#ifndef MAPLOADER_H #define MAPLOADER_H #include "../sdlpp/sdlpp_scene.hpp" #include "../sdlpp/sdlpp_rectrenderer.hpp" struct MapObject { enum Index { TERRAIN_TYPE = 0, TERRAIN_ID = 1, CHARACTER_TYPE = 2, CHARACTER_ID = 3, MODIFIER_TYPE = 4, MODIFIER_DATA = 5, }; }; typedef std::tuple< uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t > mapObjectType; typedef std::array< mapObjectType, 16 > mapColumnType; void loadMap( std::shared_ptr< SDLPP::Scene > &scene, std::shared_ptr< SDLPP::RectangleRender > mario, const std::string &file, std::shared_ptr< SDLPP::Renderer > &renderer ); void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file, std::shared_ptr< SDLPP::Renderer > &renderer, std::vector< mapColumnType > &objects ); void saveMap( const std::string &file, std::vector< mapColumnType > &objects ); #endif