#include "mario_visitor.hpp" #include "../sdlpp/sdlpp_renderobject.hpp" #include "objectids.hpp" void MarioVisitor::visit( const SDLPP::RenderObject &obj ) { auto id = obj.getId(); switch ( id ) { case FLOOR_ID: case BRICK_ID: case BRICK_TOP_ID: if ( from == MARIO_FLOOR_DETECT ) { onGround = true; groundY = obj.getPos().getY(); } else if ( from == MARIO_LEFT_SIDE_DETECT ) { left = true; } else if (from == MARIO_RIGHT_SIDE_DETECT ) { right = true; } else if (from == MARIO_TOP_DETECT) { top_hit = true; } else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) { rightleftpos = obj.getPos(); top_left_right = true; } break; case DEATH_ID: death = true; break; case STOP_MOVEMENT: stop = true; newX = obj.getDoubleRect().first.getX() + obj.getDoubleRect().second.getX(); break; default: break; } }