#ifndef GAME_SCENES_HPP #define GAME_SCENES_HPP #include "../../sdlpp/sdlpp_scene.hpp" #include "../gui/gui.hpp" #include #include "shared_scenes.hpp" extern std::mutex render_mutex; extern std::vector game_scenes; SceneStruct createGameMainMenuScene(std::shared_ptr &renderer, bool include_restart = true, bool include_resume = true, bool transparent_background = true); SceneStruct createGameRetryScene(std::shared_ptr &renderer); #endif