Commit Graph

309 Commits

Author SHA1 Message Date
af3954cb61 Mario: merge mapLoader functions into one 2021-05-31 18:54:43 +02:00
0b3689b0ae SDLPP: add option to remove collisions 2021-05-31 18:54:17 +02:00
78c9b9feb0 Mario: fix function name 2021-05-31 17:28:26 +02:00
57a573783d Mario Editor: change function name 2021-05-31 16:10:19 +02:00
2b405c5d31 Mario Editor: change edit boxes' indexing to 1-based
As the left map arrow is on position 0 * BLOCK_SIZE and the first edit
box is on position 1 * BLOCK_SIZE, indexing them from 1 causes slightly
more readable code
2021-05-31 16:08:14 +02:00
26cbdd0f8e Mario: add block's land type when creating block 2021-05-31 16:07:55 +02:00
808f392119 Mario: silence some warnings 2021-05-31 14:30:28 +02:00
5d20757d43 Mario Editor: formatting 2021-05-31 14:04:28 +02:00
cd0a301e52 Mario Editor: add land type switching 2021-05-31 14:03:11 +02:00
af94cc0e03 SDLPP: add option to get SRC rect of texture 2021-05-31 14:01:11 +02:00
3bef592cb1 Mario Editor: formatting 2021-05-29 19:24:47 +02:00
58974f8a7e Mario Editor: add tool highlighting + WSAD controls 2021-05-29 19:17:45 +02:00
3cb36fe180 Mario Editor: add tool populating function 2021-05-29 13:21:01 +02:00
5b8c0f88bb Mario Editor: turn grid/arrow creation into a function 2021-05-29 11:38:45 +02:00
a55a9142af Mario: slight editor UI update 2021-05-28 20:00:15 +02:00
be638591c8 Mario: remove debug outputs from editor 2021-05-28 19:53:30 +02:00
9d9068091b Mario: slightly better editor UI 2021-05-28 19:51:02 +02:00
af3588501a Mario: reflect fixed sdlpp collisions 2021-05-27 18:09:58 +02:00
db338fd544 SDLPP colidesWith: only add id once
Before this change collision id was added for every collision it was a
part of, but we only want that id once (the collider collided, that's all
that matters)
2021-05-27 18:08:48 +02:00
757a03568d Mario: Fix bug of being teleported after landing from jump
In rare cases Mario was teleported when landing from a high jump as a
visitor could've been fired in the wrong moment (before Mario's Y was
reset to be standing on the ground) and left/right detect would trigger
and teleport mario 1 block away
2021-05-27 16:57:21 +02:00
b8c56c06fd Mario: better side collision handling 2021-05-27 16:33:00 +02:00
6e61eb03b9 Mario: check before bouncing 2021-05-26 18:24:09 +02:00
734b0b58cb Mario: fix floor detect and top movement helper 2021-05-26 17:48:33 +02:00
d2bc497070 Mario: set mario pointer when loading map for editor 2021-05-26 14:18:39 +02:00
19c29b261c Windows compatibility fixes 2021-05-26 14:17:07 +02:00
49bceafe0b Mario: fix bounce return position 2021-05-26 09:29:12 +02:00
55f88a547c Mario: completely remove dynamic sdlpp 2021-05-26 09:28:59 +02:00
c2fb78b0a6 Mario: added destructible modifier to editor 2021-05-26 00:46:19 +02:00
6fe283bb34 Mario: add bouncing 2021-05-25 22:05:50 +02:00
0c4f2482c7 SDLPP: Allow changing coliders' position
Requires `updateSizeAndPosition` to be run on the parent container
2021-05-25 22:05:00 +02:00
79d5f348c4 SDLPP: allow using shared pointers when adding collisions 2021-05-25 22:04:38 +02:00
bd8a841e6f Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe 2021-05-25 20:21:26 +02:00
670d5b7c1b Mario: added fps counter 2021-05-25 20:21:02 +02:00
cc6f3f838b Updated gitignore 2021-05-25 16:35:46 +02:00
91df7c3f63 Mario: use .a library instead of dynamic 2021-05-25 16:34:44 +02:00
df61983f55 SDLPP: add .a library target 2021-05-25 16:34:21 +02:00
f0df1cc3b2 Mario: remove destructible used for testing 2021-05-25 12:27:26 +02:00
7ed8b0f4e1 Mario: destroy blocks 1 at a time, if jumping and would hit only with small side, move Mario a bit so the jump is successful 2021-05-25 12:26:04 +02:00
7390f684f5 SDLPP: rectcolider now has min height/width property 2021-05-25 12:18:03 +02:00
b75b44201a Mario: destructible blocks 2021-05-24 00:07:40 +02:00
bea479bf72 Mario: top collision detection 2021-05-23 23:57:29 +02:00
8672830db8 Mario: jumping sprite + head bump colider 2021-05-23 23:45:45 +02:00
088fb4d15a Jumping experiment 2021-05-23 23:32:15 +02:00
930875ccf8 Mario: simple jump 2021-05-22 23:54:01 +02:00
d9a88f2de2 Mario: custom mario class 2021-05-22 23:13:26 +02:00
0358aa36c7 Mario: proper position when standing on ground 2021-05-22 22:36:53 +02:00
d04cbea02d Mario: editor - move all global vars into a single struct 2021-05-22 22:13:22 +02:00
d80ae9a4e2 Mario editor: more refactoring 2021-05-09 20:45:52 +02:00
ede8bbbe8b Mario Editor: refactoring 2021-05-09 20:21:53 +02:00
83cda5f860 Mario editor: formatting 2021-05-09 00:46:10 +02:00