#include "mushroomblock.hpp" #include "../sprites.hpp" #include "../global_vars.hpp" #include "../objectids.hpp" #include "../visitors/mushroom_visitor.hpp" MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) { setHidden(true); ensureCollision(); setId(MUSHROOM_ID); auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT ); bottom_detect.setColor("#FF0000"); bottom_detect.setOutlineColor("#FF0000"); bottom_detect.setMinHeight(1); addCollision(bottom_detect); addCollision( SDLPP::RectColider( 0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT ) ); addCollision( SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT ) ); } void MushroomBlock::custom_move(int ticks) { if(_parent != nullptr && !_parent->isBouncing() && !isTraveling()) { setHidden(false); travelToPos(_parent->getPos() - SDLPP::Vec2D(0, BLOCK_SIZE)); _parent = nullptr; } else if(_parent == nullptr && !isTraveling() && !_started_movement) { _started_movement = true; setMovement(movementSpeed/2, 0); } gravity(ticks); MarioBlock::custom_move(ticks); } void MushroomBlock::setParent(MarioBlock *parent) { _parent = parent; } void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) { if(!_started_movement) { return; } auto &m_visitor = dynamic_cast(visitor); setOnGround(m_visitor.isOnGround()); if(!m_visitor.canGoLeft() || !m_visitor.canGoRight()) { setMovement(-getMovement().getX(), getMovement().getY()); } if(m_visitor.getDeath()) { destroy(); } }