#include "coinblock.hpp" #include "../sprites.hpp" #include "../global_vars.hpp" CoinBlock::CoinBlock(int x, int y, std::shared_ptr &renderer) : MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) { setHidden(true); bounce_speed = 0.75; bounce_ticks = 150; } void CoinBlock::custom_move(int ticks) { if (_parent != nullptr && !_parent->isBouncing() && !isBouncing()) { setHidden(false); bounce(); _parent = nullptr; } else if (_parent == nullptr && !isBouncing()) { setHidden(true); destroy(); } MarioBlock::custom_move(ticks); } void CoinBlock::setParent(MarioBlock *parent) { _parent = parent; }