#ifndef MARIO_VISITOR_H #define MARIO_VISITOR_H #include "../sdlpp/sdlpp_visitor.hpp" #include "../sdlpp/sdlpp_geometry.hpp" class MarioVisitor : public SDLPP::Visitor { public: MarioVisitor(bool is_jumping) : jumping(is_jumping) {} virtual void visit( const SDLPP::RenderObject &obj ) override; bool isOnGround() { return onGround; } bool isDead() { return death; } bool isStopped() { return stop; } double newXPos() { return newX; } virtual void setFromId( uint64_t id ) override { from = id; } virtual uint64_t getFromId() override { return from; } virtual void setVisitorType( uint64_t type ) override { _type = type; } virtual uint64_t getVisitorType() override { return _type; } bool canGoLeft() { return !left; } bool canGoRight() { return !right; } double getGroundY() { return groundY; } bool topBlock() { return top_hit; } bool moveTop() { return top_left_right && !top_hit; } const SDLPP::Vec2D &getRightLeftPos() { return rightleftpos; } bool canDestroy() { return jumping && !top_hit; } const SDLPP::Vec2D &getMovementBlockage() { return movement_blockage; } double getStopX() { return newX; } private: bool onGround = false; double groundY = 0; bool death = false; bool stop = false; double newX; uint64_t from = -1; bool left = false; bool right = false; uint64_t _type = 0; bool top_hit = false; SDLPP::Vec2D rightleftpos; bool top_left_right = false; bool jumping; SDLPP::Vec2D movement_blockage; }; class BounceVisitor : public SDLPP::Visitor { public: BounceVisitor() {} virtual void visit( const SDLPP::RenderObject &obj ) override; virtual void setFromId( uint64_t id ) override { from = id; } virtual uint64_t getFromId() override { return from; } virtual void setVisitorType( uint64_t type ) override { _type = type; } virtual uint64_t getVisitorType() override { return _type; } bool canBounce() { return hits < 2; } private: int hits = 0; uint64_t from; uint64_t _type; }; #endif