->setText( font, "Restart", colors["text"], colors["text_out"],
0.1 );
restart->setText( "Restart", g_font_config );
restart->centerX();
restart->setColor( colors["menu_item_background"] );
restart->setId( MENU_ITEM_ID );
@ -230,7 +223,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
scene.addObject( restart );
auto quit =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->setText( "Quit Game", g_font_config );
quit->centerX();
quit->setId( MENU_ITEM_ID );
g_game_over_options.push_back( quit );
@ -238,23 +231,22 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
}
void addOptionsSceneItems( SDLPP::Scene &scene,
std::shared_ptr< SDLPP::Renderer > &r,
std::shared_ptr< SDLPP::Font > font ) {
std::shared_ptr< SDLPP::Renderer > &r ) {
auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, r, colors["menu_background"], true );
bg->setId( MENU_BACKGROUND_ID );
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
y->setText( "OPTIONS", g_font_config );
y->setId( 0 );
y->centerX();
scene.addObject( y );
auto color_scheme =
std::make_shared< SDLPP::TextRenderer >( 0.18, 0.35, 0.64, 0.09, r );
color_scheme->setText(
font, "Color scheme: " + color_schemes_names[selected_color_scheme],
colors["text"], colors["text_out"], 0.1 );
color_scheme->setText( "Color scheme: " +
color_schemes_names[selected_color_scheme],
g_font_config );
color_scheme->centerX();
color_scheme->setColor( colors["menu_item_background"] );
color_scheme->setId( MENU_ITEM_ID );
@ -262,23 +254,21 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
scene.addObject( color_scheme );
auto shadow =
std::make_shared< SDLPP::TextRenderer >( 0.26, 0.45, 0.48, 0.09, r );
shadow->setText( font, "Show shadow: YES", colors["text"],
colors["text_out"], 0.1 );
shadow->setText( "Show shadow: YES", g_font_config );
shadow->centerX();
shadow->setId( MENU_ITEM_ID );
g_options_options.push_back( shadow );
scene.addObject( shadow );
auto show3d =
std::make_shared< SDLPP::TextRenderer >( 0.2, 0.55, 0.6, 0.09, r );
show3d->setText( font, "Show block texture: NO", colors["text"],
colors["text_out"], 0.1 );
show3d->setText( "Show block texture: NO", g_font_config );
show3d->centerX();
show3d->setId( MENU_ITEM_ID );
g_options_options.push_back( show3d );
scene.addObject( show3d );
auto save =
std::make_shared< SDLPP::TextRenderer >( 0.42, 0.65, 0.16, 0.09, r );
save->setText( font, "SAVE", colors["text"], colors["text_out"], 0.1 );
save->setText( "SAVE", g_font_config );
save->centerX();
save->setId( MENU_ITEM_ID );
g_options_options.push_back( save );
@ -286,34 +276,30 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
}
std::shared_ptr< SDLPP::Scene >
prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font ) {
prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
auto scene = std::make_shared< SDLPP::Scene >( renderer );
addMainSceneItems( *scene, renderer, font );
addMainSceneItems( *scene, renderer );
return scene;
}
std::shared_ptr< SDLPP::Scene >
prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font ) {
prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
auto scene = std::make_shared< SDLPP::Scene >( renderer );
addMenuSceneItems( *scene, renderer, font );
addMenuSceneItems( *scene, renderer );
return scene;
}
std::shared_ptr< SDLPP::Scene >
prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font ) {
prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
auto scene = std::make_shared< SDLPP::Scene >( renderer );
addGameOverSceneItems( *scene, renderer, font );
addGameOverSceneItems( *scene, renderer );
return scene;
}
std::shared_ptr< SDLPP::Scene >
prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font ) {
prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer ) {
auto scene = std::make_shared< SDLPP::Scene >( renderer );
addOptionsSceneItems( *scene, renderer, font );
addOptionsSceneItems( *scene, renderer );
return scene;
}
@ -655,7 +641,6 @@ void gameOverSceneInput(
}
void saveOptions() {
g_update_colors = true;
if ( g_cur_shadow )
g_cur_shadow->setHidden( !g_show_shadow );
g_main_scene->setPrevTicks( SDL_GetTicks() );
@ -715,6 +700,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
g_options_options[OPTIONS_MENU_3D].get() )
->changeText( std::string( "Show block texture: " ) +
( g_show_3d ? "YES" : "NO" ) );
g_update_3d = true;
default:
break;
}
@ -745,6 +731,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
g_options_options[OPTIONS_MENU_3D].get() )
->changeText( std::string( "Show block texture: " ) +
( g_show_3d ? "YES" : "NO" ) );
g_update_3d = true;
default:
break;
}

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@ -4,17 +4,13 @@
#include "../sdlpp/sdlpp.hpp"
std::shared_ptr< SDLPP::Scene >
prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font );
prepareMainScene( std::shared_ptr< SDLPP::Renderer > renderer );
std::shared_ptr< SDLPP::Scene >
prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font );
prepareMenuScene( std::shared_ptr< SDLPP::Renderer > renderer );
std::shared_ptr< SDLPP::Scene >
prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font );
prepareGameOverScene( std::shared_ptr< SDLPP::Renderer > renderer );
std::shared_ptr< SDLPP::Scene >
prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Font > font );
prepareOptionsScene( std::shared_ptr< SDLPP::Renderer > renderer );
void mainSceneInput(
std::shared_ptr< SDLPP::Scene > scene, int base,

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@ -61,16 +61,18 @@ int main() {
g_font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
g_main_scene = prepareMainScene( renderer, g_font );
g_font_config = std::make_shared< SDLPP::FontConfiguration >(
g_font, colors["text"], colors["text_out"], 0.1 );
g_main_scene = prepareMainScene( renderer );
line_coliders = g_main_scene->getObjects( { COLIDER_ID } );
g_score_texture = std::dynamic_pointer_cast< SDLPP::TextRenderer >(
g_main_scene->getObjects( { SCORE_TEXTURE_ID } )[0] );
g_active_scenes.push_back( g_main_scene );
g_main_scene->saveScene();
g_menu_scene = prepareMenuScene( renderer, g_font );
g_game_over_scene = prepareGameOverScene( renderer, g_font );
g_options_scene = prepareOptionsScene( renderer, g_font );
g_menu_scene = prepareMenuScene( renderer );
g_game_over_scene = prepareGameOverScene( renderer );
g_options_scene = prepareOptionsScene( renderer );
auto base = SDL_GetTicks();
int frames = 0;
@ -137,6 +139,10 @@ int main() {
updateColors();
g_update_colors = false;
}
if ( g_update_3d ) {
updateBlocks();
g_update_3d = false;
}
if ( g_update_size ) {
updateSize();
g_update_size = false;