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f0182cf4d4
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c453c2fe9a
@ -73,14 +73,12 @@ target_sources(mario
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PRIVATE visitors/mario_visitor.cpp
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PRIVATE visitors/mushroom_visitor.cpp
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PRIVATE visitors/goomba_visitor.cpp
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PRIVATE visitors/turtle_visitor.cpp
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PRIVATE visitors/bounce_visitor.cpp
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PRIVATE visitors/visitor_generator.cpp
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PRIVATE visitors/projectile_visitor.cpp
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PRIVATE blocks/coinblock.cpp
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PRIVATE blocks/mushroomblock.cpp
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PRIVATE blocks/goombablock.cpp
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PRIVATE blocks/turtleblock.cpp
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PRIVATE blocks/fireball.cpp
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PRIVATE scenes/load_scene.cpp
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PRIVATE scenes/game_main_menu.cpp
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@ -93,7 +91,6 @@ target_sources(editor
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PRIVATE ${CommonFiles}
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PRIVATE blocks/coineditorblock.cpp
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PRIVATE blocks/goombablock.cpp
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PRIVATE blocks/turtleblock.cpp
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PRIVATE editor.cpp
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PRIVATE edit_box.cpp
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PRIVATE tool_box.cpp
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@ -13,7 +13,6 @@
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#include "blocks/coinblock.hpp"
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#include "blocks/mushroomblock.hpp"
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#include "blocks/goombablock.hpp"
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#include "blocks/turtleblock.hpp"
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#include "mario.hpp"
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#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
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@ -323,7 +322,6 @@ const std::vector<uint64_t> possibleMods = {
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const std::vector<uint64_t> possibleCharacters = {
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MARIO_ID,
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GOOMBA_ID,
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TURTLE_ID,
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};
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const std::vector<LandType::Value> possibleLands = {
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@ -575,10 +573,6 @@ createBlockById(uint64_t id, int x, int y,
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result = std::static_pointer_cast<MarioBlock>(
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std::make_shared<GoombaBlock>(x, y, renderer));
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break;
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case TURTLE_ID:
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result = std::static_pointer_cast<MarioBlock>(
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std::make_shared<TurtleBlock>(x, y, renderer));
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break;
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#ifdef EDITOR
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case DESTRUCTIBLE_MODIFIER_ID:
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result = std::static_pointer_cast<MarioBlock>(
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@ -371,7 +371,6 @@ SceneStruct mainGameScene(const std::string &level_path) {
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moving_objects.push_back(mario);
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std::unordered_set<int> moving_object_ids = {
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GOOMBA_ID,
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TURTLE_ID,
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};
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for (auto &obj : scene->getObjects(moving_object_ids)) {
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moving_objects.push_back(std::dynamic_pointer_cast<MarioBlock>(obj));
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@ -74,7 +74,6 @@
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// character IDs
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#define MARIO_ID 0x0F
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#define GOOMBA_ID 0x0E
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#define TURTLE_ID 0x0D
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#define DEATH_ID 0x1001
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#define STOP_MOVEMENT 0x2000
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@ -111,8 +111,3 @@ const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = { 0, 173 };
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const std::vector<SDL_Rect> GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
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{ 18, 28, 16, 16 } };
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const SDL_Rect GOOMBA_DEATH_SRC = { 39, 28, 16, 16 };
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const std::vector<SDL_Rect> TURTLE_WALK_ANIM = { { 60, 12, 16, 32 },
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{ 77, 12, 16, 32 } };
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const std::vector<SDL_Rect> TURTLE_SHELL_ANIM = { { 136, 28, 16, 16},
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{ 136, 28, 16, 16},
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{ 153, 28, 16, 16} };
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@ -107,8 +107,6 @@ extern const SDL_Rect MOD_TELEPORT_SRC;
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//------------------ ENEMIES -------------------------
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extern const SDL_Rect GOOMBA_DEATH_SRC;
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extern const std::vector<SDL_Rect> GOOMBA_WALK_ANIM;
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extern const std::vector<SDL_Rect> TURTLE_WALK_ANIM;
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extern const std::vector<SDL_Rect> TURTLE_SHELL_ANIM;
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extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
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extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
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@ -3,7 +3,6 @@
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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#include "../mario.hpp"
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#include "../blocks/turtleblock.hpp"
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void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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@ -48,15 +47,7 @@ void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
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}
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break;
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case DEATH_ID:
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instant_death = true;
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break;
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case TURTLE_ID:
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{
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auto &turtle = dynamic_cast<const TurtleBlock &>(obj);
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if(turtle.isShell() && turtle.getMovement().getX() != 0) {
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death = true;
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}
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}
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death = true;
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break;
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case MARIO_ID:
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{
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@ -62,7 +62,6 @@ void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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_instant_death = true;
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break;
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case GOOMBA_ID:
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case TURTLE_ID:
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if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
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_death = true;
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} else if (from == MARIO_FLOOR_DETECT || from == MARIO_ENEMY_DETECT) {
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@ -46,7 +46,6 @@ void ProjectileVisitor::visit(const SDLPP::RenderObject &obj) {
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}
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break;
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case GOOMBA_ID:
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case TURTLE_ID:
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death = true;
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default:
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break;
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@ -3,7 +3,6 @@
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#include "mario_visitor.hpp"
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#include "mushroom_visitor.hpp"
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#include "goomba_visitor.hpp"
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#include "turtle_visitor.hpp"
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#include "projectile_visitor.hpp"
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#include "../mario.hpp"
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@ -30,10 +29,6 @@ getVisitor(const MarioBlock &block, SDLPP::Scene &scene,
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result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<GoombaVisitor>(block.getPos()));
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break;
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case TURTLE_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<TurtleVisitor>(block.getPos()));
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break;
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case FIREBALL_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<ProjectileVisitor>());
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@ -119,9 +119,6 @@ Scene::getCollisions( RenderObject &r ) {
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return {};
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std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > > ret{};
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for ( const auto &x : collision_objects ) {
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if(x.get() == &r) {
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continue;
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}
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for ( auto id : r.colidesWith( *x ) ) {
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ret.emplace_back( id, x );
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}
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