#include "../sdlpp/sdlpp.hpp" #include "sprites.hpp" #ifdef _WIN32 #include "../sdlpp/SDL2/SDL2_framerate.h" #include #include #include #else #include #endif // UNIX #include #include #include #include "global_vars.hpp" #include "objectids.hpp" #include "blocks.hpp" #include "maploader.hpp" #include "../sdlpp/sdlpp_mouse.hpp" #include "edit_box.hpp" #include "editor_visitor.hpp" #include "tool_box.hpp" #define MAP_WIDTH 24 #define MAP_HEIGHT 16 #define QUIT_FLAG 0x00000001 #define UPDATE_FLAG 0x00000002 #define MAP_LEFT_ENABLED_FLAG 0x00000004 #define MAP_RIGHT_ENABLED_FLAG 0x00000008 #define TOOL_LEFT_ENABLED_FLAG 0x00000010 #define TOOL_RIGHT_ENABLED_FLAG 0x00000020 #define MOD_LEFT_ENABLED_FLAG 0x00000040 #define MOD_RIGHT_ENABLED_FLAG 0x00000080 #define CHARACTER_LEFT_ENABLED_FLAG 0x00000100 #define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200 #define TOOLS_WIDTH 4 #define CHARACTER_WIDTH 3 #define MOD_WIDTH 2 #define OVERWORLD_WIDTH 2 struct ToolType { enum Value { BLOCK, MOD, CHARACTER, WORLD, }; }; struct MouseInfo { uint64_t cur_flags; uint64_t prev_flags; SDLPP::Vec2D< int > edit_box; SDLPP::Vec2D< int > tool_box; ToolType::Value tool_type; }; struct MapInfo { int cur_page; int max_page; }; struct ToolInfo { ToolType::Value type; uint64_t index; int cur_page_tools; int max_page_tools; int cur_page_mods; int max_page_mods; int cur_page_characters; int max_page_characters; }; struct GlobalVars { MouseInfo mouse; MapInfo map; ToolInfo tool; uint64_t flags; std::vector< mapColumnType > objects; std::vector< std::shared_ptr< SDLPP::RenderObject > > tools; std::vector< std::shared_ptr< SDLPP::RenderObject > > mods; std::vector< std::shared_ptr< SDLPP::RenderObject > > characters; std::vector< std::shared_ptr< SDLPP::RenderObject > > tool_boxes; std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes; std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes; enum LandType::Value current_world_type; std::shared_ptr< SDLPP::RenderObject > current_tool; std::shared_ptr< SDLPP::Texture > translucent_terrain_texture; std::shared_ptr< SDLPP::Texture > translucent_mario_texture; std::shared_ptr< SDLPP::RenderObject > mario; SDLPP::Vec2D< int > mario_pos; }; GlobalVars global_vars; std::mutex destruction_mutex; void updateTool() { auto tool_index = global_vars.tool.index; uint64_t tool_id = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: tool_id = possibleBlocks[tool_index]; break; case ToolType::MOD: tool_id = possibleMods[tool_index]; break; case ToolType::CHARACTER: tool_id = possibleCharacters[tool_index]; default: break; } auto tool_role = getBlockRole( tool_id ); std::shared_ptr< SDLPP::Texture > target_texture = nullptr; switch ( tool_role ) { case BlockRole::TERRAIN: target_texture = global_vars.translucent_terrain_texture; break; case BlockRole::MARIO: target_texture = global_vars.translucent_mario_texture; break; case BlockRole::MODIFIER: target_texture = global_vars.translucent_terrain_texture; break; case BlockRole::CHARACTER: break; } global_vars.current_tool->setTexture( target_texture, getSourceRectByID( tool_id, global_vars.current_world_type ) ); global_vars.current_tool->setId( tool_id ); global_vars.current_tool->getCollisions()[0]->setId( tool_id ); } void removeMario() { if ( !global_vars.mario ) return; auto prev = global_vars.objects[global_vars.mario_pos.getX()] [global_vars.mario_pos.getY()]; // remove character/modifiers global_vars .objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()] = { std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0 }; global_vars.mario->destroy(); } void setToolColor( const std::string &color ) { std::vector< std::shared_ptr< SDLPP::RenderObject > > *store; int multiplier = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: multiplier = TOOLS_WIDTH; store = &global_vars.tool_boxes; break; case ToolType::MOD: multiplier = MOD_WIDTH; store = &global_vars.mod_boxes; break; case ToolType::CHARACTER: multiplier = CHARACTER_WIDTH; store = &global_vars.character_boxes; break; default: store = nullptr; break; } auto index = global_vars.tool.index % ( 2 * multiplier ); store->at( index )->setColor( color ); } void setToolColor() { setToolColor( "#FFFF8888" ); } void unsetToolColor() { setToolColor( "#FFFFFF00" ); } void updateToolSelection( int prev_index, ToolType::Value type ) { unsetToolColor(); size_t cur_page = 0; size_t multiplier = 0; std::vector< std::shared_ptr< SDLPP::RenderObject > > *tool_vec = nullptr; switch ( type ) { case ToolType::BLOCK: cur_page = global_vars.tool.cur_page_tools; multiplier = 2 * TOOLS_WIDTH; tool_vec = &global_vars.tools; break; case ToolType::MOD: cur_page = global_vars.tool.cur_page_mods; multiplier = 2 * MOD_WIDTH; tool_vec = &global_vars.mods; break; case ToolType::CHARACTER: cur_page = global_vars.tool.cur_page_characters; multiplier = 2 * CHARACTER_WIDTH; tool_vec = &global_vars.characters; default: break; } auto cur = cur_page * multiplier; size_t prev = prev_index * multiplier; for ( size_t i = prev; i < ( tool_vec->size() < prev + multiplier ? tool_vec->size() : prev + multiplier ); i++ ) { tool_vec->at( i )->setHidden( true ); } for ( size_t i = cur; i < ( tool_vec->size() < cur + multiplier ? tool_vec->size() : cur + multiplier ); i++ ) { tool_vec->at( i )->setHidden( false ); } if ( global_vars.tool.index / multiplier == cur_page ) setToolColor(); } void moveToolsLeft( ToolType::Value type ) { switch ( type ) { case ToolType::BLOCK: global_vars.tool.cur_page_tools--; updateToolSelection( global_vars.tool.cur_page_tools + 1, type ); break; case ToolType::MOD: global_vars.tool.cur_page_mods--; updateToolSelection( global_vars.tool.cur_page_mods + 1, type ); break; case ToolType::CHARACTER: global_vars.tool.cur_page_characters--; updateToolSelection( global_vars.tool.cur_page_characters + 1, type ); default: break; } } void moveToolsRight( ToolType::Value type ) { switch ( type ) { case ToolType::BLOCK: global_vars.tool.cur_page_tools++; updateToolSelection( global_vars.tool.cur_page_tools - 1, type ); break; case ToolType::MOD: global_vars.tool.cur_page_mods++; updateToolSelection( global_vars.tool.cur_page_mods - 1, type ); break; case ToolType::CHARACTER: global_vars.tool.cur_page_characters++; updateToolSelection( global_vars.tool.cur_page_characters - 1, type ); default: break; } } void updateToolIndex( uint64_t new_index ) { int multiplier = 0; int *page = nullptr; switch ( global_vars.tool.type ) { case ToolType::BLOCK: multiplier = 2 * TOOLS_WIDTH; page = &global_vars.tool.cur_page_tools; break; case ToolType::MOD: multiplier = 2 * MOD_WIDTH; page = &global_vars.tool.cur_page_mods; break; case ToolType::CHARACTER: multiplier = 2 * CHARACTER_WIDTH; page = &global_vars.tool.cur_page_characters; default: break; } unsetToolColor(); global_vars.tool.index = new_index; setToolColor(); updateTool(); if ( new_index / multiplier != static_cast< uint64_t >( *page ) ) { auto prev = *page; *page = new_index / multiplier; updateToolSelection( prev, global_vars.tool.type ); } } void selectLowerTool() { int multiplier = 0; size_t max_index = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: multiplier = 2 * TOOLS_WIDTH; max_index = global_vars.tools.size() - 1; break; case ToolType::MOD: multiplier = 2 * MOD_WIDTH; max_index = global_vars.mods.size() - 1; break; case ToolType::CHARACTER: multiplier = 2 * CHARACTER_WIDTH; max_index = global_vars.characters.size() - 1; default: break; } if ( global_vars.tool.index % multiplier >= static_cast< uint64_t >( multiplier / 2 ) || global_vars.tool.index + multiplier / 2 > max_index ) { return; } updateToolIndex( global_vars.tool.index + multiplier / 2 ); } void selectUpperTool() { int multiplier = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: multiplier = 2 * TOOLS_WIDTH; break; case ToolType::MOD: multiplier = 2 * MOD_WIDTH; break; case ToolType::CHARACTER: multiplier = 2 * CHARACTER_WIDTH; default: break; } if ( global_vars.tool.index % multiplier < static_cast< uint64_t >( multiplier / 2 ) ) { return; } updateToolIndex( global_vars.tool.index - multiplier / 2 ); } void selectPrevTool() { int multiplier = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: multiplier = TOOLS_WIDTH; break; case ToolType::MOD: multiplier = MOD_WIDTH; break; case ToolType::CHARACTER: multiplier = CHARACTER_WIDTH; default: break; } int subtraction = 1; if ( global_vars.tool.index % multiplier == 0 ) subtraction = multiplier + 1; if ( global_vars.tool.index == 0 || global_vars.tool.index - subtraction > static_cast< uint64_t >( -multiplier ) ) { return; } updateToolIndex( global_vars.tool.index - subtraction ); } void selectNextTool() { size_t max_index = 0; int multiplier = 0; switch ( global_vars.tool.type ) { case ToolType::BLOCK: max_index = global_vars.tools.size() - 1; multiplier = TOOLS_WIDTH; break; case ToolType::MOD: max_index = global_vars.mods.size() - 1; multiplier = MOD_WIDTH; break; case ToolType::CHARACTER: max_index = global_vars.characters.size() - 1; multiplier = CHARACTER_WIDTH; default: break; } int addition = 1; if ( global_vars.tool.index % multiplier == static_cast< uint64_t >( multiplier - 1 ) ) addition = multiplier + 1; if ( global_vars.tool.index == max_index ) return; if ( global_vars.tool.index + addition > max_index ) addition = 1; updateToolIndex( global_vars.tool.index + addition ); } void setFlag( uint64_t flag ) { global_vars.flags |= flag; } void unsetFlag( uint64_t flag ) { global_vars.flags &= ~flag; } bool getFlag( uint64_t flag ) { return global_vars.flags & flag; } void updateWorld() { for ( auto &block : global_vars.tools ) { block->setTextureSourceRect( getSourceRectByID( block->getId(), global_vars.current_world_type ) ); dynamic_cast< MarioBlock * >( block.get() ) ->setType( global_vars.current_world_type ); } for ( auto &block : global_vars.characters ) { block->setTextureSourceRect( getSourceRectByID( block->getId(), global_vars.current_world_type ) ); dynamic_cast< MarioBlock * >( block.get() ) ->setType( global_vars.current_world_type ); } global_vars.current_tool->setTextureSourceRect( getSourceRectByID( global_vars.current_tool->getId(), global_vars.current_world_type ) ); dynamic_cast< MarioBlock * >( global_vars.current_tool.get() ) ->setType( global_vars.current_world_type ); } // TODO add mouse wheel control for modifiers void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) { switch ( key ) { case SDLK_ESCAPE: setFlag( QUIT_FLAG ); break; case SDLK_a: selectPrevTool(); break; case SDLK_d: selectNextTool(); break; case SDLK_w: selectUpperTool(); break; case SDLK_s: selectLowerTool(); break; case SDLK_1: global_vars.current_world_type = possibleLands[0]; updateWorld(); break; case SDLK_2: global_vars.current_world_type = possibleLands[1]; updateWorld(); break; case SDLK_3: global_vars.current_world_type = possibleLands[2]; updateWorld(); break; case SDLK_4: global_vars.current_world_type = possibleLands[3]; updateWorld(); break; case SDLK_r: scene.getRenderer().setRenderColiders( !scene.getRenderer().getRenderColiders() ); default: break; } } void getMousePositionFlags( SDLPP::Scene &scene ) { auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0]; // move mouse colider to mouse position mouse->setPos( SDLPP::Mouse::getMousePositionDouble( scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) ); MouseVisitor visitor; scene.visitCollisions( *mouse, visitor ); global_vars.mouse.cur_flags = visitor.getFlags(); // + 1 because the left map arrow is on position 0 global_vars.mouse.edit_box = visitor.getEditBoxIndexes() + SDLPP::Vec2D< int >( 1, 0 ); global_vars.mouse.tool_box = visitor.getToolBoxIndexes(); global_vars.mouse.tool_type = static_cast< ToolType::Value >( visitor.getToolType() ); // if we found an edit box, move tool icon to that box if ( visitor.foundEditBox() ) { const auto &box = global_vars.mouse.edit_box; global_vars.current_tool->setPos( box.getX() * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE + box.getY() * BLOCK_SIZE ); } } void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) { if ( MouseVisitor::moveMapLeft( flags ) && global_vars.map.cur_page != 0 ) { global_vars.map.cur_page--; scene.moveEverything( BLOCK_SIZE, 0 ); } if ( MouseVisitor::moveMapRight( flags ) ) { if ( global_vars.map.cur_page == global_vars.map.max_page ) { // add column global_vars.objects.resize( global_vars.objects.size() + 1 ); global_vars.map.max_page++; } global_vars.map.cur_page += 1; scene.moveEverything( -BLOCK_SIZE, 0 ); } if ( MouseVisitor::moveToolsLeft( flags ) && global_vars.tool.cur_page_tools != 0 ) { global_vars.tool.cur_page_tools--; updateToolSelection( global_vars.tool.cur_page_tools + 1, ToolType::BLOCK ); } if ( MouseVisitor::moveToolsRight( flags ) && global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools ) { global_vars.tool.cur_page_tools++; updateToolSelection( global_vars.tool.cur_page_tools - 1, ToolType::BLOCK ); } if ( MouseVisitor::moveModsLeft( flags ) && global_vars.tool.cur_page_mods != 0 ) { global_vars.tool.cur_page_mods--; updateToolSelection( global_vars.tool.cur_page_mods + 1, ToolType::MOD ); } if ( MouseVisitor::moveModsRight( flags ) && global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods ) { global_vars.tool.cur_page_mods++; updateToolSelection( global_vars.tool.cur_page_mods - 1, ToolType::MOD ); } if ( MouseVisitor::moveCharactersLeft( flags ) && global_vars.tool.cur_page_characters != 0 ) { global_vars.tool.cur_page_characters--; updateToolSelection( global_vars.tool.cur_page_characters + 1, ToolType::CHARACTER ); } if ( MouseVisitor::moveCharactersRight( flags ) && global_vars.tool.cur_page_characters != global_vars.tool.max_page_characters ) { global_vars.tool.cur_page_characters++; updateToolSelection( global_vars.tool.cur_page_characters - 1, ToolType::CHARACTER ); } } SDLPP::Vec2D< int > getSelectedObjectIndexes() { // -1 because we're indexing edit boxes from 1 (due to left arrow on map) return global_vars.mouse.edit_box + SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 ); } mapObjectType &getSelectedObject() { auto pos = getSelectedObjectIndexes(); return global_vars.objects[pos.getX()][pos.getY()]; } void placeTool( SDLPP::Scene &scene ) { std::lock_guard< std::mutex > lock( destruction_mutex ); ToolVisitor visitor; visitor.setSourceType( global_vars.current_world_type ); auto tool_type = getBlockRole( global_vars.current_tool->getId() ); switch ( tool_type ) { case BlockRole::TERRAIN: visitor.setVisitorType( VisitorType::Terrain ); break; default: visitor.setVisitorType( VisitorType::Modifier ); break; } scene.visitCollisions( *global_vars.current_tool, visitor ); if ( visitor.removeBlock() && !visitor.addBlock() ) { auto &obj = getSelectedObject(); switch ( visitor.getVisitorType() ) { case VisitorType::Terrain: std::get< MapObject::TERRAIN_TYPE >( obj ) = global_vars.current_world_type; std::get< MapObject::TERRAIN_ID >( obj ) = 0; break; case VisitorType::Modifier: std::get< MapObject::CHARACTER_TYPE >( obj ) = 0; std::get< MapObject::CHARACTER_ID >( obj ) = 0; std::get< MapObject::MODIFIER_TYPE >( obj ) = 0; std::get< MapObject::MODIFIER_DATA >( obj ) = 0; break; default: break; } } else if ( visitor.addBlock() ) { auto &obj = getSelectedObject(); auto renderer = scene.getRendererShared(); int z_index = 1; std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr; switch ( visitor.getVisitorType() ) { case VisitorType::Terrain: std::get< MapObject::TERRAIN_TYPE >( obj ) = global_vars.current_world_type; std::get< MapObject::TERRAIN_ID >( obj ) = global_vars.current_tool->getId(); new_obj = createTerrainBlock( global_vars.current_tool->getId(), global_vars.current_world_type, renderer, global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getY(), false, true ); new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID ); break; case VisitorType::Modifier: if ( tool_type == BlockRole::MARIO ) { std::get< MapObject::CHARACTER_TYPE >( obj ) = global_vars.current_world_type; std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID; std::get< MapObject::MODIFIER_TYPE >( obj ) = 0; std::get< MapObject::MODIFIER_DATA >( obj ) = 0; new_obj = createMario( global_vars.current_world_type, renderer, global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getY() ); // remove mario if exists removeMario(); global_vars.mario = new_obj; global_vars.mario_pos = getSelectedObjectIndexes(); new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID ); z_index = scene.getObjects().size() - 1; // TODO BlockRole::Character } else { // TODO data std::get< MapObject::MODIFIER_TYPE >( obj ) = global_vars.current_tool->getId(); std::get< MapObject::MODIFIER_DATA >( obj ) = 0; new_obj = createTerrainBlock( global_vars.current_tool->getId(), global_vars.current_world_type, renderer, global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getY(), global_vars.translucent_terrain_texture, false, true ); new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID ); // TODO createModifierBlock dynamic_cast< MarioBlock * >( new_obj.get() ) ->setTerrain( false ); z_index = scene.getObjects().size() - 1; } break; default: break; } scene.addObject( new_obj ); scene.setZIndex( new_obj, z_index ); } } void pollEvents( SDLPP::Scene &scene ) { SDL_Event event; while ( SDLPP::getSDLEvent( event ) ) { switch ( event.type ) { case SDL_QUIT: setFlag( QUIT_FLAG ); break; case SDL_KEYUP: handleKeyUp( event.key.keysym.sym, scene ); break; case SDL_WINDOWEVENT: if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) { setFlag( UPDATE_FLAG ); } break; case SDL_MOUSEMOTION: getMousePositionFlags( scene ); break; case SDL_MOUSEBUTTONUP: if ( global_vars.mouse.cur_flags == global_vars.mouse.prev_flags ) { mouseUpAction( global_vars.mouse.cur_flags, scene ); } if ( global_vars.mouse.edit_box.getX() != 0 ) { placeTool( scene ); } if ( global_vars.mouse.tool_box.getX() != -1 ) { auto &tool_box = global_vars.mouse.tool_box; int multiplier = 0; size_t max_index = 0; size_t cur_page = 0; switch ( global_vars.mouse.tool_type ) { case ToolType::BLOCK: multiplier = 2 * TOOLS_WIDTH; max_index = global_vars.tools.size(); cur_page = global_vars.tool.cur_page_tools; break; case ToolType::MOD: multiplier = 2 * MOD_WIDTH; max_index = global_vars.mods.size(); cur_page = global_vars.tool.cur_page_mods; break; case ToolType::CHARACTER: multiplier = 2 * CHARACTER_WIDTH; max_index = global_vars.characters.size(); cur_page = global_vars.tool.cur_page_characters; break; case ToolType::WORLD: multiplier = 2 * OVERWORLD_WIDTH; default: break; } size_t index = tool_box.getY() * ( multiplier / 2 ) + tool_box.getX(); if ( global_vars.mouse.tool_type == ToolType::WORLD ) { global_vars.current_world_type = possibleLands[index]; updateWorld(); } else if ( index < max_index ) { global_vars.tool.type = global_vars.mouse.tool_type; updateToolIndex( cur_page * multiplier + index ); } } break; case SDL_MOUSEBUTTONDOWN: // store current mouse flags in previous mouse flags global_vars.mouse.prev_flags = global_vars.mouse.cur_flags; break; default: break; } } } void doInput( std::shared_ptr< SDLPP::Scene > scene ) { FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 200 ); while ( true ) { SDL_framerateDelay( &gFPS ); pollEvents( *scene ); scene->updateScene(); } } void createGrid( double start_x, double start_y, int count_x, int count_y, std::shared_ptr< SDLPP::Scene > &scene ) { auto renderer = scene->getRendererShared(); auto width = count_x * BLOCK_SIZE; auto height = count_y * BLOCK_SIZE; for ( int i = 0; i < count_x + 1; i++ ) { auto line_vertical = std::make_shared< SDLPP::LineRenderer >( start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE, start_y + height, renderer, "#282828" ); line_vertical->setPermanent(); line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line_vertical ); } for ( int i = 0; i < count_y + 1; i++ ) { auto line_horizontal = std::make_shared< SDLPP::LineRenderer >( start_x, start_y + i * BLOCK_SIZE, start_x + width, start_y + i * BLOCK_SIZE, renderer, "#282828" ); line_horizontal->setPermanent(); line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line_horizontal ); } } std::pair< std::shared_ptr< SDLPP::TextRenderer >, std::shared_ptr< SDLPP::TextRenderer > > createArrowControls( double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr< SDLPP::Scene > &scene, std::shared_ptr< SDLPP::FontConfiguration > &font_config ) { auto renderer = scene->getRendererShared(); // white rectangles auto rectangle1 = std::make_shared< SDLPP::RectangleRender >( left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true ); rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); rectangle1->setId( left_id ); rectangle1->setPermanent(); rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( rectangle1 ); // white rectangles auto rectangle2 = std::make_shared< SDLPP::RectangleRender >( right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true ); rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); rectangle2->setId( right_id ); rectangle2->setPermanent(); rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( rectangle2 ); auto left = std::make_shared< SDLPP::TextRenderer >( left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config ); left->setId( 0 ); left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); left->setPermanent(); scene->addObject( left ); auto right = std::make_shared< SDLPP::TextRenderer >( right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, ">", font_config ); right->setId( 0 ); right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); right->setPermanent(); scene->addObject( right ); return { left, right }; } void populateToolGrid( int count_x, int count_y, float start_x, float start_y, ToolType::Value type, const std::vector< uint64_t > &blocks, std::vector< std::shared_ptr< SDLPP::RenderObject > > &tool_store, std::vector< std::shared_ptr< SDLPP::RenderObject > > &tool_box_store, std::shared_ptr< SDLPP::Scene > &scene, const std::string &title, const std::shared_ptr< SDLPP::FontConfiguration > &font_config ) { auto renderer = scene->getRendererShared(); for ( int j = 0; j < count_y; j++ ) { for ( int i = 0; i < count_x; i++ ) { auto tool_box = std::make_shared< ToolBox >( i, j, start_x, start_y, renderer, false ); scene->addObject( tool_box ); } } int tool_index = 0; for ( auto &block : blocks ) { switch ( type ) { case ToolType::CHARACTER: if ( block == MARIO_ID ) tool_store.push_back( createMario( global_vars.current_world_type, renderer, 0, 0 ) ); else // fall through case ToolType::BLOCK: case ToolType::MOD: tool_store.push_back( createTerrainBlock( block, global_vars.current_world_type, renderer, false, true ) ); default: break; } tool_store.back()->setHidden( true ); tool_store.back()->setPermanent(); auto x = tool_index % count_x; auto y = tool_index / count_x; tool_store.back()->setPos( start_x + x * BLOCK_SIZE, start_y + y * BLOCK_SIZE ); scene->addObject( tool_store.back() ); tool_index = ( tool_index + 1 ) % ( 2 * count_x ); } for ( int j = 0; j < count_y; j++ ) { for ( int i = 0; i < count_x; i++ ) { auto tool_box = std::make_shared< ToolBox >( i, j, start_x, start_y, renderer ); tool_box->setType( type ); scene->addObject( tool_box ); tool_box->setColor( "#00000000" ); tool_box_store.push_back( tool_box ); } } auto tool_text = std::make_shared< SDLPP::TextRenderer >( start_x - BLOCK_SIZE, start_y - BLOCK_SIZE, ( count_x + 2 ) * BLOCK_SIZE, BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER ); tool_text->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); tool_text->setPermanent(); scene->addObject( tool_text ); } void populateWorldType( int count_x, int count_y, float start_x, float start_y, std::shared_ptr< SDLPP::Scene > &scene, const std::string &title, const std::shared_ptr< SDLPP::FontConfiguration > &font_config ) { auto renderer = scene->getRendererShared(); for ( int j = 0; j < count_y; j++ ) { for ( int i = 0; i < count_x; i++ ) { auto tool_box = std::make_shared< ToolBox >( i, j, start_x, start_y, renderer ); tool_box->setType( ToolType::WORLD ); scene->addObject( tool_box ); } } int tool_index = 0; for ( auto &type : possibleLands ) { auto land = createTerrainBlock( BRICK_ID, type, renderer, false, true ); auto x = tool_index % count_x; auto y = tool_index / count_x; land->setId( EDITOR_WORLD_CHANGE_ID ); land->setPermanent(); land->setPos( start_x + x * BLOCK_SIZE, start_y + y * BLOCK_SIZE ); scene->addObject( land ); tool_index = ( tool_index + 1 ) % ( 2 * count_x ); } auto tool_text = std::make_shared< SDLPP::TextRenderer >( start_x, start_y - BLOCK_SIZE, count_x * BLOCK_SIZE, BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER ); tool_text->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); tool_text->setPermanent(); scene->addObject( tool_text ); } void checkArrowsEnabled( uint64_t cur_page, uint64_t max_page, uint64_t left_flag, uint64_t right_flag, std::shared_ptr< SDLPP::TextRenderer > &left_arrow, std::shared_ptr< SDLPP::TextRenderer > &right_arrow, std::shared_ptr< SDLPP::Font > &font, bool map = false ) { if ( cur_page == 0 && getFlag( left_flag ) ) { setFlag( UPDATE_FLAG ); unsetFlag( left_flag ); left_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 ); } else if ( cur_page != 0 && !getFlag( left_flag ) ) { setFlag( UPDATE_FLAG ); setFlag( left_flag ); left_arrow->setTextColor( font, "#000000", "#282828", 0.05 ); } if ( cur_page == max_page && getFlag( right_flag ) ) { setFlag( UPDATE_FLAG ); unsetFlag( right_flag ); if ( map ) { right_arrow->setTextColor( font, "#00FF00", "#000000", 0.1 ); right_arrow->changeText( "+" ); } else { right_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 ); } } else if ( cur_page != max_page && !getFlag( right_flag ) ) { setFlag( UPDATE_FLAG ); setFlag( right_flag ); right_arrow->setTextColor( font, "#000000", "#282828", 0.05 ); if ( map ) { right_arrow->changeText( ">" ); } } } #ifdef _WIN32 int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR szCmdLine, int nCmdShow ) { #else int main() { #endif SDLPP::init(); SDLPP::Window w( "Mario editor!" ); w.setResizable( true ); BLOCK_SIZE = 1.0 / 26; auto renderer = std::make_shared< SDLPP::Renderer >( w ); renderer->setBlendMode( SDL_BLENDMODE_BLEND ); // prepare global vars g_terrain_texture = std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_mario_texture = std::make_shared< SDLPP::Texture >( renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); g_translucent_terrain_texture = std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_translucent_terrain_texture->setAlpha( 100 ); auto scene = std::make_shared< SDLPP::Scene >( renderer ); auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true ); bg->setPermanent(); bg->setId( 1 ); scene->addObject( bg ); global_vars.current_world_type = LandType::OVERWORLD; // TODO file name loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects ); auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 ); auto font_config = std::make_shared< SDLPP::FontConfiguration >( font, "#000000", "#282828", 0.05 ); // create grids and arrow controls // map auto arrows = createArrowControls( 0, ( MAP_WIDTH + 1 ) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene, font_config ); auto left_map_arrow = arrows.first; auto right_map_arrow = arrows.second; createGrid( BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, scene ); // edit blocks on map for ( int i = 0; i < MAP_WIDTH; i++ ) { for ( int j = 0; j < MAP_HEIGHT; j++ ) { scene->addObject( std::make_shared< EditBox >( i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, renderer ) ); } } // tools populateToolGrid( TOOLS_WIDTH, 2, ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::BLOCK, possibleBlocks, global_vars.tools, global_vars.tool_boxes, scene, "TERRAIN", font_config ); arrows = createArrowControls( ( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene, font_config ); auto left_tool_arrow = arrows.first; auto right_tool_arrow = arrows.second; createGrid( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene ); // mods populateToolGrid( MOD_WIDTH, 2, 5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::MOD, possibleMods, global_vars.mods, global_vars.mod_boxes, scene, "MODS", font_config ); arrows = createArrowControls( 4 * BLOCK_SIZE, ( MOD_WIDTH + 5 ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene, font_config ); auto left_mod_arrow = arrows.first; auto right_mod_arrow = arrows.second; createGrid( 5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2, scene ); // characters populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 8 ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::CHARACTER, possibleCharacters, global_vars.characters, global_vars.character_boxes, scene, "CHARACTERS", font_config ); arrows = createArrowControls( ( MOD_WIDTH + 7 ) * BLOCK_SIZE, ( MOD_WIDTH + 8 + CHARACTER_WIDTH ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene, font_config ); auto left_char_arrow = arrows.first; auto right_char_arrow = arrows.second; createGrid( ( MOD_WIDTH + 8 ) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, CHARACTER_WIDTH, 2, scene ); // world type populateWorldType( OVERWORLD_WIDTH, 2, BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, scene, "WORLD", font_config ); createGrid( BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, OVERWORLD_WIDTH, 2, scene ); global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH; global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / ( 2 * TOOLS_WIDTH ); global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / ( 2 * MOD_WIDTH ); global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / ( 2 * CHARACTER_WIDTH ); auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, renderer ); mouse->setMinWidth( 1 ); mouse->setMinHeight( 1 ); mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); mouse->setId( EDITOR_MOUSE_ID ); mouse->setColiderColor( "#00FF00" ); mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) ); scene->addObject( mouse ); global_vars.translucent_terrain_texture = std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); global_vars.translucent_terrain_texture->setAlpha( 100 ); global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >( renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); global_vars.translucent_mario_texture->setAlpha( 100 ); global_vars.current_tool = createTerrainBlock( possibleBlocks[global_vars.tool.index], global_vars.current_world_type, renderer, global_vars.translucent_terrain_texture, false ); global_vars.current_tool->removeCollisions(); global_vars.current_tool->addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) ); dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool(); scene->addObject( global_vars.current_tool ); scene->moveZTop( global_vars.current_tool ); scene->moveEverything( BLOCK_SIZE, 0 ); FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 60 ); updateToolSelection( 0, ToolType::BLOCK ); updateToolSelection( 0, ToolType::MOD ); updateToolSelection( 0, ToolType::CHARACTER ); setToolColor(); auto base = SDL_GetTicks(); int frames = 0; std::thread inputThread( doInput, scene ); inputThread.detach(); setFlag( UPDATE_FLAG ); global_vars.tool.cur_page_tools = 0; global_vars.tool.cur_page_mods = 0; global_vars.tool.cur_page_characters = 0; // required for initial correct rendering setFlag( MAP_LEFT_ENABLED_FLAG | MAP_RIGHT_ENABLED_FLAG | TOOL_LEFT_ENABLED_FLAG | TOOL_RIGHT_ENABLED_FLAG | MOD_LEFT_ENABLED_FLAG | MOD_RIGHT_ENABLED_FLAG | CHARACTER_LEFT_ENABLED_FLAG | CHARACTER_RIGHT_ENABLED_FLAG ); while ( !getFlag( QUIT_FLAG ) ) { SDL_PumpEvents(); SDL_framerateDelay( &gFPS ); std::lock_guard< std::mutex > lock( destruction_mutex ); scene->renderScene(); renderer->presentRenderer(); frames++; if ( SDL_GetTicks() - base >= 1000 ) { std::cout << "FPS: " << frames << std::endl; frames = 0; base = SDL_GetTicks(); } checkArrowsEnabled( global_vars.map.cur_page, global_vars.map.max_page, MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG, left_map_arrow, right_map_arrow, font, true ); checkArrowsEnabled( global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, TOOL_LEFT_ENABLED_FLAG, TOOL_RIGHT_ENABLED_FLAG, left_tool_arrow, right_tool_arrow, font ); checkArrowsEnabled( global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, MOD_LEFT_ENABLED_FLAG, MOD_RIGHT_ENABLED_FLAG, left_mod_arrow, right_mod_arrow, font ); checkArrowsEnabled( global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, CHARACTER_LEFT_ENABLED_FLAG, CHARACTER_RIGHT_ENABLED_FLAG, left_char_arrow, right_char_arrow, font ); if ( getFlag( UPDATE_FLAG ) ) { scene->updateSizeAndPosition(); unsetFlag( UPDATE_FLAG ); } } saveMap( "test_binary2.bin", global_vars.objects ); return 0; }