#ifndef MAPLOADER_H #define MAPLOADER_H #include "../sdlpp/sdlpp_scene.hpp" #include "../sdlpp/sdlpp_rectrenderer.hpp" void loadMap(std::shared_ptr &scene, std::shared_ptr mario, const std::string &file, std::shared_ptr &renderer); void loadMap(std::shared_ptr &scene, const std::string &file, std::shared_ptr &renderer, std::vector,16>> &objects); void saveMap(const std::string &file, std::vector,16>> &objects); #endif