cmake_minimum_required(VERSION 3.10) set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) enable_language(CXX) set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) project(Mario) if(APPLE) include_directories(/usr/local/include) link_directories(/usr/local/lib) endif() list(APPEND CommonFiles global_vars.cpp sprites.cpp maploader.cpp mapobject.cpp blocks/simpleblocks.cpp mario.cpp blocks.cpp ) list(APPEND SDLLibs sdlpp) if(WIN32) list(APPEND CommonFiles filesystem/windows/filesystem.cpp) list(APPEND CommonFiles ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c ) add_library(SDL2_m STATIC IMPORTED) set_target_properties(SDL2_m PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2.lib) add_library(SDL2_ttf_m STATIC IMPORTED) set_target_properties(SDL2_ttf_m PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2_ttf.lib) add_library(SDL2_image_m STATIC IMPORTED) set_target_properties(SDL2_image_m PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2_image.lib) add_executable(mario WIN32) add_executable(editor WIN32) list(APPEND SDLLibs SDL2_m SDL2_image_m SDL2_ttf_m ) else() list(APPEND CommonFiles filesystem/unix/filesystem.cpp) add_executable(mario) add_executable(editor) list(APPEND SDLLibs SDL2 SDL2_image SDL2_ttf SDL2_gfx ) endif() add_subdirectory(../sdlpp sdlpp) target_sources(mario PRIVATE ${CommonFiles} PRIVATE main.cpp PRIVATE visitors/mario_visitor.cpp PRIVATE visitors/mushroom_visitor.cpp PRIVATE visitors/goomba_visitor.cpp PRIVATE visitors/bounce_visitor.cpp PRIVATE visitors/visitor_generator.cpp PRIVATE blocks/coinblock.cpp PRIVATE blocks/mushroomblock.cpp PRIVATE blocks/goombablock.cpp ) target_sources(editor PRIVATE ${CommonFiles} PRIVATE blocks/coineditorblock.cpp PRIVATE blocks/goombablock.cpp PRIVATE editor.cpp PRIVATE edit_box.cpp PRIVATE tool_box.cpp PRIVATE editor_visitor.cpp PRIVATE scenes/editor_main.cpp PRIVATE scenes/editor_main_menu.cpp PRIVATE scenes/yes_no_scene.cpp PRIVATE scenes/ok_scene.cpp PRIVATE scenes/load_scene.cpp ) target_compile_definitions(editor PUBLIC EDITOR) target_link_libraries(mario PRIVATE ${SDLLibs} Threads::Threads) target_link_libraries(editor PRIVATE ${SDLLibs} Threads::Threads) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/testfont.ttf ${CMAKE_CURRENT_SOURCE_DIR}/sprites DESTINATION ${CMAKE_CURRENT_BINARY_DIR})